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vs. Fight Night: Sir Galveston

Strategy added by Saintgabrial

3

Average rating:

5

Ratings:

3

Turn 1

Powerball

Turn 2

Sir Murkeston, swaps places with Coach.

Turn 3

Wind-Up

Turn 4

Supercharge

Turn 5

Wind-Up - Coach dies.

Sir Murkeston comes back in.

Turn 1

Wind-Up

Turn 2

Wind-Up - Your Iron Starlette dies here.

Bring in your Level Pet.

Swap to Flayer Youngling - Greatest Foe swaps in.

Turn 1

Deflection

Turn 2+

Blitz until Greatest Foe is dead.

Sir Murkeston comes back in.

Turn 1

Blitz

Turn 2

Deflection

Turn 3

Blitz until the fight is done.

NOTE: Again still testing the breeds. But seems like you'll need one that has Speed for sure. Feel free to test and let me know. Thanks.

Fight Night: Sir Galveston 99182
Special or not:0Special or not:111113877722177221

Skills: 1 1 1
Breed: HH, HP, PB

Iron Starlette
This pet can have the following breeds:

Breed Health Speed Power
PB 1465 257 305
HP 1546 244 305
HH 1725 244 276
PS 1400 273 305
PP 1400 244 341

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:11215146255562555

Skills: 1 2 1
Breed: HS

Flayer Youngling
This pet can have the following breeds:

Breed Health Speed Power
HS 1546 289 260
PB 1465 273 289
SB 1465 289 273
HB 1546 273 273
PS 1400 289 289
HP 1546 260 289
PP 1400 260 325
SS 1400 325 260
HH 1725 260 260
BB 1481 276 276

Breeds marked in red are not suited for this strategy.

>1500

2 ZL 1 0

Any Level 1+ Pet

Strategy by Saintgabrial, idea from the community.

High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
Breed
At least one of the pets for this strategy require the use of a specific breed.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 2
Sir Murkeston, swaps places with Coach.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 3
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 4
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 5
Wind-Up - Coach dies.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Sir Murkeston comes back in.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 2
Wind-Up - Your Iron Starlette dies here.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Bring in your Level Pet.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Swap to Flayer Youngling - Greatest Foe swaps in.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 2+
Blitz until Greatest Foe is dead.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Sir Murkeston comes back in.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 2
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
Turn 3
Blitz until the fight is done.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston
NOTE: Again still testing the breeds. But seems like you'll need one that has Speed for sure. Feel free to test and let me know. Thanks.
Iron Starlette
Wind-Up
Powerball
Supercharge
Flayer Youngling
Blitz
Deflection
Kick
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Flayer Youngling
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Flayer Youngling
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Flayer Youngling
Level Pet
Wind-Up
Powerball
Supercharge
Blitz
Deflection
Kick
Greatest Foe
Coach
Sir Murkeston

Better a silly girl with a flower than a silly boy with a horse and a stick.



10 Alternatives

25 Comments (EN)

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Dougula#1873

wrote on 06/30/2018

P/P Starlett & P/S Flayer w/only 1400 H worked for me using the strat exactly as it's written.
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Paww

wrote on 02/12/2018

Perhaps its just me, but I found your "Turn 2" very confusing; there's no action there. So I actually combined Turn 2 and Turn 3 (Sir M swapped out, and Wind Up). It worked :)
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Blayden wrote on 11/30/2017

I swapped Flayer with Sunborne Val'Kyr, better fire power and longer life
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Malthusian wrote on 11/30/2017

If you're like me and don't have a S/S flayer, you can use Legionnaire Murky (1,1,1) instead.

Simply ignore the Deflection (shieldstorm) while Greatest Foe is up, use Blitz instead. Then use Shieldstorm while fighting Murkeston.
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eFse7en wrote on 11/14/2017

Worked like a charm with Iron Starlette P/B and Flayer Youngling S/S. Thanks.
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Lamplighter wrote on 10/06/2017

May be still some RNG, but I just used a P/B iron starlette and a P/S flayer youngling and it worked.
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Grim wrote on 10/02/2017

