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vs. Only Pets Can Prevent Forest Fires

Strategy added by Aranesh

13

Average rating:

3.8

Ratings:

8

Incl. steps:

Click the button to copy the script into your clipboard:

ability(440) [enemy.round=1]
ability(595) [!weather(596)]
ability(421)
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#2).active]
ability(369) [!enemy.aura(368).exists]
ability(445)
endif
if [enemy(#3).active]
ability(564)
ability(369) [!enemy.aura(368).exists]
ability(445)
endif
Only Pets Can Prevent Forest Fires 105093
Special or not:0Special or not:22118796629662

Skills: 2 1 1
Breed: Any

Sprite Darter Hatchling
This pet can have the following breeds:

Breed Health Speed Power
SS 1400 309 276


2 ZL 10 0

Any Level 10+ Pet

Special or not:0Special or not:61114936224662246

Skills: 1 1 1
Breed: Any

Shimmershell Snail
This pet can have the following breeds:

Breed Health Speed Power
HP 1790 195 305
HH 1969 195 276
BB 1725 211 292


Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

Instead of the Sprite Darter you can also use a Nether Faerie Dragon but it has to be S/S breed

High XP
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
Level 10+
You can use this strategy to carry a level 1 level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
Tag_Desc_Flagged
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 2
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turns 3+
Arcane Blast until Cackling Flame is dead
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Devouring Blaze comes in
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 1
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turns 2+
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Bring in your Level Pet
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 1
Swap to your snail
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turns 2+
Acidic Goo and Ooze Touch until Devouring Blaze uses Armageddon to self-destruct (usually this is not necessary at all)
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Living Coals come in
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 1
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 2
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turn 3
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turns 4+5
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame
Turns 6+
Ooze Touch until the fight is won
Sprite Darter Hatchling
Arcane Blast
Evanescence
Moonfire
Any Level 10+ Pet
Shimmershell Snail
Ooze Touch
Acidic Goo
Dive
Pass
Bring in your Sprite Darter Hatchling
Bring in your Shimmershell Snail
Bring in your Level Pet
Swap to your Sprite Darter Hatchling
Swap to your Shimmershell Snail
Swap to your Level Pet
Cackling Flame comes in
Devouring Blaze comes in
Living Coals comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sprite Darter Hatchling
Level Pet
Shimmershell Snail
Arcane Blast
Evanescence
Moonfire
Ooze Touch
Acidic Goo
Dive
Living Coals
Devouring Blaze
Cackling Flame

Smoking hot!



4 Alternatives

35 Comments (EN)

Show first:


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Wulfy

wrote on 03/07/2018

Crazy easy guide- Any frog (1,2,1) & Mud Jumper (1,1,2) & any level 5+ to swap in

1st enemy
cleansing rain
water jet x3

2nd enemy comes in
kiss (try for that 25% chance, or water jet for extra damage)
frog dies, bring in the mud jumper

pump
water jet
pump

3rd enemy comes in
pump your way to victory (swap here to level pet)
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waterjetpump wrote on 03/08/2018

must've gotten lucky, have yet to get this to even come close to working
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Wulfy

wrote on 03/08/2018

Where is it going sideways for you? Ive been following this for a while now.
Both pets are 257/273?
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Evil wrote on 08/03/2017

Eternal Strider (1,2,2) Slithershock Elver (1,1,2)

vs 1st enemy pet:
Pump, Cleansing Rain, Pump

vs 2nd enemy pet:
Pump, Pump (now your Strider dies)

Bring Slithershock Elver
If Elver is faster than 273 speed, use Deep Bite, if slower- pass, enemy pet will explode.

vs 3rd enemy pet
Deep Bite, Dodge, Pass (to get rid of enemy pet shield), Pump, Pump, Deep Bite to finish if needed (depends of breed)


TLDR:

Eternal Strider --> Press 3,2,3,3,3 -> your pet dies, bring
Slithershock Elver --> Press 1,1,2,Pass,3,3,1


