^
vs. Illidari Masters: Nameless Mystic

Strategy added by Aranesh

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Strategy 1 of 12
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Incl. steps:

Click the button to copy the script into your clipboard:

ability(Decoy:334) [self(#1).active]
ability(Thunderbolt:779) [!enemy(#1).active]
ability(Breath:115)
ability(Explode:282) [enemy.hp<618]
ability(Missile:777)
change(#2)
Illidari Masters: Nameless Mystic 117951
Special or not:0Special or not:1122844648998440

Skills: 1 2 2
Breed: Any

Mechanical Pandaren Dragonling
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 276 309


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:45
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 45 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
14+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2017-09-02 02:52:18
The strategy was last updated on this date.
2017-09-02 02:52:18
The strategy was created on this date.
205,270
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Broken Shore 39.6 72.0 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turns 2+
Breath until Fido dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Seer's Eye comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 2+
Use Decoy and Thunderbolt whenever available, otherwise Breath until your Mechanical Pandaren Dragonling dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
This will take care of Seer's Eye as well

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Turn 1
Missile until Flickering Fel drops below 618 health

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido
Then:
Explode, your Level Pet will get the full experience

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Fido comes in
Seer's Eye comes in
Flickering Fel comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Zeppelin
Level Pet
Breath
Thunderbolt
Decoy
Missile
Explode
Decoy
Flickering Fel
Seer's Eye
Fido

In that case, I shall name you mystical nameless!




LeDioux wrote on 2022-06-21 23:46:29

I can not tell you how perfect your strategy was!!! Thank you so much I have saved your site for future reference!!!

Sunshine529

wrote on 2021-01-23 12:08:36

Worked well for me with level pet in 2nd slot.

Illidari Masters: Nameless Mystic:3J5V:1225QC:ZL:122CAJ:

--BEGIN
change(next) [self.dead]
change(next) [!self.level.max]
use(Explode:282) [enemy.hp.can_explode]
use(Decoy:334) [round>1]
use(Thunderbolt:779) [!enemy(#1).active]
use(#1)
test(END)

Phoenixen#1410

wrote on 2021-05-13 20:31:20

Worked better than the provided script, thank you!

Maybellene

wrote on 2021-04-23 13:46:32

Test : OK (23/04/2021)
Patch : 9.0.5
Win/Match : 2/2

Valayor

wrote on 2021-02-26 04:29:42

Worked perfect

Blackmu

wrote on 2020-10-19 05:53:15

Tested today as Shadowlands pre-patch, this strategy worked correctly! <3

akesi#1338

wrote on 2020-03-05 00:00:00

Worked perfect!

Sinthra

wrote on 2019-07-10 18:48:03

Oh my gosh!! This worked so well. My MPD almost solo'd the whole fight and I had to pass a turn so it could die. Brought in my Darkmoon Zeppling and exploded. 14000+ XP with Safari Hat and this being the Pet Battles Bonus Event. Thank you!

MichelleLisa#1708

wrote on 2018-07-31 05:09:05

My Darkmoon Zeppelin isn't lvl 25, so I've used Mechanical Pandaren Dragonling (1, 2, 2) and Iron Starlette (1, 1, 2 - as long as you have explode the other 2 don't matter). MPD solo's the first 2 opposing pets and dies mid-fight on the 3rd. IS came in, used powerball then explode. 3rd opposing pet died, and my levelling pet got huge xp bonus.

insania wrote on 2019-05-30 18:10:39

anyone willing to write a td for the above?

Phight#2454

wrote on 2018-07-16 16:43:15

took me 4 tries

Jay wrote on 2017-07-27 20:47:36

Mechanical Dragonling does so well, 2nd pet can probably be anything with explode, to feed your 3rd pet.

Blacfang wrote on 2017-08-04 12:23:59

Works well with Iron Starlette 1 2 2
Here's is the Script
if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(334)
ability(779)
ability(115)
endif
if [enemy(#3).active]
ability(115)
change(#2) [self(#1).dead]
ability(334) [self(#2).active]
ability(282) [enemy.hp<=618]
ability(459)
endif

Anonymous wrote on 2017-09-15 17:16:57

Perhaps even a 2nd MPD

baragul#1733

wrote on 2018-07-01 05:40:37

MPD + Iron Starlette 1 2 2 work well for me, cheers.

