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vs. Snail Fight!

Strategy added by Nyari

23

Average rating:

4.8

Ratings:

22

Incl. steps:

Click the button to copy the script into your clipboard:

if [!enemy.ability(Stone Form:1466).usable]
change(#2) [!self(#2).played & self(#2).level<25]
change(#3) [!self(#3).played & self(#3).level<25]
endif
change(#1) [!self(#1).active]
use(Ravage:802) [round=1]
use(Dodge:312) [enemy(#1).active & enemy.round=6]
use(Dodge:312) [enemy(#2).active & enemy.round=2]
use(Dodge:312) [enemy(#3).active & enemy.round=3]
use(Ravage:802) [enemy(#1).active & enemy(#1).hp<926]
use(Ravage:802) [enemy(#2).active & enemy(#2).hp<520]
use(Ravage:802) [enemy(#3).active & enemy(#3).hp<926]
use(Claw:429)
standby [self.aura(927).exists]
Snail Fight! 104553
Special or not:0Special or not:1112141681431814310

Skills: 1 1 2
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Speed Power
HP 1546 260 289


2 ZL 1 0

Any Level 1+ Pet

1 ZR0 1 0

Any Pet

High XP
Level 1+
You can use this strategy to carry a level 1 level pet to give it experience.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Staff Pick
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turns 1+2
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 3
Swap to your Level Pet
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 4
Swap to your Teroclaw Hatchling
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 5
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 6
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turns 7+
Claw until Rocklick has <926 HP left, then use Ravage
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Slow Moe comes in
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 1
Ravage round 2 or Claw
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 2
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turns 3+
Claw until Slow Moe has <520 HP left, then use Ravage
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Snot comes in
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 1
Ravage round 2 or Claw
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 2
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turn 3
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick
Turns 4+
Claw until Snot has <926 HP left, then use Ravage
Teroclaw Hatchling
Claw
Dodge
Ravage
Any Level 1+ Pet
Any Pet
Pass
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Rocklick comes in
Slow Moe comes in
Snot comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Level Pet
Any Pet
Claw
Dodge
Ravage
Snot
Slow Moe
Rocklick

Climbing mountains is always nice, but this fellow is a cave dweller!



13 Alternatives

22 Comments (EN)

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3

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Threewolves

wrote on 05/26/2019

When I started playing WoW again I made a personal goal to try and best each of the strategies on https://www.wow-petguide.com/index.php?m=Powerleveling. It's proving to be more of a challenge than I anticipated. This was my first time doing the Snail Fight since I started playing again a couple months ago after being away from wow for about a year. I spent a few hours testing this strategy. I was trying to find weaknesses, improvements, ways to do this or that better, etc. After exhausting the brain cells I have left, I've concluded that this strategy is about as perfect as one can get as of the time of this comment. My old strategy used Teroclaw, but blizz had nerfed it and changed everything. This strategy not only solved that, but it's also faster than my previous strategy. I really enjoy making strategies, trying to get them as close to perfect as possible in terms of speed/reliability. I've found it's quite rare that there isn't something that can be improved. This is my favorite strategy for this battle because I cannot find a single thing that could be done better/faster/more efficiently. Very impressed with the cleverness of the timings, the reduction of bandage requirements, even the TD scripting. This is top-notch intelligent strategy design. Thank you.
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1

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Nessahelyan#1259

wrote on 05/26/2019

I got greedy. I had teroclaw, a lvl 1, and a lvl 21 maggot. Almost cleared with Teroclaw and then hit him once wtih maggot..YAY - two leveling.
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Arkamedix#2408

wrote on 05/25/2019

First i want to thank to who created this page. Very good guides.
On-topic now:
This fight is very "economical" fight. You can level even 3-4 pets before using bandage or healing skill. Its very suitable for players that have short reserves of bandages. I used this tactic and kept as secondary pet a cat, beside the leveling pet. I was able to push even 8-10 consecutive fights without healing. Sadly didnt haved a lot of avaible time and only maxed around 25-30 pets today, i hope untill even ends,this tamer to repeat again.
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(OP) Nyari

wrote on 04/16/2019

Avarage time: ~1:45
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1

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Ebbiemay

wrote on 03/04/2019

Awesome strategy! And I was able to fit in a 2nd pet to level up as Teroclaw does really good here! Just swapped in the 2nd pet after turn 3!
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(OP) Nyari

wrote on 03/04/2019

Thank you. :)
Yes, here you will also find such a strategy + script for the fight with two level pets:
https://wow-petguide.com/?Strategy=2596


