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vs. Fight Night: Sir Galveston
Rematch String



Breeds that we know work: Iron Starlet H/P and H/H are best, P/B is OK. But (P/S and P/P will fail 50% of the time) Flayer Youngling: H/S - works (Still testing the breeds) I'm thinking that it may have to be a speed breed though. Strategy by Saintgabrial, idea from the community.

Turn 1

Powerball

Turn 2

Sir Murkeston, swaps places with Coach.

Turn 3

Wind-Up

Turn 4

Supercharge

Turn 5

Wind-Up - Coach dies.

Sir Murkeston comes back in.

Turn 1

Wind-Up

Turn 2

Wind-Up - Your Iron Starlette dies here.

Bring in your Level Pet.

Swap to Flayer Youngling - Greatest Foe swaps in.

Turn 1

Deflection

Turn 2+

Blitz until Greatest Foe is dead.

Sir Murkeston comes back in.

Turn 1

Blitz

Turn 2

Deflection

Turn 3

Blitz until the fight is done.

NOTE: Again still testing the breeds. But seems like you'll need one that has Speed for sure. Feel free to test and let me know. Thanks.

Iron Starlette

Skills:

1
1
1

Flayer Youngling

Skills:

1
2
1

Any Level 1+ PetAny Level 1+ PetPet Details No specific requirements for this pet.

Breeds that we know work:

Iron Starlet H/P and H/H are best, P/B is OK. But (P/S and P/P will fail 50% of the time)
Flayer Youngling: H/S - works (Still testing the breeds) I'm thinking that it may have to be a speed breed though.

Strategy by Saintgabrial, idea from the community.

Turn 1 Powerball
Turn 2 Sir Murkeston, swaps places with Coach.
Turn 3 Wind-Up
Turn 4 Supercharge
Turn 5 Wind-Up - Coach dies.
Sir Murkeston comes back in.
Turn 1 Wind-Up
Turn 2 Wind-Up - Your Iron Starlette dies here.
Bring in your Level Pet.
Swap to Flayer Youngling - Greatest Foe swaps in.
Turn 1 Deflection
Turn 2+ Blitz until Greatest Foe is dead.
Sir Murkeston comes back in.
Turn 1 Blitz
Turn 2 Deflection
Turn 3 Blitz until the fight is done.
NOTE: Again still testing the breeds. But seems like you'll need one that has Speed for sure. Feel free to test and let me know. Thanks.

Better a silly girl with a flower than a silly boy with a horse and a stick.

Last Update: 04/21/2018


24 Comments (EN)

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Paww

wrote on 02/12/2018

Perhaps its just me, but I found your "Turn 2" very confusing; there's no action there. So I actually combined Turn 2 and Turn 3 (Sir M swapped out, and Wind Up). It worked :)
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Blayden wrote on 11/30/2017

I swapped Flayer with Sunborne Val'Kyr, better fire power and longer life
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Malthusian wrote on 11/30/2017

If you're like me and don't have a S/S flayer, you can use Legionnaire Murky (1,1,1) instead.

Simply ignore the Deflection (shieldstorm) while Greatest Foe is up, use Blitz instead. Then use Shieldstorm while fighting Murkeston.
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eFse7en wrote on 11/14/2017

Worked like a charm with Iron Starlette P/B and Flayer Youngling S/S. Thanks.
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Lamplighter wrote on 10/06/2017

May be still some RNG, but I just used a P/B iron starlette and a P/S flayer youngling and it worked.
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Grim wrote on 10/02/2017

My TD script for this:

if [enemy(#1).active & self(#2).active]
ability(Deflection:490) [enemy.round=2]
ability(Blitz:713)
endif
ability(Powerball:566) [round=1]
ability(Supercharge:208) [round=3]
ability(Wind-Up:459)
change(#3) [!self(#3).played]
change(#2)
ability(Deflection:490) [self.round=1]
ability(Blitz:713)
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Grim wrote on 10/03/2017

So, that doesn't work if the leveling pet happens to be something that has wind-up (like another iron starlette). Fixed below:

if [enemy(#1).active & self(#2).active]
ability(Deflection:490) [enemy.round=2]
ability(Blitz:713)
endif
change(#2) [self(#3).active]
ability(Powerball:566) [round=1]
ability(Supercharge:208) [round=3]
ability(Wind-Up:459)
change(#3) [!self(#3).played]
ability(Deflection:490) [self.round=1]
ability(Blitz:713)
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Plaguelord#1668

wrote on 04/25/2018

Worked great for me so far ill test a few more times to be sure
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d00mw01f wrote on 08/15/2017

Previously posted scripts work bad. Failed 2 times with this. It always uses deflection on first Sir Murkeston turn.

My script looks ugly, but works as intended:

ability(566) [!self(#1).dead & self.round=1]
ability(458) [!self(#1).dead & self.round=2]
ability(208) [!self(#1).dead & self.round=3]
ability(458) [!self(#1).dead & self.round<=6]
change(#3) [self(#1).dead & self(#1).active]
change(#2) [self(#3).active]
ability(490) [enemy(#3).active & enemy.round=1]
ability(713) [enemy(#3).active]
ability(713) [enemy(#1).active & enemy.round=1]
ability(490) [enemy(#1).active & enemy.round=2]
ability(713) [enemy(#1).active]
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d00mw01f wrote on 08/15/2017

Oops. Mistaked with ability ID and found bug in TD Script addon.
Using this pet and ability order round variable jumps from 4 to 6 skipping 5. Weird...