Shinyder wrote on 2018-06-18 15:54:03

Swapped the Zep with an Emperor Crab, Shell Shield > Surge a couple of times and gg :)

DragonsAfterDark

wrote on 2018-05-14 10:49:02

Did this fight for Direbeak Team Rumble where you need A Direbeak Hatchling with 2 Humanoid pets for 3 Pet Battle World Quests. Here's what I had in case anyone else was interested:

Flayer Youngling (2,2,2) Curious Oracle Hatcling (2,1,1) Direbeak Hatchling (1,2,1)

1-3: Rampage
4: Deflection
5: Triple Snap (Fido Dies)
6: Triple Snap until Dead. Bring in Oracle.
7: Backflip
8: Acidic Goo until Seer's Eye is dead.
9: Water Jet until Oracle is dead. Bring in Direbeak.
10: Ironskin
11: Falcosaur Swarm!
12: Predatory Strike (Flickering Fel Should die here)
13: Falcosaur Swarm until Flickering Fel dies.

Eilhan wrote on 2017-10-19 20:25:50

Changed script a bit to make the fight faster and more stable (Yes, nested IF statements work):

if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(779)
ability(115)
endif
if [enemy(#3).active]
if [self(#1).active]
ability(334)
ability(779)
ability(115)
endif
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
endif

Eilhan wrote on 2017-10-21 06:21:38

Shortened the script a bit, and added a condition to prevent MPD from soloing all 3 enemies, preventing XP for the level pet (A very rare occurrence):

standby [enemy(#3).hp<618 & self(#1).active]
ability(334) [!enemy(#2).active & !self(#2).active]
ability(779) [!enemy(#1).active]
ability(115)
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)

fr0z3night wrote on 2017-10-25 16:13:58

Thanks works perfectly :)

Invincible#1811

wrote on 2017-12-24 17:35:56

Strategy works great

Can anyone tell me how to use these scripts?

Eekwibble

wrote on 2018-03-12 16:34:52

@Invincible#1811, download Rematch and Tdpetbattlescript Rematch from Curse then look on YouTube for setup instructions.

I've tweaked this a little. I removed the unnecessary [...& !self(#2).active] from line 2 and [self(#1).dead] from line 5, added a quit clause in case of strat failure from too many crits, added a clause to use Thunderbolt against Fido if its hp is low enough to be killed, prevented TB from being used against Seer's Eye as it's better off being saved for Flickering Fel, and added a clause to use TB against FF only if FF's hp is above TB's crit threshold.

quit [ self(#2).dead & enemy.active ]
standby [ enemy(#3).hp<618 & self(#1).active ]
ability(779) [ enemy(#1).active & enemy.hp<163 ]
ability(334) [ !enemy(#2).active ]
ability(779) [ enemy(#3).active & enemy.hp>725 ]
ability(115)
change(#2)
ability(282) [ enemy.hp<=618 ]
ability(777)

Eekwibble

wrote on 2018-03-30 10:02:16

change line 4 to 'ability(334) [ !enemy(#2).active & !self.aura(333).exists ]' to prevent Zep from casting Decoy on its first round if it still has a charge from MPD.

Kathleene wrote on 2017-10-13 13:01:52

The difference in XP offered by the different battles is extremely inconsistent. This morning, I battled Heliosus and The Nameless Mystyc. Both battles benefitted from Sign of the Critter, Safari Hat, and Lesser and Standard Pet Treats. With Heliosus, Cinder Kitten received 1463 XP and gained one level, from 11 to 12. With The Nameless Mystic, she received 18,191 XP and gaind 12 levels, from 12 to 24. I wonder why the difference? That is, I know the difference is because it's programmed that way, but I wonder what the reasoning is behind having such differences.

