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vs. Illidari Masters: Nameless Mystic

Strategy created by Aranesh

12

Average rating:

5

Ratings:

12

Turn 1

Decoy

Turns 2+

Breath until Fido dies

Seer's Eye comes in

Turn 1

Thunderbolt

Turn 2+

Use Decoy and Thunderbolt whenever available, otherwise Breath until your Mechanical Pandaren Dragonling dies

This will take care of Seer's Eye as well

Bring in your Darkmoon Zeppelin

Turn 1

Missile until Flickering Fel drops below 618 health

Then:

Explode, your Level Pet will get the full experience

Illidari Masters: Nameless Mystic 117951
Special or not:0Special or not:11228446489964899

Skills: 1 2 2
Breed: Any

Mechanical Pandaren Dragonling
This pet can have the following breeds:

Breed Health Speed Power
SS 1400 309 276


Special or not:0Special or not:11223395536755367

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1 Decoy
Turns 2+ Breath until Fido dies
Seer's Eye comes in
Turn 1 Thunderbolt
Turn 2+ Use Decoy and Thunderbolt whenever available, otherwise Breath until your Mechanical Pandaren Dragonling dies
This will take care of Seer's Eye as well
Bring in your Darkmoon Zeppelin
Turn 1 Missile until Flickering Fel drops below 618 health
Then: Explode, your Level Pet will get the full experience

In that case, I shall name you mystical nameless!




51 Comments (EN)

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Shinyder wrote on 06/18/2018

Swapped the Zep with an Emperor Crab, Shell Shield > Surge a couple of times and gg :)
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DragonAfterDark

wrote on 05/14/2018

Did this fight for Direbeak Team Rumble where you need A Direbeak Hatchling with 2 Humanoid pets for 3 Pet Battle World Quests. Here's what I had in case anyone else was interested:

Flayer Youngling (2,2,2) Curious Oracle Hatcling (2,1,1) Direbeak Hatchling (1,2,1)

1-3: Rampage
4: Deflection
5: Triple Snap (Fido Dies)
6: Triple Snap until Dead. Bring in Oracle.
7: Backflip
8: Acidic Goo until Seer's Eye is dead.
9: Water Jet until Oracle is dead. Bring in Direbeak.
10: Ironskin
11: Falcosaur Swarm!
12: Predatory Strike (Flickering Fel Should die here)
13: Falcosaur Swarm until Flickering Fel dies.
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Prudentius

wrote on 01/12/2018

TD Script

if [ enemy(#2).active ]
ability(Decoy:334)
ability(Thunderbolt:779)
endif
ability(Thunderbolt:779) [ self.aura(Mechanical:244).exists ]
ability(Explode:282) [ enemy.hp < 618 ]
ability(#1)
change(#2)

Leaving spell names in helps tweak the script later on when you learn a new technique
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Eilhan wrote on 10/20/2017

Changed script a bit to make the fight faster and more stable (Yes, nested IF statements work):

if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(779)
ability(115)
endif
if [enemy(#3).active]
if [self(#1).active]
ability(334)
ability(779)
ability(115)
endif
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
endif
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Eilhan wrote on 10/21/2017

Shortened the script a bit, and added a condition to prevent MPD from soloing all 3 enemies, preventing XP for the level pet (A very rare occurrence):

standby [enemy(#3).hp<618 & self(#1).active]
ability(334) [!enemy(#2).active & !self(#2).active]
ability(779) [!enemy(#1).active]
ability(115)
change(#2) [self(#1).dead]
ability(282) [enemy.hp<=618]
ability(777)
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fr0z3night wrote on 10/25/2017

Thanks works perfectly :)
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Invincible#1811

wrote on 12/24/2017

Strategy works great

Can anyone tell me how to use these scripts?
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Eekwibble

wrote on 03/12/2018

@Invincible#1811, download Rematch and Tdpetbattlescript Rematch from Curse then look on YouTube for setup instructions.

I've tweaked this a little. I removed the unnecessary [...& !self(#2).active] from line 2 and [self(#1).dead] from line 5, added a quit clause in case of strat failure from too many crits, added a clause to use Thunderbolt against Fido if its hp is low enough to be killed, prevented TB from being used against Seer's Eye as it's better off being saved for Flickering Fel, and added a clause to use TB against FF only if FF's hp is above TB's crit threshold.

quit [ self(#2).dead & enemy.active ]
standby [ enemy(#3).hp<618 & self(#1).active ]
ability(779) [ enemy(#1).active & enemy.hp<163 ]
ability(334) [ !enemy(#2).active ]
ability(779) [ enemy(#3).active & enemy.hp>725 ]
ability(115)
change(#2)
ability(282) [ enemy.hp<=618 ]
ability(777)
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Eekwibble

wrote on 03/30/2018

change line 4 to 'ability(334) [ !enemy(#2).active & !self.aura(333).exists ]' to prevent Zep from casting Decoy on its first round if it still has a charge from MPD.
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Kathleene wrote on 10/13/2017

