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vs. Fight Night: Sir Galveston

Strategy added by Blueflower

19

Average rating:

4.8

Ratings:

24

Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [self(#3).active]
if [enemy(#1).active]
use(Fluch der Verdammnis:218)
use(Arkanschlag:421)
endif

if [enemy(#2).active]
use(Magie verstärken:488) [enemy.round = 1]
use(Arkanschlag:421)
endif

if [enemy(#3).active]
use(Fluch der Verdammnis:218)
use(Arkanschlag:421)
endif

use(Makabre Maracas:1094) [enemy(#3).active]
use(Knochenbeschuss:1091) [enemy(#1).active]
change(#3) [!self(#3).played]
use(#3)
use(#1)
Fight Night: Sir Galveston 99182
Special or not:0Special or not:1122193111272819310

Skills: 1 2 2
Breed: Any

Court Scribe
This pet can have the following breeds:

Breed Health Power Speed
PS 1319 305 289


>273

Special or not:0Special or not:110213513477013510

Skills: 1 * 2
Breed: Any

Macabre Marionette
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 289 260


2 ZL 1 0

Any Level 1+ Pet

High XP
Level 1+
You can use this strategy to carry a low level pet to give it experience.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Strategy last updated:
2018-08-05 17:29:46
28.3, 23.4 (TomTom)
49299
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turn 2
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turn 3
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turns 4+
Arcane Blast until Coach is dead
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turn 5+
Arcane Blast until Court Scribe is dead (Sir Murkeston comes in and leaves and Greatest Foe kills you with his first strike)
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Runde 6
Bring in your Level Pet
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Runde 7
Bring in your Macabre Marionette
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turn 8
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston
Turn 9
Court Scribe
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Marionette
Macabre Maraca
Bone Barrage
Any Level 1+ Pet
Pass
Bring in your Court Scribe
Bring in your Macabre Marionette
Bring in your Level Pet
Swap to your Court Scribe
Swap to your Macabre Marionette
Swap to your Level Pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Court Scribe
Macabre Marionette
Level Pet
Arcane Blast
Amplify Magic
Curse of Doom
Macabre Maraca
Bone Barrage
Greatest Foe
Coach
Sir Murkeston

Better a silly girl with a flower than a silly boy with a horse and a stick.



20 Alternatives

31 Comments (EN)

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Shadowball

wrote on 05/29/2020

Shortened script:

use(Curse of Doom:218)
use(Amplify Magic:488) [round=3]
use(Arcane Blast:421)
use(Bone Barrage:1091) [enemy(#1).active]
use(Macabre Maraca:1094)
change(#3)
change(#2)

If you put leveling pet in slot #2 instead of #3, then you can replace

change(#3)
change(#2)

with

change(next)
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thePretender

wrote on 04/20/2019

For the low level people like me :-)
I use this, and surprisingly it works well

Fiendish Imp 1,1,2
Direbeak Hatchling 1,2,1
Rapana Whelk 1,1,1

nether gate
immolate
burn
burn
burn til coach is dead
imp should still have a little hp, NETHER GATE murkeston back again
the whelp will come out
start burning
imp will finally die
bring out the welk
dive
goo
ooze til dead
then SIR will come out
goo if you can
direbeaK comes out
ironskin
swarm
pstrike should kill him FTW!

I know this is not pro written, but if you don't have good pets, these are easy to get. And I use this pattern on Galvaston all the time. I will see about making guide here
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Mot

wrote on 04/04/2019

O…K.

The description is a bit confusing (or was it only me?), but once you understand how it is intended to work, it works. Thanks for posting!

Not doing this fight regularly, I have to add.
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Shenk

wrote on 01/07/2019

if you are using this strategy for leveling you can make it 2 rounds faster (12 instead of 14 rounds) by replacing the marionette with Barnaby 1-1-2. use jab->roar->tornado punch against Greatest Foe and finish the murloc with Jab (and skip his long animation by being faster)

if you want to play like this with the td-script simply replace the last paragraph with that:
ability(Jab:219) [self.round=1]
ability(Roar of the Dead:2071) [enemy(#3).active]
ability(Tornado Punch:1052) [enemy(#3).active]
change(#3) [!self(#3).played]
use(#1)
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Firecrest

wrote on 01/08/2019

This worked like a charm! Dropped it from 14 to 12 rounds. You're also faster than Sir Murkeston, so you don't have to watch the long animation on his final attack.
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Lazey

wrote on 01/10/2019

With Barnaby (1,1,2) instead of Marionette you can shorten the script to this:

change(#2) [ self(#3).active ]
use(#2) [ !enemy(#1).active ]
use(#3)
use(#1)
change(#3)
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Marckx wrote on 01/01/2019

round 1 curse of doom
round 2 arcane blast
round 3 amplify magic
round 4 arcane blast till court scribe dies
round 8 macabre maraca till greatest foe dies
round 11 pass till macabre marionette dies then use bone barrage
all exp will go to level pet