Anonymous wrote on 2017-10-19 20:26:18

depends on what type of pet your level 1 is.. some pets get that difficulty bonus

Remte

wrote on 2018-02-08 14:00:54

A bit late! Alas.
A rule of thumb that used to work up to Legion, and still works but is not enough, is that high experience fights are these which have tamers. Heliosus is not a tamer fight, and on the top of that it's a single pet, so it yields far less.
Still, some Legion WQs also give high experience even without a clear tamer, I think the murloc fight in Azsuna is one of them.
Interesting that your example mentioned a level 11 pet, as level 10 and 11 get the most exp while facing level 25 opponents.
A Jerebear's post on Warcraft Pets shows as much info as possible on that subject:
Link

Prudentius

wrote on 2018-01-11 19:51:00

TD Script

if [ enemy(#2).active ]
ability(Decoy:334)
ability(Thunderbolt:779)
endif
ability(Thunderbolt:779) [ self.aura(Mechanical:244).exists ]
ability(Explode:282) [ enemy.hp < 618 ]
ability(#1)
change(#2)

Leaving spell names in helps tweak the script later on when you learn a new technique

Dave O wrote on 2017-06-21 11:23:06

Seems that this battle got tougher with the latest update/patch. My Zep keeps getting killed.

Zane wrote on 2017-06-22 04:30:21

Try this instead, has worked for me every single time without fail. Gives your MPD a few extra breaths above and beyond what the recommended strat offers.

Decoy
Thunderbolt
Breath until Thunderbolt is off CD
Thunderbolt
Breath until Seer's Eye dies
Decoy
Breath until your MPD dies

Bring in Zepp

Missile til 618 HP (Although it should be below that already)
Explode

Unless you had some freakishly bad RNG and your MPD got crit a whole lot, you won't even need to use Missile at all.

Dave O wrote on 2017-06-23 20:07:22

Thanks Zane. That worked today. :)

Kessyra wrote on 2017-07-09 18:12:50

Yes thanks! My Zepp kept dying too early too.

Mergas wrote on 2017-07-28 02:50:47

Read these comments and tried your strat instead of the one above. Worked great!

Eekwibble wrote on 2017-08-14 11:43:16

I don't bother with Thunderbolt until Flickering Fel comes out. The initial Decoy followed by Breath until the 1st 2 pets are dead usually leaves MPD alive to soak Scortched Earth, rez and pop Decoy, then Thunderbolt > Breath until MPD dies. That usually does enough damage to the 3rd that all you need from the Zep is Explode, sometimes you need 1 Missile 1st, not often.

Kathleene wrote on 2017-09-13 19:40:44

What Eekwibble said! I've used this strategy a number of times, and my Mechanical Pandaren Dragonling has always lasted until time for Zeppelin to come in and Explode. Maybe I've just been lucky, but it's worked for me every time. Thanks, Eekwibble!

ziboo wrote on 2017-10-04 02:03:15

This worked much better than the original strat, which failed 2x. Having a bad pet battling day or else they've been changing things up the past few days! Thanks

Angela wrote on 2017-08-27 05:39:24

I used the strat above while Sign of the Critter was active. My lvl 1 pet gained 10,875 exp leveling it to level 17 in one fight.

Macgam wrote on 2017-06-23 11:52:55

Pocket Cannon will be the answer for this. 2 more weeks and then we can test. But the above strat is working great for me. If Flick has a lot of health I use Decoy and the beginning.

Somaloria wrote on 2017-06-28 00:26:29

got a pocket cannon, please explain how its going to be well for this fight

Hobbyhorse wrote on 2017-06-23 04:44:09

TD Script with spell name:

ability(Decoy) [self(#1).active]
ability(Thunderbolt) [enemy(#1).dead]
ability(Explode) [enemy.hp<618]
ability(#1)
change(#2)

Joe wrote on 2017-05-22 12:16:54

I don't have the zep yet, so I used the Iron starlette. After MPD was killed, I used the following:
1. Wind-up
2. Powerball
3. Explode

My level 1 pet received all the xp and hit level 17.

