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vs. Foulclaw

Strategy added by Aranesh

21

Average rating:

5

Ratings:

28

Incl. steps:

Click the button to copy the script into your clipboard:

ability(#1) [round~1,2]
ability(Decoy:334)
ability(Explode:282)
ability(Ion Cannon:209) [!enemy.aura(Crouch:164).exists]
standby
change(next)
Foulclaw 128008
Special or not:0Special or not:1112138777221772210

Skills: 1 1 2
Breed: Any

Iron Starlette
This pet can have the following breeds:

Breed Health Speed Power
PB 1465 257 305
PS 1400 273 305
HP 1546 244 305
HH 1725 244 276
PP 1400 244 341


Special or not:0Special or not:112233955367553670

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


Special or not:0Special or not:121233855356553560

Skills: 2 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Speed Power
HP 1627 260 273


Strategy created by Kananga

TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Turn 1
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 3
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Bring in your Darkmoon Zeppelin
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 1
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Bring in your Darkmoon Tonk
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 1
Pass
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw

He's also cute and fluffy!



3 Alternatives

7 Comments (EN)

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Prudentius

wrote on 01/06/2018

TD Script

if [ ! self.hp.full ]
ability(Explode:282)
ability(Ion Cannon:209)
endif
ability(Decoy:334)
ability(#1)
change(next)
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Danteszas wrote on 11/06/2017

Darkmoon zeppelin 1.2.2
Menangerie Custodian 2.-.2
Race minizep 1.2.2.

Turns:
DZ: Missile x2, Decoy, Explode (dies)
MC: Overtune x4, Ion Cannon (dies)
RM: Overtune, Decoy, Overtune, Missile x2

Done! ;)
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Lisma wrote on 10/17/2017

Works very good. Thanks :)

Also can pass on turn 2 on Darkmoon Zeppelin and explode on turn 3. Then Darkmoon Tonk will come into battle exactly when Foulclaw's Crouch will be down.
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Kathleene wrote on 10/15/2017

Worked perfectly. I did it exactly as detailed, but I'm wondering why the Decoy on Zeppelin and the Charge on Tonk. Those two steps could have been dispensed with and it should work the same.

eta: Okay, I see now. I tried it again, without Decoy and Charge. Those two rounds gave time for Crouch to fade from Foulclaw. When I omitted them, Crouch was still active and Ion Cannon missed him. I lost. Needs to be done as detailed.

Great strategy, Kananga! Thanks!
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Prudentius

wrote on 01/06/2018

You can simply pass on the round where your Tonk charges. The animation is pretty quick, but it still takes time to complete and slows down the win.
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IllyiaRose wrote on 09/27/2017

Worked, but not quite as expected. Iron-Star's Explode was blocked for me, otherwise, this worked.
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Cicatryx wrote on 09/22/2017

I used Lil' bing make it rain and inflation, iron starlette explode, and mechfrostboar.

Round 1 Make it Rain
Round 2+3+4 Inflation; dies
Round 5 iron starlette
Round 6 Exploded
Round 7 Head Butt
Round 8 Pig Out (Foulclaw should die)
Round 9 Charge if needed

Rounds 7 and 8 cannot have 3 flurry heats each.
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Minato#12102

wrote on 04/21/2019

Great comp. (:
100% recommend.
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Elesack wrote on 09/05/2017

Works like a charm, first time. Thanks!
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spearmoore wrote on 11/25/2018

ditto