A note: The experience is halved in percent exactly. If you use two level pets, you need twice as many fights and the additional round for the switch makes it even negative. Two level pets are worthwhile only if you really need the halving of experience (for example, if you have several pets just before max level)
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Troelsy#1560

wrote on 03/03/2019

Great how you don't need to use bandages on this as the birdie heals itself to like 85% which is good enough for the next run. If you have a few pets to level.
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Troelsy#1560

wrote on 03/03/2019

After doing this some time.. it seems if you start our birdie at 80% he ends at 75% for the next fight. Which for me; I heal at 80%. But I am sure he can run more without a bandage. Depending on the speed of the first enemies.
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(OP) Nyari

wrote on 03/04/2019

Thank you :)
Yes, most of the time you should be able to do without bandages altogether.
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Gabbergirl#1884

wrote on 08/01/2018

Your "skills" on this stat should be 1,1,2 not 1,2,1
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0

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Astarac wrote on 08/07/2018

Yes!
The correct Rematch String would be:

Snail Fight!:3639:11271C8:ZL:ZR0:P:::::1::
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Aranesh

wrote on 08/11/2018

Fixed!
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Prudentius

wrote on 07/24/2018

TD Script

ability(Ravage:802) [ enemy.ability(Stone Form:1466).usable ]
change(#2) [ ! self(#2).played ]
change(#1) [ self(#2).played ]
ability(Dodge:312) [ enemy.aura(Underwater:830).exists ]
ability(Ravage:802) [ enemy.hp < 764 ]
ability(Dodge:312) [ enemy.aura(Shell Shield:309).exists & enemy.ability(Headbutt:376).usable ]
ability(Dodge:312) [ ! enemy.ability(Spiny Carapace:1073).usable ]
ability(Claw:429)
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1

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Eekwibble

wrote on 07/23/2018

Fast 13 round win (unless you get stunned).

Any 2 of Clefthoof and/or Leatherhide Runts, both 1-2-/, I use B/B's but the H/H's will work fine.
Lvl1+ carry pet

Keep Trumpet Strike on cd and fill with Smash. Bring carry pet in when the 1st one dies then swap to the 2nd and continue as before.

TDScript:

standby [ enemy.aura(830).exists ]
standby [ self.aura(927).exists ]
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ !self.aura(485).exists ]
ability(#1)
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Khes

wrote on 03/31/2018

didn't work as laid out, dodged random stuff instead of dive,

teroclaw speed = win so i kept an eye on it second time manually and worked fine.
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TheGrandmaGamer wrote on 07/02/2017

This is a very good strat and I know you usually give credit to whoever came up with a strat originally, so I thought you might want to know that I got it off WowHead.com where is credits Nyarella:
"By Nyarella (5,153 – 3·14·22) on 2016/10/12 (Patch 7.0.1)"
I don't see a post here that is prior to that date, so I am thinking that is where this came from.
Maybe someone that works on your site logs in as Nyarella on WowHead, but if not then, like I wrote above, I thought you might want to know.
Love your site, and do indeed appreciate all the hard work you have done and continue to do.
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Aranesh

wrote on 07/02/2017

Thank you, I added a note :-)
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(OP) Nyari

wrote on 12/26/2018

It's a bit dated, but I just wanted to say that I'm Nyarella. Thank you anyway :)
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9

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Theone wrote on 06/29/2017

Td script for leveling 2 pets

if [enemy(#1).active]
ability(Ravage) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(Dodge) [enemy.round=6]
ability(Ravage) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(Dodge) [enemy.round=2]
ability(Ravage) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(Dodge) [enemy.round=3]
endif
ability(Claw)
standby [self.aura(Stunned:927).exists]
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0

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Saffie wrote on 07/13/2017

Great stratagy, decent rep for a lvl 1 and 1lvl for one above 20
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katiefraggle

wrote on 11/12/2017

Nice. made me a little nervous when Tero got so low, but works like a charm. =)
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dartraiden

wrote on 06/30/2018

Language independent script:

if [enemy(#1).active]
ability(802) [enemy.round=1]
change(#2) [enemy.round=3]
change(#3) [enemy.round=4]
change(#1) [enemy.round=5]
ability(312) [enemy.round=6]
ability(802) [enemy.hp<600]
endif
if [enemy(#2).active]
ability(312) [enemy.round=2]
ability(802) [enemy.hp<400]
endif
if [enemy(#3).active]
ability(312) [enemy.round=3]
endif
ability(429)
standby [self.aura(927).exists]