^
vs. Environeer Bert

Strategy added by Remte

100

4

Strategy 11 of 36
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Incl. steps:

Click the button to copy the script into your clipboard:

if [enemy(2068).active]
ability(404) [enemy.round=1]
ability(268) [enemy.round=2]
ability(298) [enemy.round=3]
ability(753) [enemy.round=4]
ability(826) [enemy.round=5]
ability(753) [enemy.round=6]
ability(404) [enemy.round=7]
endif

if [enemy(2067).active]
change(#3) [enemy.round=1]
ability(310) [enemy.round=2]
ability(179) [enemy.round=3]
ability(113)
endif

if [enemy(2066).active]
ability(179)
ability(Burn:113)
change(#2) [self(#3).dead]
ability(753)
endif
Environeer Bert 124617
Special or not:0Special or not:1121650633656500

Skills: 1 2 1
Breed: Any

Terrible Turnip
This pet can have the following breeds:

Breed Health Power Speed
PS 1481 289 273


Special or not:0Special or not:1212291510902910

Skills: 2 1 2
Breed: Any

Singing Sunflower
This pet can have the following breeds:

Breed Health Power Speed
HB 1709 257 257


Special or not:0Special or not:1111423613834230

Skills: 1 1 1
Breed: Any

Lava Crab
This pet can have the following breeds:

Breed Health Power Speed
BB 1562 292 244
HH 1806 276 227
HS 1627 276 257


At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 3:30
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 17
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Strategy Details
3 Min 30 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
17
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2018-06-02 15:00:04
The strategy was last updated on this date.
2018-06-02 15:00:04
The strategy was created on this date.
37,318
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dun Morogh 42.9 74.3 (TomTom / Map Pin)
Unknown
No info is available about the experience gain of this fight, yet. If you know the exact values for this fight and want to contribute, please contact Aranesh.
Turn 1
Sunlight - your Singing Sunflower is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 2
Photosynthesis - your Terrible Turnip is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 3
Inspiring Song - your Singing Sunflower is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 4
Solar Beam - your Terrible Turnip is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 5
Weakening Blow - your Singing Sunflower is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 6
Solar Beam - your Terrible Turnip is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
M-37 comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 1
Swap to your Lava Crab

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turns 4+
Burn until M-37 dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Clamp comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turns 1+
Use Conflagrate on cooldown and otherwise Burn until your Lava Crab dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Bring in your Singing Sunflower

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer
Turns 1+
Solar Beam until the fight is won

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Terrible Turnip
Weakening Blow
Inspiring Song
Sunlight
Singing Sunflower
Solar Beam
Photosynthesis
Sunlight
Lava Crab
Burn
Shell Shield
Conflagrate
Pass
Bring in your Terrible Turnip
Bring in your Singing Sunflower
Bring in your Lava Crab
Swap to your Terrible Turnip
Swap to your Singing Sunflower
Swap to your Lava Crab
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Terrible Turnip
Singing Sunflower
Lava Crab
Weakening Blow
Inspiring Song
Sunlight
Solar Beam
Photosynthesis
Sunlight
Burn
Shell Shield
Conflagrate
Clamp
M-37
Corporal Hammer

You know what really grinds his gears? Sand.




Kimiya

wrote on 2020-11-21 00:47:29

Still worked well for me with SL prepatch. I get a little more longevity with the crab by keeping Shell Shield refreshed, for the last stretch (it was able to finish the fight). All three pets even survived. (edited)

riotus#1682

wrote on 2020-10-06 09:08:43

There are probably some changes, only the crab will survive beyond the enemy's first pet, with half health.

Avalee#2761

wrote on 2018-08-31 06:02:51

This fight scales to your highest pet. So just pick 3 elementals level 1. It's a lot easier this way.

Matty#11714

wrote on 2018-09-25 08:03:01

Great idea, just used 3 level 1 Sinister Squashlings I had hanging around. Worked a treat.

damajoa

wrote on 2019-02-04 11:58:12

Great idea. Thank you!

Saffie

wrote on 2018-11-19 20:23:49

Worked first time around tried 1st option with fel flame and others but got to many dot's from m37 after 5 times tried this one. great alternative.

Agaver

wrote on 2018-05-28 08:24:52

Found this strat on wowhead, worked 1st time with lvl 11 Doom Bloom carry pet :)

This is a reliable two pet strategy. It takes a bit of time, typically just over 20 rounds, but I've never seen it fail. Requirements on the carry are pretty tall, but that's because it's going to have to eat a lot of backline damage.

Blazehound (2,1,x)
Lava Crab (x,2,2) This can be done with other breeds but it's a LOT easier with B/B.
Carry pet. Should be over 900 points, 600 if it's Elemental, don't use a Beast.

B/B Molten Hatchling (x,2,1) is a drop in replacement for the Lava Crab, and a P/S hatchling or a Pandaren Fire Spirit can also be used. In testing I've not seen a problem with the Fire Spirit, but I have seen its health fall lower. I suspect the P/S Hatchling will see this as well.