Junksterr wrote on 2017-06-21 16:08:16

Worked perfectly!! This looks like a viable alternate

Lenoria wrote on 2017-06-21 14:05:03

Worked perfectly and leveled pet got from 1-10. Thanks.

Squirt wrote on 2017-05-16 22:13:39

If the dragonling survives the leveling pet doesn't get any. Don't switch to the zep until AFTER the dragonling dies.

Anonymous wrote on 2017-06-12 08:30:42

Thanks for that hero...been wondering why no XP bonus for pet slot 3.

mausoleah wrote on 2017-06-18 10:04:53

Squirt is correct, the unused back-up 3rd pet gets no XP.

Shamy wrote on 2017-05-29 10:01:18

Great strat but I swapped out the Zep with a Zangar Spore. It has slightly better attacks and isn't mechanical for those times when the dragonling is unlucky.

Justin wrote on 2017-05-22 22:07:51

Swapped Darkmoon Zep to Leopard Tree Frog - using second decoy to swap in level pet. This seems much more effective...

Doomskull wrote on 2017-05-12 17:09:04

This worked perfectly.

Anonymous wrote on 2017-05-01 01:41:45

Followed exact instructions and my Rescued Fawn level 1 didn't receive any XP upon my Zep's Explode.

Rzzr wrote on 2017-05-04 17:00:19

It should work, works for me. Used a low level pet and it got all the XP as it was only thing left alive.

Kalestus wrote on 2017-05-04 17:20:10

This happened for me today but only because my MPD got enough damage in on Flickering Fel to switch to Darkmoon Zepp and use Explode on the first turn (MPD didn't die). MPD must die if you want the level pet to get XP.

Aelfraed wrote on 2017-05-11 09:05:44

Its brilliant. Just did on 4 alts and got my level pet from 17 to 25

Maes wrote on 2017-04-28 14:44:22

i didn't have a Zep, so i used this and it worked out fairly well. easy and kind of carefree. lol
Level pet, MPD, Emp Crab

Start with level pet, stay in one round,
switch to MPD, follow guide,
Substitute Zep for Emp Crab, shell, mist, and 3 surges and it's dead.

i like this only because DMF is a ways off for me lol!~ Love your guides, ty so very much for making them.

Anonymous wrote on 2017-04-30 13:49:06

This was an amazingly easy strat, thank you much :D

Anonymous wrote on 2017-04-28 19:02:42

only needed dragon and iron stareltte to kill all 3 pets

Bansharo wrote on 2017-04-29 08:39:46

Thats exactly what I do. Works great every time.

Zaymaa wrote on 2017-04-18 17:30:37

Perfect strat. My new Scraps went from 1-11.

Reedwand wrote on 2017-04-24 17:04:58

Remember to equip your safari hat, the 10% increase in XP helps me a great deal, my pets tend to reach lvl 15.

Ertholdevon wrote on 2017-04-18 13:55:40

Did the fight yesterday, lvl 1 got lvl 10. did the fight on a different account, lvl 1 did not get boosted to lvl 10....

Ertholdevon wrote on 2017-04-19 03:13:39

Think I was in a raid group and my raid frames disappeared when fight was over....

Anonymous wrote on 2017-04-12 08:23:32

Why use Flyby here instead of Missile? I'm pretty sure Flyby doesn't increase Explode's damage.

Evil wrote on 2017-04-12 12:43:22

Not cause of Explode, Missile is weak vs elementals, BUT... i just tested it, and damage to Elementals:

Flyby- 146
Missile- 162-243 (yes vs elementals)

:D

Darkmoon Zeppelin is slow anyway.

Check my tactic, below :P

(OP) Aranesh

wrote on 2017-04-18 08:35:57

Not everyone has 2 MPDs ;-) But I changed the strat to use Missile now. Thanks!

