^
vs. Not So Bad Down Here

Strategy added by Sarahlinii

100

3

Strategy 12 of 21
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Incl. steps:

Click the button to copy the script into your clipboard:

if [enemy(#1).active]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
endif

if [enemy(#2).active]
standby [self.aura(Stunned:927).exists]
use(Powerball:566) [self.speed < 341]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
endif

if [enemy(#3).active]
if [self(#1).active]
use(Powerball:566)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Decoy:334) [self.round = 1]
use(Missile:777) [enemy.hp > 618]
use(Explode:282)
endif
endif
Not So Bad Down Here 141077
Special or not:0Special or not:111113877722113870

Skills: 1 1 1
Breed: PS

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PS 1400 305 273
PP 1400 341 244
HH 1725 276 244
HP 1546 305 244
PB 1465 305 257

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


2 ZL 1 0 500

Any Level 1+ Pet

>500

Credit for this strategy goes to Lapz Gaming. Please see the information below to go check out his video and support his channel! :)
"Kwint 2 Pet Leveling Strategy Pet Battle World Quest Not So Bad Down Here BFA" https://youtu.be/79lVMqg6WcA

Iron Starlette: A P/S breed is required, but an H/P breed can work with some tweaking of the strategy. Though, it is easier just to use a P/S breed and this strategy for ultimate efficacy.

Leveling Pet: Should have at least 500HP as it might be subjected to AoE damage.

**Please feel free to leave suggested TDScripts below as I've no idea how to properly create them myself. Thanks and enjoy!

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:55
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 13+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
1 Min 55 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
13+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2019-12-08 22:41:00
The strategy was last updated on this date.
2019-12-04 03:05:54
The strategy was created on this date.
13,765
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Tiragarde Sound 86.2 38.6 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Bring in your Iron Starlette

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 1
Wind-Up to charge

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 3
Wind-Up to hit and finish off Chum

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Bruce comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 1
Powerball until you become faster than Bruce, usually about 2 times.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
If you get stunned, just pass and continue steps below.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 2
Wind-Up to charge

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 4
Wind-Up to hit and finish off Bruce

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Maws Jr. comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 1
Powerball until your Iron Starlette is defeated

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 2
Missile until Maws Jr. has 618 or less HP

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum
Turn 3
Explode leaving the XP for your Leveling Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Chum comes in
Bruce comes in
Maws Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Level Pet
Wind-Up
Powerball
Supercharge
Missile
Explode
Decoy
Maws Jr.
Bruce
Chum

Wet paws are always bad.




Harleyquinny

wrote on 2020-10-29 23:33:40

so, the script worked perfectly, but for some reason when i imput the team (The Rematch String) it keeps putting in my H/P Iron Starlette. If i manually select the P/S one i have it works perfectly. the H/P has failed for me every time. I seem to be quite noobish cuz i have no idea how to fix the breed problem, any ideas?

Shywillow

wrote on 2020-10-18 00:11:39

broken in SL pre patch

HashberryOTG

wrote on 2020-10-17 15:54:24

This worked fine for me for SL, but I can see where an unlucky crit from one of the sharks could cause it to fail, as the poster mentions below.

shpungout

wrote on 2020-10-17 12:09:17

The chance of strategy failure is too high with P/S Iron Starlette (1400 HP). Before the second use of the Supercharge, Iron Starlette takes 1350 damage:
- 195 + 292 (Chum's Deep Bite);
- stun + 169 (Carpnado) - pass while stunned by Bruce;
- 154 + 231 (Deep Bite x 2) - Powerball x 2;
- 309 (Deep Bite) - Wind-Up.
If at least one of these 6 hits is critical (~27% chance), Iron Starlette will die before it can use the Supercharge + Wind-Up combination.

Nucama

wrote on 2020-10-17 05:07:10

With Iron Starlette P/S breed is still worked after the pre-patch.

Flex

wrote on 2019-12-07 09:45:23

This TDScript worked for me:

if [enemy(#1).active]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
endif

if [enemy(#2).active]
standby [self.aura(Stunned:927).exists]
use(Powerball:566) [self.speed < 341]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
endif

if [enemy(#3).active]
if [self(#1).active]
use(Powerball:566)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Decoy:334) [self.round = 1]
use(Missile:777) [enemy.hp > 618]
use(Explode:282)
endif
endif

(OP) Sarahlinii

wrote on 2019-12-08 22:09:52

Thank you heaps for sharing! I'm so bad at scripts that I don't even attempt to make them myself anymore, haha. I will give this one a go. Hope you liked the strat and thanks again for your input! :)

(OP) Sarahlinii

wrote on 2019-12-08 22:40:31

I just tried the script out and it worked perfectly! I will add it to the strategy! Thanks a bunch again!

AramilGaeda

wrote on 2020-09-24 01:10:46

This TD script failed nearly every time for me using H/P Iron Starlette. When he powerballs to reach 341 speed, since that is the same speed as Bruce (#2), the game makes them alternate who goes first each subsequent turn. Bruce (#2) seems to nearly always get the first turn to go first when both reach equal speed, and he almost always stuns my Iron starlette. The iron starlette's turn to go first is then wasted due to being stunned, and then Bruce (#2) goes first again, killing iron starlette.

This TD script worked the first time I changed to P/B Iron Starlette, but has failed more often than succeeded as well. Since the powerball was not working to even the playing field on using H/P Starlette, I first found it more useful to skip it altogether and get in another powered wind-up before dying, so I added a minimum speed conditional to prevent H/P from using powerball against Bruce (#2) altogether.

Eventually, however, I figured out I can add a powerball against Chum (#1) without taking more hits than if I hadn't used a powerball, and this allowed H/P to go against Bruce (#2) on a more even playing field. This also allowed P/B to overcome Bruce's speed more quickly.

I moved the pet change out of enemy #3 loop and added a missle command to the enemy #2 loop so that the battle wouldn't get stuck if a pet dies earlier than planned due to RNG/crits. I also found that rarely if RNG is particularly bad and Iron Starlette dies way too early and Bruce does too much damage to Darkmoon Zeppelin, Maws Jr (#3) would sometimes be able to kill Zeppelin before it's HP was reduced enough to use Explode, so I added an emergency explode after returning to life to get as much damage as possible before pet #3 comes out. If this happens, I added attack commands so that the carry pet could potentially finish off Maws Jr (#3) in a last ditch effort. I found all these changes have significantly improved my success rate.

Improved Script:
--------------------------------------------------------------------------------------
if [enemy(#1).active]
use(Powerball:566) [self.aura(Wind-Up:458).exists & self.speed < 292]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
endif

if [enemy(#2).active]
standby [self.aura(Stunned:927).exists]
use(Powerball:566) [self.speed > 256 & self.speed < 342]
use(Supercharge:208) [self.aura(Wind-Up:458).exists]
use(Wind-Up:459)
use(Missile:777)
endif

if [enemy(#3).active]
if [self(#1).active]
use(Powerball:566)
endif
if [self(#2).active]
use(Decoy:334)
use(Explode:282) [self.aura(Mechanical:244).exists]
use(Missile:777) [enemy.hp > 618]
use(Explode:282)
endif
endif

change(#2) [self(#1).dead]

use(#2)
use(#3)
use(#1)
standby
change(next)
-------------------------------------------------------------------------------------- (edited)

Beaker#1167

wrote on 2020-04-20 03:08:58

First attempt failed (Starlette died to second pet), second attempt succeeded. Lvl 12 pet received 208 xp. (edited)

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