^
vs. Environeer Bert
Rematch String



Strategy created by Remte

Turn 1

Sunlight - your Singing Sunflower is forced in

Turn 2

Photosynthesis - your Terrible Turnip is forced in

Turn 3

Inspiring Song - your Singing Sunflower is forced in

Turn 4

Solar Beam - your Terrible Turnip is forced in

Turn 5

Weakening Blow - your Singing Sunflower is forced in

Turn 6

Solar Beam - your Terrible Turnip is forced in

Turn 7

Sunlight - Corporal Hammer dies

M-37 comes in

Turn 1

Swap to your Lava Crab

Turn 2

Shell Shield

Turn 3

Conflagrate

Turns 4+

Burn until M-37 dies

Clamp comes in

Turns 1+

Use Conflagrate on cooldown and otherwise Burn until your Lava Crab dies

Bring in your Singing Sunflower

Turns 1+

Solar Beam until the fight is won

Terrible Turnip

Skills:

1
2
1

Singing Sunflower

Skills:

2
1
2

Lava Crab

Skills:

1
1
1

Strategy created by Remte

Turn 1 Sunlight - your Singing Sunflower is forced in
Turn 2 Photosynthesis - your Terrible Turnip is forced in
Turn 3 Inspiring Song - your Singing Sunflower is forced in
Turn 4 Solar Beam - your Terrible Turnip is forced in
Turn 5 Weakening Blow - your Singing Sunflower is forced in
Turn 6 Solar Beam - your Terrible Turnip is forced in
Turn 7 Sunlight - Corporal Hammer dies
M-37 comes in
Turn 1 Swap to your Lava Crab
Turn 2 Shell Shield
Turn 3 Conflagrate
Turns 4+ Burn until M-37 dies
Clamp comes in
Turns 1+ Use Conflagrate on cooldown and otherwise Burn until your Lava Crab dies
Bring in your Singing Sunflower
Turns 1+ Solar Beam until the fight is won

You know what really grinds his gears? Sand.

Last Update: 09/04/2017


Anonymous wrote on 10/01/2017

Sun Sproutling(1,1,2), Singing Sunflower(2/1/2), Jademist Dancer(1/1/2)

Not 100%, but works pretty well. Start off with Photosynthesis, Sunlight, and Solar Beam. When first guy is dead, fight until current pet is dead then switch to Jademist. Jadeskin must go up first, geyser, then Steam Vent. Often it will end up that geyser will go off after resurrection and finish them, or it will stun them after your pet is killed so lets your last pet come in and clean up easy.

Eekwibble wrote on 09/27/2017

Fel Flame 1-2-1 (strat differs slightly at the end for the 3 different breeds)
Hatespark the Tiny 2-1-1
Lvl10+ pet

Turn 1. Scorched Earth - Tiny is swapped in
2. Conflagrate - Fel Flame is swapped in
3. Conflagrate - Tiny is swapped in
Corporal Hammer activates Failsafe
4. Flamethrower
Hammer dies
M-37 comes in
1&2. Deep Burn
M-37 activates Failsafe
3. Flamethrower
M-37 dies
Clamp comes in
1. Pass - Depending on crits against Tiny, you may not need this round, if you do need it and Clamp uses Storm Coil, you might as well reset because it will then have its 2 strongest attacks available against your Fel Flame, if Tiny dies before this round, you should be fine
Tiny dies
Bring in Fel Flame
2. Conflagrate
3. Scorched Earth

For H/P and H/S breeds;
4. Burn - You may not land this or even see this round
Fel Flame dies
Sometimes Clamp activates Failsafe, sometimes not
Bring in Leveling Pet
5+. Finish with your most powerful attack/s. Remember that Scorched Earth will tick for 61
(H/P) or 56 (H/S) damage per round

For H/H breed;
4. Burn
5. Pass
Fel Flame dies
Bring in Leveling Pet
Then: Finish with your most powerful attack/s. Remember that Scorched Earth will tick for 56 damage per round

Unlike most strats I've seen, it's Clamp that can really screw this one, not M-37. Just remember; on round 10 it's better to refresh the Scorched Earth DoT than to push Clamp into Failsafe with Burn and have the weather effect fall off just when your leveling pet needs it most.
I find it's best to use leveling pets with at least one strong Elemental DoT attack - such as (Fel) Immolate, Poison Lash, etc. - to push Clamp into Failsafe, then hit it with any attack ~150 damage. In fact, it's best to only use Elementals as they do more, and take less, damage overall and take none from Scorched Earth.

Leprosy wrote on 09/18/2017

I've 2 pet this 3 days in a row with Doom Bloom & Fel Flame
Stun Seed - Burn - Lash - Immolate - Seed stuns Commander which makes M-37 come in - Immolate - Conflag and Burn kills M-37 with only 2 firebombs active - Commander comes back at minor health or dies from immolate while m-37 fighting. Use Immolate/Burn/Lash to kill Clamp, with bad rng might need 3rd pet for a killing blow.