Preferable Breeds:

Eternal Strider- P/S
Slithershock Elver ANY except H/P and H/B

Tactic tested with P/S Eternal Strider and both P/P and S/S Slithershock Elver

100% efficient.
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Poobler wrote on 12/06/2017

This strat works really well, thank you for taking the time to post it! I made a TD script for it - it's nothing fancy and I'm sure it can be cleaned up significantly but it gets the job done. :)

change(#2) [self(#1).dead]
if [enemy(#2).active & self(#1).dead]
standby
endif
if [enemy(#2).active]
ability(Pump)
endif
if [enemy(#3).active]
ability(Deep Bite) [enemy.round=1]
ability(Dodge) [enemy.round=2]
standby [enemy.round=3]
ability(Deep Bite) [enemy.hp<250]
ability(Pump)
endif
ability(Cleansing Rain) [enemy.round=2]
ability(Pump)
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Evil wrote on 08/03/2017

Probably everyone knows the nr 2 alternative tactic with 2 or 3 Striders (which is much better than main tactic!)

but i would like to share with something else and super efficient (always works!)

Tactic in the post above ;)
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MolsonofAle wrote on 08/02/2017

This worked for me. Was close but worked. Level pet got 4500 xp.
Thanks :-)
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Geki wrote on 07/19/2017

For second pet I'd use the purple puffer. He swaps in, eats the armageddon. Healing touch, load up the pump. Wait for him to finish his heal and the armor plating to drop off. Then a pump-buffed water jet and release the pump and he's gone.
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WInterfall wrote on 07/18/2017

This does not work for me at all, Snail dies before Devouring Blaze is even close to dead.
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Geki wrote on 08/24/2017

I'm really confused. The spriteling should down cackling flame and get devouring blaze down low enough before it dies that the first thing it wants to do to your snail pet is self destruct.
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Anonymous wrote on 12/07/2017

Yeah, no clue what this is about. Tried with both a Sprite Darter Hatchling and an S/S Nether Faerie Dragon and multiple snail breeds, and the snail just has no chance against Devouring Blaze. The 3 Striders and the most recent comment with the Slithershock Elver are MUCH better stats. Don't bother with this one.
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Hobbyhorse wrote on 07/01/2017

I did use a Strider as last pet (1-2-2). Select Strider with most healt.

Turn 1: Evanescence
Turn 2: Moonfire
Turns 3+: Arcane Blast until Cackling Flame is dead

Devouring Blaze comes in
Turn 1: Evanescence
Turns 2+: Arcane Blast until your Sprite Darter Hatchling dies
Bring in your Level Pet
Turn 1: Swap to your Strider

If Sprite Darter Hatchling dies and Devouring Blaze is still alive, change to level pet, then Strider, use Pump twice.

Turn 1: Pump
Turn 2: Cleansing Rain
Turn 3: Water Jet
Turn 4: Water Jet
Turn 5+: Pump

TD Script for Sprite Darter Hatchling - Any Level 10+ Pet - Any Strider

change(#3) [self(#2).active]
ability(Evanescence:440) [enemy.round=1]
ability(Moonfire:595) [weather(Scorched Earth:171)]
ability(Pump:297) [enemy(#2).active]
ability(Pump:297) [!enemy.aura(Extra Plating:391).exists]
ability(Cleansing Rain:230) [enemy.round=2]
ability(#1)
change(#2)
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Emsarrev wrote on 06/30/2017

Using the TD Script my snail used dive on the first round vs Living Coals, doesn't seem intended. Using a H/H Scooter the Snail (Rare). It was able to finish the fight with just acidic goo + ooze touch though I think it would've been quite a lot faster if the dive wasn't reduced on his shield.
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Cadred wrote on 05/30/2017

Thanks for the strat. I was able to use a lvl 23 snail and got a lucky quillen cub from 7 to 11. I have to say that with the snail being lvl 23 the last bit was by the hair of my chinny chin chin. thanks again.
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Yeanna wrote on 05/20/2017