Workaround with extended wind-up usage.

ability(566) [!self(#1).dead & self.round=1]
ability(459) [!self(#1).dead & self.round=2]
ability(208) [!self(#1).dead & self.round=3]
ability(459) [!self(#1).dead & self.round<=7]
change(#3) [self(#1).dead & self(#1).active]
change(#2) [self(#3).active]
ability(490) [enemy(#3).active & enemy.round=1]
ability(713) [enemy(#3).active]
ability(713) [enemy(#1).active & enemy.round=1]
ability(490) [enemy(#1).active & enemy.round=2]
ability(713) [enemy(#1).active]
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Zaiaku#1218

wrote on 12/12/2017

This script worked perfectly for me today. Thank you
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Sniperorc wrote on 07/29/2017

Starlette H/H didn't die on schedule (tough problem to have) and I had to manually swap to level pet, survive one round (deflection ftw), and then over to Flayer Youngling S/B, who died before finishing Murkeston; so Starlette came back in and just barely won (63 hp remaining). Don't recommend H/H Starlette for that reason: not compatible with the sequence in this strat without improvisation and luck.
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DavidG wrote on 03/21/2018

Agreed - there is a lot of RNG involved, it's due to the variable damage of Coach's Lift-Off on your Starlette. I tried this with an H/P Starlette, and it only took 448 points from Lift-Off. This was low enough that it survived when it should have died. Tried it again, it took more, and the strategy worked correctly.
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Anonymous wrote on 07/07/2017

if [enemy(#1).active]
ability(566) [self.round=1]
ability(459)
ability(Deflection)
ability(713)
change(#3)
change(#2)
endif
if [enemy(#2).active]
ability(208)
ability(459)
endif
if [enemy(#3).active]
ability(566)
ability(Deflection)
ability(713)
change(#3)
change(#2)
endif
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Remte

wrote on 06/25/2017

@Saintgabrial, if you have Battle Pet BreedID addon, it will show you which stats can be developed by all available breeds of your used pet. For example, as Flayer Youngling comes in all breeds, you will see a list of 10 possible options. It isn't the same as trying them out in the battle, but it should be enough for checking out the speed advantage.
@TheGrandmaGamer – I didn't have any problem with S/S, he had 698 health at the end. Perhaps it's in the crits just as the most recent Anon said.
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TheGrandmaGamer wrote on 06/03/2017

Not strictly a speed issue. S/S doesn't do it - need more health or power so P/S might do it.
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Star wrote on 05/21/2017

This worked great although my H/P Starlette survived when it wasn't supposed to do according to this guide. When that happened, I switched in my level pet then switched back to the Starlette to let it absorb the darkflame which then killed it. Then I switched in my Flayer Youngling and skipped the first deflection (I used P/S).
1Alternative 1Alternative 1Pets used in this fight:

1. Unborn Val'kyr
2. Nexus Whelpling
3. Any Level 25 Pet

Breeds that we know work: Unborn Val'kyr – all, Nexus Whelpling – P/P and P/B Strategy kindly suggested by Darge and Sirjbags, thanks!
2Alternative 2Alternative 2Pets used in this fight:

1. Energized Manafiend
2. Any Level 1+ Pet
3. Frostwolf Pup

This fight gives Good EXP for Leveling pets. Breeds that we know work: Strategy created by Devsham
Alternative 3Alternative 3Alternative 3Pets used in this fight:

1. Iron Starlette
2. Flayer Youngling
3. Any Level 1+ Pet

Breeds that we know work: Iron Starlet H/P and H/H are best, P/B is OK. But (P/S and P/P will fail 50% of the time) Flayer Youngling: H/S - works (Still testing the breeds) I'm thinking that it may have to be a speed breed though. Strategy by Saintgabrial, idea from the community.
4Alternative 4Alternative 4Pets used in this fight:

1. Iron Starlette
2. Any Level 1+ Pet
3. Anubisath Idol

This fight gives Good EXP for Leveling pets. Breeds that we know work: Iron Starlet H/P and H/H are best, P/B is OK. But (P/S, P/P will fail 50% of the time) Strategy kindly suggested by Taelus, thanks! As always, there is a risk (5%) for a critical strike to mess this one up.
5Alternative 5Alternative 5Pets used in this fight:

1. Bone Serpent
2. Hyjal Wisp
3. Any Level 1+ Pet

SS Bone Serpent required Strategy created by StoneyRun
6Alternative 6Alternative 6Pets used in this fight:

1. Any Level 15+ Pet
2. Sprite Darter Hatchling
3. Mechanical Pandaren Dragonling

This fight gives Good EXP for Leveling pets. Breeds that we know work: You need a Sprite Darter Hatchling or an S/S Nether Faerie Dragon for this to work.
7Alternative 7Alternative 7Pets used in this fight:

1. Sister of Temptation
2. Anubisath Idol
3. Chrominius

This fight gives Good EXP for Leveling pets. Breeds that we know work:
8Alternative 8Alternative 8Pets used in this fight:

1. Lesser Voidcaller
2. Chrominius
3. Anubisath Idol

This fight gives Good EXP for Leveling pets. Breeds that we know work: Strategy variation suggested by Nettie, thanks!
9Alternative 9Alternative 9Pets used in this fight:

1. Arcane Eye
2. Fossilized Hatchling
3. Anubisath Idol

This fight gives Good EXP for Leveling pets. Breeds that we know work: Strategy kindly suggested by Neoliet, thanks!
Thank You!

Your suggestion has been passed on!

I will try your strategy as soon as I have a chance to.
Please understand that I will not be able to include every strategy here. If you don't see yours here and want to know the exact reasons behind, please don't hesitate to get in touch with me!
For your overview, here is the information you submitted:

Pet 1: ( )
Pet 2: ( )
Pet 3: ( )


Your strategy advice: