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vs. Deathscreech

Strategy added by Aranesh

7

Average rating:

4.9

Ratings:

14

Incl. steps:

Deathscreech 128011
Special or not:0Special or not:122211496866468664

Skills: 2 2 2
Breed: Any

Corefire Imp
This pet can have the following breeds:

Breed Health Speed Power
PS 1400 289 289


Special or not:0Special or not:10221935113440113440

Skills: * 2 2
Breed: Any

Squirky
This pet can have the following breeds:

Breed Health Speed Power
BB 1441 292 268


Special or not:0Special or not:400117259722997229

Skills: * * 1
Breed: Any

Grumpling
This pet can have the following breeds:

Breed Health Speed Power
PB 1506 249 305
PS 1441 265 305
PP 1441 236 341


Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 4

Strategy created by Snowy6

Turn 1
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Turn 2
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Turn 3
Flamethrower - your Corefire Imp must die here or you have to restart the fight
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Bring in your Squirky
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Turn 1
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Turns 2+
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Bring in your Grumpling
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech
Turn 1
Corefire Imp
Rush
Flamethrower
Wild Magic
Squirky
Stampede
Bubble
Grumpling
Gift of Winter's Veil
Pass
Bring in your Corefire Imp
Bring in your Squirky
Bring in your Grumpling
Swap to your Corefire Imp
Swap to your Squirky
Swap to your Grumpling
Deathscreech comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Corefire Imp
Squirky
Grumpling
Rush
Flamethrower
Wild Magic
Stampede
Bubble
Gift of Winter's Veil
Deathscreech

Batsy, Batsy, Batsy...



2 Alternatives

22 Comments (EN)

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Mith

wrote on 07/20/2018

The worst part is getting your Corefire Imp killed when you need to, other than that, it worked perfectly. Little bit RNG based, but thank you for the strat ^^
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Xweaz

wrote on 06/07/2018

Another worthless RNG strategy. On my 9th attempt and still not any closer than 400HP left on him.
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Thaïs wrote on 04/13/2018

Murkalot 2-2-2 and 2 Kun-Lai Runts (p/p) 2-2-2

Turn 1 Shieldstorm
Turn 2 Reflective Shield
Turn 3 Blessed Hammer
Turn 4 Murkalot dies
Turn 5 Frost Shock
Turn 6 Deep Freeze
Turn 7 Takedown

Repeat Takedown if he doesn't kill you, repeat Frost Shock-Deep Freeze-Takedown with second Runt.

I got lucky as Deathscreech practically killed himself by criting on Murkalot's Reflective Shield. This strat will NOT work if he doesn't cast Greater Apocalypse 1st or at least within first 3 moves, or if he crits on Kun-Lai Runts when they are not shielded. Still only took me 3 tries to kill him again so RNG is not too bad for this strat.
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Mergas wrote on 03/15/2018

Once I realised that I had a Corefire Imp, the main strategy worked the first time. Sorry, Palisis, I just couldn't make your strategy work. Each member of the team died too early every time I tried.
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Palisis wrote on 02/26/2018

After trying every strat here without Wild Magic, I went with the one below and got it on first attempt. The big RNG part of this fight is that the flyer is strong against humanoid, which means if he hits in the upwards of 1000+ you will not get 3 turns which is what you need.

Grumpling 1/1/1
Terky 1/2/2
Father Winter's Helper 2/1/2

Mangle
Gift of Winter's Veil (you need to land this hit, restart if he kills you pet first)
Punish ( Grumpling dies here )
Swap to Terky
Stampede
Stampede ( you need this 2nd hit to land as its double damage )
Stampede ( Terky dies here )
Gift of Winter's Vale ( should knock him down to almost dead )
Ice Lance
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Anon wrote on 05/25/2018

I used Squirky instead of Terky, because of his bubble. (Bubble->Stampede) Worked pretty well.
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Lisma wrote on 12/24/2017

Humanoid Team:
Sporeling Sprout (S/B) - 2, 1, 1. Breeds with higher damage are preferred, but I have only this one.
Hogs (H/P) - x, 1, x
Any Humanoid with a high damage 1 turn ability

Sporeling Sprout:
1 - Spore Shrooms
2 - Creeping Fungus. If Sporeling Sprout dies before this then restart.
3 - Charge, Sporeling Sprout dies

Hogs:
1+ - Stampede

Any Humanoid:
1 - High damage 1 turn ability

As a high damage 1 turn ability from the third pet I have used Solar Beam from Moonking Hatchling. Body Slam from Crusher and Conflagrate from Harbinger of Flame will work also.
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Oluna

wrote on 06/07/2018

Thx, worked for me with Crusher
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Olania

wrote on 07/21/2018

Used the Moonkin Hatchling. Worked second try. But I firmly believe I just got lucky.
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Jeack

wrote on 12/09/2017

Holy mother of god RNG

All of the strats in here rely on 1) no crits, 2) apocalypse casting 1st or 2nd, and 3) infected claw always being on the low side of the damage range. Have patience, they all will work by the 2nd, 3rd, or 100th time :-)
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KyooShoo wrote on 12/03/2017

