^
vs. Gargra

Strategy added by Evil

9

9

Strategy 5 of 28
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Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [enemy(#2).active & !self(#2).played]
change(#1) [self(#2).active]
change(#3) [enemy(#3).active]
use(Supercharge:208)
use(Haywire:916)
Gargra 87122
Special or not:0Special or not:112211786977811780

Skills: 1 2 2
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


2 ZL 1 0

Any Level 1+ Pet

Special or not:0Special or not:112114037941014030

Skills: 1 2 1
Breed: Any

Mechanical Axebeak
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260
SS 1400 260 325
HP 1546 289 260
PB 1465 289 273
SB 1465 273 289


High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:20
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 10
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 20 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
10
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2018-05-07 11:55:31
The strategy was last updated on this date.
2018-05-07 11:55:31
The strategy was created on this date.
22,741
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Frostfire Ridge 68.6 64.6 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turns 2+3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turn 4
Swap to your Level Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turn 5
Swap back to your Sunreaver Micro-Sentry

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turns 7+8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Bring in your Mechanical Axebeak

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus
Turns 1+
Haywire - done!

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Haywire
Supercharge
Any Level 1+ Pet
Mechanical Axebeak
Alpha Strike
Haywire
Decoy
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Mechanical Axebeak
Bring in your Level Pet
Swap to your Sunreaver Micro-Sentry
Swap to your Mechanical Axebeak
Swap to your Level Pet
Wolfus comes in
Fangra comes in
Wolfgar comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Level Pet
Mechanical Axebeak
Laser
Haywire
Supercharge
Alpha Strike
Haywire
Decoy
Wolfgar
Fangra
Wolfus

So fluffy !!!




Semifreddo

wrote on 2020-11-21 11:42:56

Strategy and script works great in SL!

Lindsay wrote on 2019-04-09 13:33:05

If you don't have the mechanical axebeak a sunblade micro defender will work.

Chuo wrote on 2018-03-31 12:43:28

What is better then A Micro Sunreaver Sentry?

Two Micro Sunreaver Sentries.

Lightning Storm > Haywire > swap to level 1 pet Swap to 2nd Sentry Lightning storm > haywire > win.

Eekwibble

wrote on 2019-02-18 14:51:00

This works. I'm adding it as an alternative

Eekwibble

wrote on 2018-03-13 00:07:40

Shorter script, should work fine. I'll check tomorrow when my lock-out expires.

It probably only does exactly what Bleave's does - I haven't tried that one - but I'm practicing shortening my own scripts so here it is.

change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
ability(208)
ability(916)
change(#3)

Eekwibble

wrote on 2018-06-20 19:22:57

That needs a slight alteration or it swaps Sentry back in straight after Mech Axe comes in. Here you go:

change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played & round<6 ]
ability(208)
ability(916)
change(#3)

Bleave wrote on 2017-07-10 10:20:04

TD script:

if [ enemy(#1).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active & !self(#2).played ]
change(#1) [ self(#2).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#3).active ]
change(#3) [ self(#1).dead ]
ability(#2)
ability(#1)
endif

one of my first trys

Macgam wrote on 2017-07-06 12:59:30

Easy strat. Used Laser til SMS died and used any Explode pet.

Remte

wrote on 2016-12-21 10:26:24

I noticed the Sentry survive one more round after Haywire, so put Fel Immolate because that just was what I had.
The second pet hadn't died yet anyway so I had to use one Alpha Strike to finish, then perform Haywire on the last one as predicted. =)

Anonymous wrote on 2016-12-14 10:45:28

Definitely recommend using this one if you have the pets. Feels much faster than the Gnome/Zeppelin strat.

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