My TD script for this:

if [enemy(#1).active & self(#2).active]
ability(Deflection:490) [enemy.round=2]
ability(Blitz:713)
endif
ability(Powerball:566) [round=1]
ability(Supercharge:208) [round=3]
ability(Wind-Up:459)
change(#3) [!self(#3).played]
change(#2)
ability(Deflection:490) [self.round=1]
ability(Blitz:713)
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Grim wrote on 10/03/2017

So, that doesn't work if the leveling pet happens to be something that has wind-up (like another iron starlette). Fixed below:

if [enemy(#1).active & self(#2).active]
ability(Deflection:490) [enemy.round=2]
ability(Blitz:713)
endif
change(#2) [self(#3).active]
ability(Powerball:566) [round=1]
ability(Supercharge:208) [round=3]
ability(Wind-Up:459)
change(#3) [!self(#3).played]
ability(Deflection:490) [self.round=1]
ability(Blitz:713)
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Plaguelord#1668

wrote on 04/25/2018

Worked great for me so far ill test a few more times to be sure
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d00mw01f wrote on 08/15/2017

Previously posted scripts work bad. Failed 2 times with this. It always uses deflection on first Sir Murkeston turn.

My script looks ugly, but works as intended:

ability(566) [!self(#1).dead & self.round=1]
ability(458) [!self(#1).dead & self.round=2]
ability(208) [!self(#1).dead & self.round=3]
ability(458) [!self(#1).dead & self.round<=6]
change(#3) [self(#1).dead & self(#1).active]
change(#2) [self(#3).active]
ability(490) [enemy(#3).active & enemy.round=1]
ability(713) [enemy(#3).active]
ability(713) [enemy(#1).active & enemy.round=1]
ability(490) [enemy(#1).active & enemy.round=2]
ability(713) [enemy(#1).active]
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d00mw01f wrote on 08/15/2017

Oops. Mistaked with ability ID and found bug in TD Script addon.
Using this pet and ability order round variable jumps from 4 to 6 skipping 5. Weird...

Workaround with extended wind-up usage.

ability(566) [!self(#1).dead & self.round=1]
ability(459) [!self(#1).dead & self.round=2]
ability(208) [!self(#1).dead & self.round=3]
ability(459) [!self(#1).dead & self.round<=7]
change(#3) [self(#1).dead & self(#1).active]
change(#2) [self(#3).active]
ability(490) [enemy(#3).active & enemy.round=1]
ability(713) [enemy(#3).active]
ability(713) [enemy(#1).active & enemy.round=1]
ability(490) [enemy(#1).active & enemy.round=2]
ability(713) [enemy(#1).active]
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Zaiaku#1218

wrote on 12/12/2017

This script worked perfectly for me today. Thank you
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Sniperorc wrote on 07/29/2017

Starlette H/H didn't die on schedule (tough problem to have) and I had to manually swap to level pet, survive one round (deflection ftw), and then over to Flayer Youngling S/B, who died before finishing Murkeston; so Starlette came back in and just barely won (63 hp remaining). Don't recommend H/H Starlette for that reason: not compatible with the sequence in this strat without improvisation and luck.
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DavidG wrote on 03/21/2018

Agreed - there is a lot of RNG involved, it's due to the variable damage of Coach's Lift-Off on your Starlette. I tried this with an H/P Starlette, and it only took 448 points from Lift-Off. This was low enough that it survived when it should have died. Tried it again, it took more, and the strategy worked correctly.
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Anonymous wrote on 07/07/2017

if [enemy(#1).active]
ability(566) [self.round=1]
ability(459)
ability(Deflection)
ability(713)
change(#3)
change(#2)
endif
if [enemy(#2).active]
ability(208)
ability(459)
endif
if [enemy(#3).active]
ability(566)
ability(Deflection)
ability(713)
change(#3)
change(#2)
endif
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Remte

wrote on 06/25/2017

@Saintgabrial, if you have Battle Pet BreedID addon, it will show you which stats can be developed by all available breeds of your used pet. For example, as Flayer Youngling comes in all breeds, you will see a list of 10 possible options. It isn't the same as trying them out in the battle, but it should be enough for checking out the speed advantage.
@TheGrandmaGamer – I didn't have any problem with S/S, he had 698 health at the end. Perhaps it's in the crits just as the most recent Anon said.
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TheGrandmaGamer wrote on 06/03/2017

Not strictly a speed issue. S/S doesn't do it - need more health or power so P/S might do it.