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Berendain

wrote on 11/25/2018

You could make this 1-2 turns quicker by using a Bone Barrage against Greatest Foe before you spam Macabre Maracat. 1 use of it does more damage across 4 turns than one Macabre Maraca, assuming it hits. However, the best part is the small dot each turn will greatly reduce the amount of health Greatest Foe will gain with Healing Flame, allowing you to kill it the next turn with a Maraca, or even on the same turn Greatest Foe heals (if all three hits of Bone Barage connect), as opposed to needing two turns afterwards to finish her.
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Remte

wrote on 11/24/2018

❤ This looks soooo good, praise the Titans! And Blueflower.
Had Aranesh predicted you in the flavour text?

I have noticed you don't even have to use a Bone Barrage specifically, as your Curse of Doom is buffed and leaves only 90 HP on Sir Murkeston, which gives you more options for your second fighter aswell. Although I can understand avoiding Darkness, no need for a missfest. (At least not this kind of!)

Also, as mentioned earlier, the pet slots should be in the order of appearance (so level pet in the middle in this case). I do not change it right now because of the script you have released, but keep this in mind, please. :)
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Eekwibble

wrote on 11/24/2018

Far less clunky script that puts the carry pet in slot#2 and ignores the pointless Bone Barrage at the end:

change(next) [ self(#1).dead & !self(#3).played ]
ability(Curse of Doom:218) [ round=1 ]
ability(Amplify Magic:488) [ enemy.ability(Lift-Off:170).usable ]
ability(#1)
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Sugarina wrote on 05/27/2019

Where do we put that in the op's script? At the beginning? At the end?
Somewhere in the middle?
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Gilraen

wrote on 05/27/2019

This is the whole script that replaces op's version. Just make sure that your leveling pet is in slot #2 for this script to work.

BTW, I just realized today that Sir Galveston is basically Legion's Super Squirt, where it takes only 2 pet battles (w/Safari Hat) to level a pet from 1-25 during Sign of the Critter week. Yep, didn't know that :)
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Berendain

wrote on 11/12/2018

This works just fine with a Lofty Libram instead of the Court Scribe. There's no need for it to be faster than Greatest Foe, as the only time the book is facing him is when the Greatest Foe has Righteous Inspiration anyway.
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Remte

wrote on 11/24/2018

You still need to be faster than Sir Murkeston, though. Lofty Libram has identical speed, which means both pets are at the RNG's mercy :)
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Berendain

wrote on 11/25/2018

Why is that? The Court Scribe only faces Murkeston for three turns. First is Falling murloc, which doesn't matter whether it goes first or not. Second he swaps to Coach, and third he swaps to greatest foe using Righteous Inspiration, which always goes first. After that the Court Scribe is dead. Unless the Lofty Libram's lower power is an issue on Coach, I would assume the Lofty Libram would work just fine. But perhaps I am missing something.
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Aliok

wrote on 11/12/2018

Script is fairly useless as written. It does not correctly swap pets at all.
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Aliok

wrote on 11/12/2018

Ok, so this is mostly on me for missing the forest for the trees. I had the wrong pet slot selected as the leveling slot. In my defense, though, I don't typically run up against a script that requires a specific slot to be the slot for the leveling pet.
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(OP) Blueflower

wrote on 11/19/2018

This one was my first or second TD-Script ever. So its probably not perfect in some minor details like fix slots for lvl-pets.
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Aliok

wrote on 11/30/2018

I understand and I apologize if I came across rude.
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Xoxtentacion wrote on 11/04/2018

Best strat I've ever came across, I started farming the wod pet dailies years ago and tried so many strats but none were consistent until this came along.

Thank you OP.
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(OP) Blueflower

wrote on 11/19/2018

Thank you :)
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Chad wrote on 09/19/2018

Modification to this strategy using Scourged Whelpling (p/s; x/1/2), which is easier to obtain than Macabre Marionette:

Round 7: Swap in Scourged Whelpling
Round 8: Call Darkness
Round 9: Dreadful Breath
Round 10: (if necessary) Dreadful Breath. All enemies dead.


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Anon wrote on 08/06/2018

Switch place of your Macabre Marionette and Leveling Pet.

change(next) [self(#1).dead & !self(#3).played]
ability(#3) [enemy(#1).active]
ability(#2) [round=3]
ability(#1)
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thrinetu45

wrote on 09/16/2018

worked great