Leprosy responded on 09/19/2017

I messed up the rotation should be Stun Seed - Immolate - Lash - then the stun comes. I've also gotten 3 dots of firebomb lately and needed a reliable 3rd pet like Darkmoon Tonk to finish off Clamp. RNG can be so frustrating but this should work all the time.

Caustick responded on 09/23/2017

this is the strat i got to work for me. i was lacking the pets for all the other strats.

PROFESSORLABCOAT wrote on 09/15/2017

I was able to very safely 2-pet this fight with Broot (2/2/2) and H/H Ruby Sapling (2/1/1). I just kept Photosynthesis and Sunlight up at all times and spammed Ironbark. They got swapped back and forth between each other but were able to outheal the damage as long as Ironbark was there. While fighting Clamp he will have a turn where all of his abilities are on cooldown, so I used the opportunity to switch to my level pet and then back to the Ruby Sapling to finish the fight.

Your level pet will most likely take a couple hits on the backline from Storm Coil as well as a turn of the Firebomb ticks when it comes in, so it should probably be at least level 10, or maybe more.

aidos wrote on 09/13/2017

TD Script

if [enemy(#1).active]
ability(404) [enemy.round=1]
ability(268) [enemy.round=2]
ability(298) [enemy.round=3]
ability(753) [enemy.round=4]
ability(826) [enemy.round=5]
ability(753) [enemy.round=6]
ability(404) [enemy.round=7]
endif

if [enemy(#2).active]
change(#3) [enemy.round=1]
ability(310) [enemy.round=2]
ability(179) [enemy.round=3]
ability(113)
endif

if [enemy(#3).active]
ability(179)
ability(Burn:113)
change(#2) [self(#3).dead]
ability(753)
endif

Zulcatt responded on 10/17/2017

Thank you, script works great.

Anonymous responded on 10/19/2017

For some reason the script stopped working when it was supposed to switch to the crab when M-27 comes out. Made a slight change and it worked after.

if [enemy(2068).active]
ability(404) [enemy.round=1]
ability(268) [enemy.round=2]
ability(298) [enemy.round=3]
ability(753) [enemy.round=4]
ability(826) [enemy.round=5]
ability(753) [enemy.round=6]
ability(404) [enemy.round=7]
endif

if [enemy(2067).active]
change(#3) [enemy.round=1]
ability(310) [enemy.round=2]
ability(179) [enemy.round=3]
ability(113)
endif

if [enemy(2066).active]
ability(179)
ability(Burn:113)
change(#2) [self(#3).dead]
ability(753)
endif

mike wrote on 09/09/2017

Worked for me too, and I got dibbler using this first time (done it with the flyers loads of times) thanks :)

Tranmere Fan wrote on 09/05/2017

Used this strat 2 days , second day it failed first 2 times persisted and got it done third time, thanks.

Remte responded on 09/06/2017

Could you tell me what has gone wrong so I could know what to adjust, if possible?

Tranmere Fan responded on 09/06/2017

Think it is just rng lucky crits from the npc pets. Just tried it again, success but Sunflower was left facing Corp Hammer, after his failsafe, Turnip and crab survived 811 and 1079 hp respectively. Are we missing a step to deal with Hammer after his failsafe activates?

Remte responded on 09/06/2017

Well, crits are something one can't always help in a such complex encounter. :)

I've repeated that, not getting any beneficial crit. In round 6, the Sunflower is supposed to trigger failsafe *and* damage Hammer for additional 415 damage, leaving the enemy on such low HPs the Sunlight from round 7 is enough to finish.

There was a version where two steps were missing, but it was replaced very soon, sooner than you wrote the most recent message.

Additionally, while facing Clamp, you should cast two Solar Beams, one during Sunny Day and one without. (If there was no Sunny Day first time, let me know!) I believe Clamp is cooldown-locked but even if not, the window for operation seems pretty huge.

Anonymous wrote on 09/04/2017

This alternative was the best i have experienced. It was an one shot to Bert. Got also Dibbler.

Remte responded on 09/04/2017

Glad I could help, enjoy your Dibbler! :)

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Alternative 1Alternative 1Alternative 1Pets used in this fight:

1. Terrible Turnip
2. Singing Sunflower
3. Lava Crab

Strategy created by Remte
2Alternative 2Alternative 2Pets used in this fight:

1. Searing Scorchling
2. Fel Flame
3. Dark Phoenix Hatchling

Make sure Slot 1 & 2 pets have 242+ Speed (Burn, Flamethrower, Conflagrate pets like Pandaren Fire Spirit are also viable, but script doesn't support them)
3Alternative 3Alternative 3Pets used in this fight:

1. Autumnal Sproutling
2. Forest Sproutling
3. Living Sandling

Strategy created by Lazey
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