Rematch team: Environeer Bert:3PM9:2114216:2223D7:ZL:P:900::10::::

Round 1: Retrieve
Round 2: Swap to your Lava Crab
Round 3: Magma Wave
Round 4: Cauterize
Round 5+ Cauterize on cooldown, fill with Magma wave.

Continue this rotation until you've cast Magma Wave just once after Clamp has done his Mechanical rez.

However you need to watch your health, and either delay or avoid Cauterize, to allow your health to ramp down a bit as his health falls. Ideally you should be 400 to 500 to 600 HP at this point. The lower the better, but watch you don't die. Worst case, Clamp can hit you for 392 points if either of his big attacks crit.

At this point, pass until you die. After this:

Round 1: Swap in carry
Round 2: Swap in Blazehound
Round 3+: Obsidian Bite your way to victory.


Rematch team: Environeer Bert:3PM9:2114216:2223D7:ZL:P:900::10::::

TDScript:

if [ enemy(Corporal Hammer).active ]
use(Retrieve) [ enemy.hp > 500 ]
use(Obsidian Bite)
endif

if [ enemy(Clamp).active ]
standby [ self(#2).active & !self(#2).dead & enemy.aura(Mechanical).exists & enemy.hp < 300 ]
change(#2) [ enemy.round = 1 ]
change(#3) [ self(#2).dead & !self(#3).played ]
change(#1) [ self(#3).active ]
use(Magma Wave) [ enemy.round = 2 ]
use(Cauterize) [ enemy.hp > 500 & !enemy.aura(Mechanical).exists ]
use(Cauterize) [ self.hp < 600 & !enemy.aura(Mechanical).exists ]
use(Magma Wave)
use(Obsidian Bite)
endif


Remember, credit to 'dgnuff' for the strategy, and script .. works a treat.......

Shockawocka wrote on 2018-04-09 13:58:05

I beat Bert today using Crazy Carrot 2-2-1 Tiny Snowman 1-1-2 and Living Sandling 2-1-2

Haloon

wrote on 2018-02-06 07:18:04

Worked perfectly and got Dibbler at 1st attempt ! :)

Leprosy wrote on 2017-09-17 18:52:47

I've 2 pet this 3 days in a row with Doom Bloom & Fel Flame
Stun Seed - Burn - Lash - Immolate - Seed stuns Commander which makes M-37 come in - Immolate - Conflag and Burn kills M-37 with only 2 firebombs active - Commander comes back at minor health or dies from immolate while m-37 fighting. Use Immolate/Burn/Lash to kill Clamp, with bad rng might need 3rd pet for a killing blow.

Leprosy wrote on 2017-09-18 18:27:58

I messed up the rotation should be Stun Seed - Immolate - Lash - then the stun comes. I've also gotten 3 dots of firebomb lately and needed a reliable 3rd pet like Darkmoon Tonk to finish off Clamp. RNG can be so frustrating but this should work all the time.

Caustick wrote on 2017-09-23 16:17:15

this is the strat i got to work for me. i was lacking the pets for all the other strats.

Anonymous wrote on 2017-10-20 00:53:39

Thanks!

skarpethinn wrote on 2017-11-06 06:38:29

This really needs to be elevated into an option in the main strategy choices; the main strat suggested here has worked for me about 50-60% of the time, but THIS strat, the Doom Bloom / Fel Flame duo, has been 100% successful for me, over multiple fights.

Moozipan wrote on 2017-12-15 11:49:31

Could someone please write a script for this option?

aidos wrote on 2017-09-13 16:38:19

TD Script

if [enemy(#1).active]
ability(404) [enemy.round=1]
ability(268) [enemy.round=2]
ability(298) [enemy.round=3]
ability(753) [enemy.round=4]
ability(826) [enemy.round=5]
ability(753) [enemy.round=6]
ability(404) [enemy.round=7]
endif

if [enemy(#2).active]
change(#3) [enemy.round=1]
ability(310) [enemy.round=2]
ability(179) [enemy.round=3]
ability(113)
endif

if [enemy(#3).active]
ability(179)
ability(Burn:113)
change(#2) [self(#3).dead]
ability(753)
endif

Zulcatt wrote on 2017-10-16 18:15:26

Thank you, script works great.

Anonymous wrote on 2017-10-19 06:02:47

For some reason the script stopped working when it was supposed to switch to the crab when M-27 comes out. Made a slight change and it worked after.

if [enemy(2068).active]
ability(404) [enemy.round=1]
ability(268) [enemy.round=2]
ability(298) [enemy.round=3]
ability(753) [enemy.round=4]
ability(826) [enemy.round=5]
ability(753) [enemy.round=6]
ability(404) [enemy.round=7]
endif

if [enemy(2067).active]
change(#3) [enemy.round=1]
ability(310) [enemy.round=2]
ability(179) [enemy.round=3]
ability(113)
endif

if [enemy(2066).active]
ability(179)
ability(Burn:113)
change(#2) [self(#3).dead]
ability(753)
endif

katiefraggle

wrote on 2017-11-06 13:25:48

Works perfectly now. I ran into the same issue with the one above with it not swapping. its amazing how one little change that doesn't seem like it should be a thing, is a thing. =P

Anonymous wrote on 2017-10-01 11:46:10

Sun Sproutling(1,1,2), Singing Sunflower(2/1/2), Jademist Dancer(1/1/2)

Not 100%, but works pretty well. Start off with Photosynthesis, Sunlight, and Solar Beam. When first guy is dead, fight until current pet is dead then switch to Jademist. Jadeskin must go up first, geyser, then Steam Vent. Often it will end up that geyser will go off after resurrection and finish them, or it will stun them after your pet is killed so lets your last pet come in and clean up easy.