I tried it slightly different from your strategy at the living coals (tried it with 4 different characters, and seemed to work well). First 2 ooze touches. Then acidic goo, followed by dive. Because he is not damaged enough, he will not enter the healing state yet, and your dive will be aligned with him not having a shield. 2 ooze touches should finish the job before he has a change to start healing anything.
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Druey wrote on 05/20/2017

Excellent amendment to this strategy. Quicker.
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Anonymous wrote on 05/31/2017

Yes this works much better. Thank you!
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(OP) Aranesh

wrote on 06/12/2017

Thanks, changed the strat :) It's probably breed depending, but this should still work even if the coals start healing
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Sarth wrote on 05/13/2017

Dunno if they removed or I didn't put the strat here already, on my case I swap the Dragonling for an Eternal Strider (easily captured within Vale of Eternal Blossoms).
Turn 1 Pump
Turn 2 Cleansing Rain (this will cover the fire field with rain, and buffing all water damage by 25%, while healing all pets a bit)
Turn 3 Pump, Finishing off the first pet
Second Pet comes in
Turn 1-2 Pump Twice , bringing it to its knees before it finishes the eternal strider off.
Bring in Level Pet (should be around 600+ hp, more if mechanical)
Swap to Snail (2nd pet will kill himself)
follow normal strat above
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Anonymous wrote on 07/01/2017

This always works for me. I don't have a sprite darter hatchling and my nfd never works. This strat should be on the board.
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Copycat wrote on 04/20/2017

Credit: Rikade

Selected Team:
Fishy Water Jet - Cleansing Rain - Pump
Pandaren Water Spirit Water Jet - Dive - Whirlpool
Level-Pet no special requierements

Battle Strategy:
Cackling Flame enters the fight
Round 01: Pump
Round 02: Cleansing Rain
Round 03: Pump - Cackling Flame dies - or one round later
Round 04: Water Jet - Cackling Flame dies

Devouring Blaze enters the fight
Round 01: Water Jet - Fischy dies > Switch to Pandaren Water Spirit
Round 02: Water Jet
Round 03: Dive
Round 04: Dive continues
Round 05: Water Jet - Devouring Blaze dies

Living Coals enters the fight
Round 01: Water Jet
Round 02: Switch pet - Level-Pet
Round 03: Switch pet - Pandaren Water Spirit
Round 04: Whirlpool
Round 05: Dive
Round 06: Dive conitnues
Round 07: Water Jet
Round 08: Whirlpool
Round 09: Water Jet
Round 10: Water Jet
Round 11: Water Jet - Living Coals dies

This works really well
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Anonymous wrote on 05/31/2017

I love this strat works a trick :)
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Santo wrote on 07/01/2017

I used a S/B Eternal Strider in place of Fishy and the strat worked great. Thanks :)
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Air

wrote on 11/05/2017

Only Pets Can Prevent Forest Fires (2)::112CQF:1219R4:ZL:

if [self(Fishy:847).active & enemy(Cackling Flame:1851).active]

ability(Pump:297) [self.round~1,3]
ability(Cleansing Rain:230) [self.round = 2]
ability(Water Jet:118)

endif

if [self(Fishy:847).active & enemy(Devouring Blaze:1852).active]

change(Pandaren Water Spirit:868) [self(Fishy:847).dead]
ability(Water Jet:118)


endif

if [self(Pandaren Water Spirit:868).active & enemy(Devouring Blaze:1852).active]

ability(Water Jet:118) [self.round=1]
ability(Dive:564) [self.round = 3]
ability(Water Jet:118)


endif

if [self(Pandaren Water Spirit:868).active & enemy(Living Coals:1853).active]

ability(Water Jet:118) [enemy.round = 1]
change(#3) [!self(#3).played]
ability(Whirlpool:513)
ability(Dive:564)
ability(Water Jet:118)

endif

if [self(#3).active]

change(Pandaren Water Spirit:868)

endif