Evil wrote on 2017-04-18 18:20:53

I just made myself 3rd, cause why not :D 1 of the best pets! it costs only few k (around 4-7k gold) and 50% of it in mats :P

Anonymous wrote on 2017-04-16 18:30:23

4750 xp with no xp bonus

Hellbeam wrote on 2017-04-16 15:30:00

Son of Animus 1-1-1
Iron Starlette 2-1-1
Dark Zep 2-1-2
sure win

Quintette wrote on 2017-04-16 04:19:50

Worked like a charm. My MPD in it's rezz round got Flickering Fel down to 218 health, so only needed to bring in the Zep for an explode.

Evil wrote on 2017-04-10 20:00:23

2x Mechanical Pandaren Dragonling 1/2/x
- 1st with Decoy
- 2nd with Explode


Decoy > Breath until Fido dies > Thunderbolt

Use Decoy and Thunderbolt whenever available, otherwise Breath until your first Mechanical Pandaren Dragonling dies

Bring 2nd MPD

Spam Breath untill enemy pet has 560 Health or less > Explode


Why not just like this? :P It is great pet, good to have 2 (or 3) ;)

but tbh any pet with Explode works.

Alternatives, for example.

Iron Starlette P/S is faster than enemy pet
Blackfuse Bombling is slower, but have better attacks and huge HP for Explode

Evil wrote on 2017-04-11 12:08:58

*sorry my bad lol, ofc Thunderbolt is more powerfull than Breath if you arent fighting magic pet, so slight change in tactic ^^

"Bring 2nd MPD

THUNDERBOLT* > Spam Breath untill enemy pet has 560 Health or less > Explode"

Karithar wrote on 2017-04-10 15:27:44

I don't have a maxed Zepplin, so was able to use the Iron Starlette instead with 2 1 2. Worked fine. Though now my Zepp is lvl 10 thanks to explode ^_^

Zafferg wrote on 2017-04-10 03:50:13

Awesome strat works every time here

Moonah wrote on 2017-03-29 23:04:46

USE DECOY FIRST MOVE & ON COOLDOWN strat works perfectly. mech dragonling damn near soloed all of them. once he died, the last enemy pet was already close to 618, once he was under i used explode and my level 1 pet was a 17. awesome.

(OP) Aranesh

wrote on 2017-03-30 03:41:29

I added Decoy to the start now, hope that makes it better :-)

Abi wrote on 2017-03-31 20:54:10

gotta agree with Moonah, using Decoy first and on cooldown makes a cleaner fight imo

Moonah wrote on 2017-04-04 18:45:56

Woop :) Perfect

Folle wrote on 2017-03-31 15:13:14

Imho the zep should have rocket instead of flyby so that it can dish out more damage before exploding, if the MPD dies earlier due to RNG.

(OP) Aranesh

wrote on 2017-04-01 03:15:22

Missile is weak against Elementals. That's why I was using Flyby instead

Feufou wrote on 2017-03-31 16:40:18

I use Emperor Crab instead of Zeppelin. When first pet dies, I switch to level pet then immediately to the crab, and it usually ends the fight in 1-2 turns.

Truce wrote on 2017-03-31 12:26:31

I used Graves as a sub for the zepplin. Got the last mob down to one hit then passed. After Graves rezzed do the final hit. I'm sure this will work with other undead instead of Graves.

Olania wrote on 2017-03-29 22:25:54

Last pet annihilated my zeppelin. Hits like a truck against mechs.

Sam wrote on 2017-03-31 11:36:37

Same to me... flickering fel 2shots my zep.
2nd try I used decoy agains flickering, doesnt work to.

Had to to my complere own strat /w other pets.

Anonymous wrote on 2017-03-30 00:39:43

My level pet did not get ANY xp just now since I never swapped it in. When do you swap it in without dying?

Abi wrote on 2017-03-30 02:05:49

don't bring in your zep if your dragonling hasn't died. even if you have to just pass until he's killed. your level pet only gets the xp if both the MPD and the zep are dead when zep explodes.

Vij wrote on 2017-03-31 03:35:01

I start with Decoy and swap my leveling pet in there, then changing back to Mech Pand. Dragoling and continue from there

Frost wrote on 2017-03-31 05:33:21

I just play the strategy through as normal, but when the Dragonling dies, I bring in my levelling pet, then immediately swap out for the Zeppelin.