Eekwibble wrote on 2017-09-27 10:19:12

Fel Flame 1-2-1 (strat differs slightly at the end for the 3 different breeds)
Hatespark the Tiny 2-1-1
Lvl10+ pet

Turn 1. Scorched Earth - Tiny is swapped in
2. Conflagrate - Fel Flame is swapped in
3. Conflagrate - Tiny is swapped in
Corporal Hammer activates Failsafe
4. Flamethrower
Hammer dies
M-37 comes in
1&2. Deep Burn
M-37 activates Failsafe
3. Flamethrower
M-37 dies
Clamp comes in
1. Pass - Depending on crits against Tiny, you may not need this round, if you do need it and Clamp uses Storm Coil, you might as well reset because it will then have its 2 strongest attacks available against your Fel Flame, if Tiny dies before this round, you should be fine
Tiny dies
Bring in Fel Flame
2. Conflagrate
3. Scorched Earth

For H/P and H/S breeds;
4. Burn - You may not land this or even see this round
Fel Flame dies
Sometimes Clamp activates Failsafe, sometimes not
Bring in Leveling Pet
5+. Finish with your most powerful attack/s. Remember that Scorched Earth will tick for 61
(H/P) or 56 (H/S) damage per round

For H/H breed;
4. Burn
5. Pass
Fel Flame dies
Bring in Leveling Pet
Then: Finish with your most powerful attack/s. Remember that Scorched Earth will tick for 56 damage per round

Unlike most strats I've seen, it's Clamp that can really screw this one, not M-37. Just remember; on round 10 it's better to refresh the Scorched Earth DoT than to push Clamp into Failsafe with Burn and have the weather effect fall off just when your leveling pet needs it most.
I find it's best to use leveling pets with at least one strong Elemental DoT attack - such as (Fel) Immolate, Poison Lash, etc. - to push Clamp into Failsafe, then hit it with any attack ~150 damage. In fact, it's best to only use Elementals as they do more, and take less, damage overall and take none from Scorched Earth.

PROFESSORLABCOAT wrote on 2017-09-14 19:34:49

I was able to very safely 2-pet this fight with Broot (2/2/2) and H/H Ruby Sapling (2/1/1). I just kept Photosynthesis and Sunlight up at all times and spammed Ironbark. They got swapped back and forth between each other but were able to outheal the damage as long as Ironbark was there. While fighting Clamp he will have a turn where all of his abilities are on cooldown, so I used the opportunity to switch to my level pet and then back to the Ruby Sapling to finish the fight.

Your level pet will most likely take a couple hits on the backline from Storm Coil as well as a turn of the Firebomb ticks when it comes in, so it should probably be at least level 10, or maybe more.

mike wrote on 2017-09-09 12:44:01

Worked for me too, and I got dibbler using this first time (done it with the flyers loads of times) thanks :)

Tranmere Fan wrote on 2017-09-05 05:06:11

Used this strat 2 days , second day it failed first 2 times persisted and got it done third time, thanks.

(OP) Remte

wrote on 2017-09-06 02:26:22

Could you tell me what has gone wrong so I could know what to adjust, if possible?

Tranmere Fan wrote on 2017-09-06 14:56:49

Think it is just rng lucky crits from the npc pets. Just tried it again, success but Sunflower was left facing Corp Hammer, after his failsafe, Turnip and crab survived 811 and 1079 hp respectively. Are we missing a step to deal with Hammer after his failsafe activates?

(OP) Remte

wrote on 2017-09-06 17:42:19

Well, crits are something one can't always help in a such complex encounter. :)

I've repeated that, not getting any beneficial crit. In round 6, the Sunflower is supposed to trigger failsafe *and* damage Hammer for additional 415 damage, leaving the enemy on such low HPs the Sunlight from round 7 is enough to finish.

There was a version where two steps were missing, but it was replaced very soon, sooner than you wrote the most recent message.

Additionally, while facing Clamp, you should cast two Solar Beams, one during Sunny Day and one without. (If there was no Sunny Day first time, let me know!) I believe Clamp is cooldown-locked but even if not, the window for operation seems pretty huge.

Anonymous wrote on 2017-09-04 14:46:15

This alternative was the best i have experienced. It was an one shot to Bert. Got also Dibbler.

(OP) Remte

wrote on 2017-09-04 15:38:34

Glad I could help, enjoy your Dibbler! :)

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