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vs. Chopped

Strategy created by Aranesh

Average rating:

4

Ratings:

1

Turn 1

Claw

Turn 2

Nature's Ward – if you get stunned here, restart the fight

Turn 3

Dodge

Turn 4+

Claw until Gusteau resurrects

Then:

Dodge

Nature's Ward

ClawGusteau dies

Remy comes in

Turn 1

Claw

Turn 2

Claw

Turn 3

Dodge

Turn 4

Claw until your Teroclaw Hatchling dies

Bring in your Mechanical Pandaren Dragonling

Turn 1

ThunderboltRemy dies

Dinner comes in

Turn 1

Flyby or Thunderbolt if available until Dinner is below 560 health

Then:

Explode

Your leveling pet gets all the experience.

Chopped 105674
Special or not:0Special or not:112214168143181431

Skills: 1 2 2
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Speed Power
HP 1546 260 289


Special or not:0Special or not:22218446489964899

Skills: 2 2 1
Breed: Any

Mechanical Pandaren Dragonling
This pet can have the following breeds:

Breed Health Speed Power
SS 1400 309 276


2 ZL 1 0

Any Level 1+ Pet

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specitic breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1 Claw
Turn 2 Nature's Ward – if you get stunned here, restart the fight
Turn 3 Dodge
Turn 4+ Claw until Gusteau resurrects
Then: Dodge
Nature's Ward
ClawGusteau dies
Remy comes in
Turn 1 Claw
Turn 2 Claw
Turn 3 Dodge
Turn 4 Claw until your Teroclaw Hatchling dies
Bring in your Mechanical Pandaren Dragonling
Turn 1 ThunderboltRemy dies
Dinner comes in
Turn 1 Flyby or Thunderbolt if available until Dinner is below 560 health
Then: Explode
Your leveling pet gets all the experience.

Anyone can cook, but only the fearless can be great.




28 Comments (EN)

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TeroclawBuster

wrote on 06/13/2018

This strategy has been marked for Teroclaw Hatchling's Dodge+Nature's Ward moveset presence, which will no longer exist in Battle for Azeroth.
Urgency: Medium
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Niantae wrote on 05/31/2018

I used:
Teroclaw Hatchling (1,2,2)
Darkmoon Hatchling (1,2,1)
Level Pet

Turn 1 Claw
Turn 2 Nature's Ward – if you get stunned here, restart the fight
Turn 3 Dodge
Turn 4+ Claw until Gusteau resurrects
Then: Dodge
Nature's Ward
Claw – Gusteau dies

Remy comes in
Turn 1 Claw
Turn 2 Claw
Turn 3 Dodge
Turn 4 law until your Teroclaw Hatchling dies

Bring in Level Pet
Switch to Darkmoon Hatchling

Turn 1 Hawk Eye
Turn 2-4 Flock
Turn 5+ Peck until Dinner Dies
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Mashumaro wrote on 05/06/2018

I actually had the most luck with this fight starting with Claw > Claw > Dodge, and then following the rest of the strategy as it's written. My Teroclaw Hatchling lasted up until it was three or so rounds into the fight with Dinner!
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Canukistani wrote on 12/18/2017

This should read

Claw
Dodge
Nature's Ward
Claw, claw claw...
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Riàs wrote on 09/25/2017

this is failing repeatedly today because Remy's shield is lasting for more then 1 turn, it's not supposed to do that. and dinner has been immuning attacks... seems buggy today
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Kalaida wrote on 10/16/2017

Remy's shield (Survive) will always last two rounds: the one he casts it on and the one after.
Dinner is immuning attacks with his Bubble which blocks two attacks.
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Kathleene wrote on 09/24/2017

After several unsuccessful attempts, I finally got this to work by bringing in a L23 Echo Batling in the third slot. He was able to finish off Dinner after my MP Dragonling died. A couple of the attempts were very close, but others were way off. I'd suggest using a level pet of high enough HP to finish off the fight if needs be. As always, thanks to everyone for the tips and strategies.
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Kathleene wrote on 09/24/2017

Finally, I was able to get this strategy to work as anticipated and MP Dragonling finished up the fight with his Explode! Previously, whenever my MPD managed to stay alive long enough to get Dinner down to where Explode would work, Dinner cast Bubble first, so it couldn't work, then he killed MPD. So, it does work, just not all the time. Persistence is the key. Thanks again, everyone.
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Anonymous wrote on 09/02/2017

somehow my level 1 pet did not get XP at all..
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Zalid wrote on 08/01/2017