The difference in XP offered by the different battles is extremely inconsistent. This morning, I battled Heliosus and The Nameless Mystyc. Both battles benefitted from Sign of the Critter, Safari Hat, and Lesser and Standard Pet Treats. With Heliosus, Cinder Kitten received 1463 XP and gained one level, from 11 to 12. With The Nameless Mystic, she received 18,191 XP and gaind 12 levels, from 12 to 24. I wonder why the difference? That is, I know the difference is because it's programmed that way, but I wonder what the reasoning is behind having such differences.
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Anonymous wrote on 10/20/2017

depends on what type of pet your level 1 is.. some pets get that difficulty bonus
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Remte

wrote on 02/08/2018

A bit late! Alas.
A rule of thumb that used to work up to Legion, and still works but is not enough, is that high experience fights are these which have tamers. Heliosus is not a tamer fight, and on the top of that it's a single pet, so it yields far less.
Still, some Legion WQs also give high experience even without a clear tamer, I think the murloc fight in Azsuna is one of them.
Interesting that your example mentioned a level 11 pet, as level 10 and 11 get the most exp while facing level 25 opponents.
A Jerebear's post on Warcraft Pets shows as much info as possible on that subject:
https://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=8829
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Angela wrote on 08/27/2017

I used the strat above while Sign of the Critter was active. My lvl 1 pet gained 10,875 exp leveling it to level 17 in one fight.
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Jay wrote on 07/28/2017

Mechanical Dragonling does so well, 2nd pet can probably be anything with explode, to feed your 3rd pet.
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Blacfang wrote on 08/04/2017

Works well with Iron Starlette 1 2 2
Here's is the Script
if [enemy(#1).active]
ability(334) [self.round=1]
ability(115)
endif
if [enemy(#2).active]
ability(334)
ability(779)
ability(115)
endif
if [enemy(#3).active]
ability(115)
change(#2) [self(#1).dead]
ability(334) [self(#2).active]
ability(282) [enemy.hp<=618]
ability(459)
endif
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Anonymous wrote on 09/15/2017

Perhaps even a 2nd MPD
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Macgam wrote on 06/23/2017

Pocket Cannon will be the answer for this. 2 more weeks and then we can test. But the above strat is working great for me. If Flick has a lot of health I use Decoy and the beginning.
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Somaloria wrote on 06/28/2017

got a pocket cannon, please explain how its going to be well for this fight
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Hobbyhorse wrote on 06/23/2017

TD Script with spell name:

ability(Decoy) [self(#1).active]
ability(Thunderbolt) [enemy(#1).dead]
ability(Explode) [enemy.hp<618]
ability(#1)
change(#2)
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Lenoria wrote on 06/21/2017

Worked perfectly and leveled pet got from 1-10. Thanks.
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Dave O wrote on 06/21/2017

Seems that this battle got tougher with the latest update/patch. My Zep keeps getting killed.
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Zane wrote on 06/22/2017

Try this instead, has worked for me every single time without fail. Gives your MPD a few extra breaths above and beyond what the recommended strat offers.

Decoy
Thunderbolt
Breath until Thunderbolt is off CD
Thunderbolt
Breath until Seer's Eye dies
Decoy
Breath until your MPD dies

Bring in Zepp

Missile til 618 HP (Although it should be below that already)
Explode

Unless you had some freakishly bad RNG and your MPD got crit a whole lot, you won't even need to use Missile at all.
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Dave O wrote on 06/24/2017

Thanks Zane. That worked today. :)
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Kessyra wrote on 07/10/2017

Yes thanks! My Zepp kept dying too early too.
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Mergas wrote on 07/28/2017

Read these comments and tried your strat instead of the one above. Worked great!
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Eekwibble wrote on 08/14/2017

I don't bother with Thunderbolt until Flickering Fel comes out. The initial Decoy followed by Breath until the 1st 2 pets are dead usually leaves MPD alive to soak Scortched Earth, rez and pop Decoy, then Thunderbolt > Breath until MPD dies. That usually does enough damage to the 3rd that all you need from the Zep is Explode, sometimes you need 1 Missile 1st, not often.
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Kathleene wrote on 09/14/2017

What Eekwibble said! I've used this strategy a number of times, and my Mechanical Pandaren Dragonling has always lasted until time for Zeppelin to come in and Explode. Maybe I've just been lucky, but it's worked for me every time. Thanks, Eekwibble!
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ziboo wrote on 10/04/2017

This worked much better than the original strat, which failed 2x. Having a bad pet battling day or else they've been changing things up the past few days! Thanks
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Shamy wrote on 05/29/2017

Great strat but I swapped out the Zep with a Zangar Spore. It has slightly better attacks and isn't mechanical for those times when the dragonling is unlucky.
Alternative 1Alternative 1Alternative 1Pets used in this fight:

1. Mechanical Pandaren Dragonling
2. Darkmoon Zeppelin
3. Level Pet

Thank You!

Your suggestion has been passed on!

I will try your strategy as soon as I have a chance to.
Please understand that I will not be able to include every strategy here. If you don't see yours here and want to know the exact reasons behind, please don't hesitate to get in touch with me!
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