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vs. Gargra

Strategy created by Aranesh

2

Average rating:

4.7

Ratings:

3

Turn 1

Supercharge

Turns 2+3

Haywire

Turn 4

Swap to your Level Pet

Turn 5

Swap back to your Sunreaver Micro-Sentry

Turn 6

Supercharge

Turns 7+8

Haywire - your Sunreaver Micro-Sentry dies

Bring in your Mechanical Axebeak

Turns 1+

Haywire - done!

Gargra 87122
Special or not:0Special or not:112211786977869778

Skills: 1 2 2
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Speed Power
PP 1400 260 325


2 ZL 1 0

Any Level 1+ Pet

Special or not:0Special or not:112114037941079410

Skills: 1 2 1
Breed: Any

Mechanical Axebeak
This pet can have the following breeds:

Breed Health Speed Power
SB 1465 289 273
PB 1465 273 289
HP 1546 260 289
SS 1400 325 260
PP 1400 260 325


Strategy created by Evil, thanks!

High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1 Supercharge
Turns 2+3 Haywire
Turn 4 Swap to your Level Pet
Turn 5 Swap back to your Sunreaver Micro-Sentry
Turn 6 Supercharge
Turns 7+8 Haywire - your Sunreaver Micro-Sentry dies
Bring in your Mechanical Axebeak
Turns 1+ Haywire - done!

So fluffy !!!




6 Comments (EN)

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Chuo wrote on 03/31/2018

What is better then A Micro Sunreaver Sentry?

Two Micro Sunreaver Sentries.

Lightning Storm > Haywire > swap to level 1 pet Swap to 2nd Sentry Lightning storm > haywire > win.
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Eekwibble

wrote on 03/13/2018

Shorter script, should work fine. I'll check tomorrow when my lock-out expires.

It probably only does exactly what Bleave's does - I haven't tried that one - but I'm practicing shortening my own scripts so here it is.

change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
ability(208)
ability(916)
change(#3)
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Eekwibble

wrote on 06/21/2018

That needs a slight alteration or it swaps Sentry back in straight after Mech Axe comes in. Here you go:

change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played & round<6 ]
ability(208)
ability(916)
change(#3)
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Bleave wrote on 07/10/2017

TD script:

if [ enemy(#1).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active & !self(#2).played ]
change(#1) [ self(#2).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#3).active ]
change(#3) [ self(#1).dead ]
ability(#2)
ability(#1)
endif

one of my first trys
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Macgam wrote on 07/06/2017

Easy strat. Used Laser til SMS died and used any Explode pet.
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Remte

wrote on 12/21/2016

I noticed the Sentry survive one more round after Haywire, so put Fel Immolate because that just was what I had.
The second pet hadn't died yet anyway so I had to use one Alpha Strike to finish, then perform Haywire on the last one as predicted. =)
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Anonymous wrote on 12/14/2016

Definitely recommend using this one if you have the pets. Feels much faster than the Gnome/Zeppelin strat.