TD script for this strategy:
if [enemy(#1).active]
quit [self.aura(Stunned:927).exists & self.round=3]
ability(Dodge:312) [ enemy.aura(244).exists ]
ability(Nature's Ward:574) [ enemy.aura(244).exists & !self.aura(Nature's Ward:820).exists]
ability(Nature's Ward:574) [ enemy.aura(244).exists & self.aura(Nature's Ward:820).duration <=3]
ability(Nature's Ward:574) [self.round=2]
ability(Dodge:312) [self.round=3]
ability(Claw:429)
standby
endif
if [enemy(#2).active]
ability(Dodge:312) [enemy.round=3]
ability(Claw:429)
change(#2)
ability(Thunderbolt:779)
ability(Flyby:515)
endif
if [enemy(#3).active]
change(#2)
ability(Explode:282) [enemy.hp<=560]
ability(Thunderbolt:779)
ability(Flyby:515)
standby
endif
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Zalid wrote on 08/01/2017

Just read the comment below and if you would rather quit on any stun then :
if [enemy(#1).active]
ability(Dodge:312) [ enemy.aura(244).exists ]
ability(Nature's Ward:574) [ enemy.aura(244).exists & !self.aura(Nature's Ward:820).exists]
ability(Nature's Ward:574) [ enemy.aura(244).exists & self.aura(Nature's Ward:820).duration <=3]
ability(Nature's Ward:574) [self.round=2]
ability(Dodge:312) [self.round=3]
ability(Claw:429)
quit
endif
if [enemy(#2).active]
ability(Dodge:312) [enemy.round=3]
ability(Claw:429)
change(#2)
ability(Thunderbolt:779)
ability(Flyby:515)
endif
if [enemy(#3).active]
change(#2)
ability(Explode:282) [enemy.hp<=560]
ability(Thunderbolt:779)
ability(Flyby:515)
standby
endif
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Ralthor wrote on 08/21/2017

Didn't explode. Code looks good so dont know why.
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Anonymous wrote on 05/14/2017

I've tried this 8 times and failed every time.
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Abi wrote on 05/14/2017

Yeah. This strat can definitely fail hard. I think it's very RNG. Maybe people who have never had it fail have just gotten lucky. When it works it does work great, so I can see why it has fans.

I think the note should be if you get stunned at all by Gusteau, restart. I've had Gusteau left at like, 7 health and *then* he stuns. No point continuing even at that point, as Teroclaw Hatchling just won't make it to do any significant damage on Remy (if any at all). The stun isn't only dangerous at the start.
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Hedu wrote on 09/24/2017

Abi is right. If Gusteau stuns you at any point, you will have to restart the fight or you will fail. The note should definitely be changed to reflect this.
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Kathleene wrote on 09/24/2017

Gusteau never stunned any of my team, but my two L25s were both dead by the time Remy died. My Teroclaw was taken out by Remy almost immediately and then he made short work of my MP Hatchling. I'll try it a few more times, but it appears to be very RNG dependent, as stated above.
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Kauzmoedon wrote on 05/13/2017

Those that are complaining about this strat post-Claw change are out of their minds. For one, the strat is *very* solid, and honestly more often than not my teroclaw kills Remy long before it would die, giving me solid damage on Dinner. On top of that, this strategy is very clearly a leveling strategy, which takes advantage of Explode to make it so you can level *any* pet, since it will not enter combat at all. That's the reason why its in suggestion number one, because it hits a very high success rate on a fight *that is inherently RNG* while also providing solid XP to *any* level pet.
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Anonymous wrote on 05/07/2017

This strat failed multiple times, horrible strat
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Aranesh

wrote on 04/16/2017

Changed the strategy to now use Claw instead of Alpha Strike. Thanks for the feedback!
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Akira wrote on 05/06/2017

Works way better now, thanks!
Alternative 1Alternative 1Alternative 1Pets used in this fight:

1. Teroclaw Hatchling
2. Mechanical Pandaren Dragonling
3. Level Pet

2Alternative 2Alternative 2Pets used in this fight:

1. Silkbead Snail
2. Level Pet
3. Teroclaw Hatchling

This fight is very depending on some luck factors. If you want to play it safe, use a level 25 pet instead of the level pet.
3Alternative 3Alternative 3Pets used in this fight:

1. Electrified Razortooth
2. Level Pet
3. Anubisath Idol

This fight is very depending on some luck factors. If you want to play it safe, use a level 25 pet instead of the level pet.
Thank You!

Your suggestion has been passed on!

I will try your strategy as soon as I have a chance to.
Please understand that I will not be able to include every strategy here. If you don't see yours here and want to know the exact reasons behind, please don't hesitate to get in touch with me!
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