TD Script:

ability(Wild Magic:592) [enemy.aura(Wild Magic:591).duration<1]
ability(Flamethrower:503) [self.aura(Speed Boost:544).exists]
ability(Rush:567)
ability(Bubble:934)
ability(Stampede:163)
ability(Gift of Winter's Veil:586)
change(next)
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Mesoceph wrote on 12/03/2017

Based on the pets that I have available and a lot of experimentation of my own, I modified this strategy with some hints from the comments and my own ideas. I ran Anubisath Idol (2-x-2), Squirky (x-2-2), and a P/P Bonkers (x-x-1). Note that this strategy is heavily, heavily RNG-based and will likely take many restarts; however, at least you should know within the first couple of turns if you need to restart (unless you get hit by a really unlucky crit later) so it goes pretty fast. Idol must get off the Rupture with a stun plus three hits with Demolish in order to bring Deathscreech low enough for this to work.

1: Rupture. If Rupture doesn't stun Deathscreech, restart. If Deathscreech crits, restart.
2: Demolish. If demolish misses, restart. Deathscreech is stunned.
3: Demolish. If demolish misses, restart. If Deathscreech crits or if Idol dies, restart.
4: Demolish. If demolish misses, restart. Idol dies. Deathscreech should now be just under 1000 hp. Bring in Squirky.
5: Bubble.
6-8: Stampede until Squirky dies.
9: Haymaker. Deathscreech dies.
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Khes

wrote on 04/06/2018

you understand how odds work right? this has a one in thirty two chance of working....
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Dreadscorn wrote on 10/22/2017

As others have mentioned afew different pets as did not have have 2 of these I used

Sister of Temptation (2,1,1) (BB)
Squirky as above (BB)
Kun-Lai Runt (2-2-2) (PB)

Get DS to have a apocalypse cast, restart if not

Curse of Doom
(Lovestruck but can miss this part)
Agony
Sister dies - Squirky comes in
Stampede
Stampede
Squirky dies
Kun Lai in - Frost shock
Deep Freeze
Takedown

I failed one time as DS hit Runt for over 1000 rather than the 600 before i could Deep Freeze

Thank you Feufou for the mention of runt strat and JacktheKnife for sister
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Emmaclary wrote on 10/26/2017

This strat worked perfectly for me after i tried all the other suggestions.
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Skyset wrote on 12/04/2017

This worked first try, thank you!
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therabbit86ed wrote on 12/05/2017

This is also very heavy RNG-dependent... This failed for me 5 times
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Palisis wrote on 02/25/2018

Has yet to work for me. 6 attempts so far. DS has always hit me for 1000+ as Runt.
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Palisis wrote on 02/25/2018

16 attempts later... I think I will concede this strat and move on.
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Ahdra wrote on 07/18/2018

Worked first time for me, thanks!
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Blue wrote on 09/26/2017

used rotten litte helper in first slot rest of slots just like top one, but had to have everything perfect, took me about 15 trys or more until it worked, tryed few other suggestions and still only worked on first suggetion, and only when my pets were not critted, and my pets did crit. and he has to cast apocalypse in attack first or second.
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Talia wrote on 09/24/2017

I combined two of the posts already here, made a modification or two, and found this one worked for me.
Rotten Little Helper 2 2 1 (mine is P/P)
Squirky x 2 2 (mine is B/B)
Bonkers 1 2 2 (mine is P/S)
One thing I learned through lots of trial and error is that if Deathscreech does anything other than apocalypse on his first turn, you might as well restart. Otherwise, RLH dies before he can get off the ice tomb. If DS does throw apocalypse first and all the stars are in alignment, then you'll get off Greech's Gift, Ice Tomb, and an Ice Lance. RLH will die, but Ice Tomb falls, stuns DS, then Sqirky can come in, bubble, and hit stampede. He'll die but DS should be under 1k in HP. Bring in Bonkers with tornado punch, dodge, and jab. It still took a bunch of restarts to get it to work, but it did work whenever apocalypse was the first strike by DS. Your mileage may vary if your pets are different breeds, which is why I added what mine are.
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Tovia wrote on 10/01/2017

Worked the first time for me with a P/P Bonkers, and I didn't get an Ice Lance off for RLH. Greench's Gift then Ice Tomb, RLH dies. Bubble, Stampede, Stampede, Squirky dies. Tornado Punch, Dodge, Jab finished him. Thanks!
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therabbit86ed wrote on 12/06/2017

This is the only strat that worked for me... RNG was kind enough to let me get an ice lance off of RLH stunning the bat and allowing for a 3-turn stampede off of Squirky. When I brought it Bonkers, I did Tornado Punch and Jab and that was it. Thanks!