Wenchie wrote on 2017-03-31 08:15:15

You don't need to be swapping the level pet in and out if you follow the strategy above. you just let the dragonling fight until dead, switch in the zepelin and the zepelin uses explode to kill the last pet. Because all the levelled pets are then dead, your level pet gets all the xp for the fight and never has to be switched in at all. Safe to use a level 1 pet as it doesn't take any damage.

Anonymous wrote on 2017-03-29 17:09:55

Twelve tries, eleven failures. Fido has to die in four turns, or else the Zeppelin will not be able to kill the second pet. Nice strat, but if after four turns Fido isn't dead, it's best to just forfeit and start over.

Anonymous wrote on 2017-03-29 17:36:18

Worked fine for me, first time.

(OP) Aranesh

wrote on 2017-03-30 03:44:01

Same here, twelve fails seems like extremely unlikely bad luck. Anyway, I added Decoy now as a requirement against Fido. That should make the strat more reliable I hope.

Drakuul wrote on 2017-03-29 17:37:27

Strat works perfectly first time so dunno what the others had such issues with but if first mob isnt dead in 4 breaths then start over.

Abi wrote on 2017-03-30 02:06:15

Yeah, works fine for me too.

Shadowjk wrote on 2017-03-29 17:06:15

Subbed Minfernal 1-1-2 for Zepplin, Crush til under 618 explode

Anonymous wrote on 2017-03-30 00:02:00

Netherspace Abyssal works as well.

Darielyia wrote on 2017-03-29 20:19:56

I can get the first two pets down with my Mechanical Dragonling and I can get a couple hits on the last guy before my dragonling dies. I usually end up only having to use flyby once or twice from the zeppelin before I use explode. Have gotten two pets to level 17 and 18 now :)

Trase wrote on 2017-03-29 15:24:56

MPD + Any snail + Any level 1+ pet worked for me perfectly.
Nameless Mystic:117951:844:115:779:334:0:0:0:0:743:449:369:564:

Cel wrote on 2017-03-29 19:47:43

This worked perfectly for me, thank you! In fact my Death Talon Whelpguard went from 17 to 25 because of the bonus exp.

Anonymous wrote on 2017-03-29 16:32:37

11,238 xp with Safari Hat. Well done Strat author. My level 1 is now Level 17, the Pet Battle Bonus event is currently active this week.

Mr Anderson wrote on 2017-03-29 14:44:15

Perfect strat, worked flawlessly.

Corgi wrote on 2017-03-29 13:13:44

I'm having much of the same problem as Schahmaar on page 1. The Zepp isn't getting Flickering Fel down far enough, per your notes, to explode - but I'll keep trying.

nes wrote on 2017-03-29 13:07:06

This one didn't work for me, the Zeppelin died way too fast. Tried a few times with the same end result. Even using Decoy didn't really help much.. it just prolonged the inevitable.

Jembaya wrote on 2017-03-29 12:54:22

Strat was perfect. Thanks! Also, with the Sign of the Critter buff my pet went from 1-24.

Darielyia wrote on 2017-03-29 11:56:44

Worked perfect and got a pet from level 1 to 18 with just that battle :)

Schahmaar wrote on 2017-03-29 09:48:26

One Crit from Fel hit Zep too hard and therefore the strat failed (twice for me). Suggest adding a Decoy for Zep when Conflagrate is ready (round 4?) to get one round more just for the case.

Jagûar

wrote on 2017-03-29 08:37:53

Strat works perfect. Thank you.

Elemjay wrote on 2017-03-29 07:57:15

Worked like a charm, excellent strategy!

Camille wrote on 2017-03-29 07:16:06

Thank you--that worked perfectly!

Zafferg wrote on 2017-03-29 04:09:45

Great one! Worked perfect.

Jocast wrote on 2017-03-29 03:55:57

i say breath decoy and breath........ when decoy is availeble use that again and breath when mech dies change to zepp and useexplode. tht worked for me.

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