^
vs. Taralune
Rematch String



Turn 1

Pass

Turn 2

Swap to Clockwork Gnome

Turn 3

Build Turret

Turn 4

Metal Fist - this will get interrupted

Turns 5-6

Repair

Turn 7

Build Turret

Turn 8

Metal Fist

Turn 9

Metal Fist

Turn 10

Build Turret - Serendipity dies

Grace comes in

Turn 11

Metal Fist - Grace will cast Lightning, sealing its own fate thanks to your turrets ^^

Turn 12

Metal Fist - don't bother repairing again. Your gnome won't survive long enough.

If your Clockwork Gnome survived, build another turret and keep using Metal Fist until it dies.

Atonement should be out when you switch to your Pandaren Water Spirit

Depending on how much life Atonement still has, you can either Water Jet it down (less than 500 HP) or use Geyser, Dive, Water Jet to finish the fight

Any Level 5+ PetAny Level 5+ PetPet Details No specific requirements for this pet.

Clockwork Gnome

Skills:

1
1
1

Pandaren Water Spirit

Skills:

1
2
2

Turn 1 Pass
Turn 2 Swap to Clockwork Gnome
Turn 3 Build Turret
Turn 4 Metal Fist - this will get interrupted
Turns 5-6 Repair
Turn 7 Build Turret
Turn 8 Metal Fist
Turn 9 Metal Fist
Turn 10 Build Turret - Serendipity dies
Grace comes in
Turn 11 Metal Fist - Grace will cast Lightning, sealing its own fate thanks to your turrets ^^
Turn 12 Metal Fist - don't bother repairing again. Your gnome won't survive long enough.
If your Clockwork Gnome survived, build another turret and keep using Metal Fist until it dies.
Atonement should be out when you switch to your Pandaren Water Spirit
Depending on how much life Atonement still has, you can either Water Jet it down (less than 500 HP) or use Geyser, Dive, Water Jet to finish the fight

Taralune surrounds herself with a graceful peace, an aura of serendipity. But will this lead to real atonement?

Last Update: 03/28/2017


Karl wrote on 08/13/2017

TD Script. Works like magic.

if [ self(#1).active ]
standby [ self.round=1 ]
change(#2)
endif
if [ enemy(Serendipity).active ]
ability(#1) [ self.round=2 ]
ability(#2) [ self.round=3 ]
ability(#3)
ability(#1)
endif
if [ self(#2).active ]
ability(#3)
ability(#1)
endif
if [ self(#2).dead ]
change(#3)
ability(#1) [ enemy.hp<500 ]
ability(#3)
ability(#2)
ability(#1)
endif

Licentious responded on 08/19/2017

This actually stops working if your Clockwork Gnome gets slept. I think you just need to add a pass option somewhere.

Felina wrote on 07/22/2017

Very easy lvl 1 pet exp is nexus whelpling mechanical dragon
Round 1 Arcane Storm
Round 2 Arcane Storm
Round 3 Mana Surge
Serendipity dies
Round 4 Mana surge keeps going
Round 5 Nexus dies
Round 6 Dragon in thunderbolt
Round 7 Dragon Breath
Grace dies
Round 8 use dragon breath till atonement is 600hp or below and explode last pet gets all exp

This worked 100% of the time as long as my nexus didnt get crited

ßenehime wrote on 06/12/2017

Td script, apologizes if it isn't very clean or efficient, but it works, and I think it covers a few different crit possibilities. So please enjoy.

if [enemy(Serendipity).active]
standby [enemy.round=1]
change(Clockwork Gnome) [enemy.round=2]
ability(Metal Fist) [self.round=2]
ability(Repair) [self.round=3]
ability(Build Turret)
ability(Metal Fist)
endif
if [enemy(Grace).active]
ability(Build Turret)
ability(Metal Fist)
change(Pandaren Water Spirit)
endif
if [enemy(Atonement).active]
ability(Build Turret)
ability(Metal Fist)
ability(Geyser)
ability(Dive)
ability(Water Jet)
endif

toliman responded on 06/15/2017

needs a little bit of a tweak to handle the pet swap when atonement is active and cwg is alive, but that can be added to the top.

Anonymous responded on 07/03/2017

this is not working for me =

Anonymous wrote on 03/24/2017

No idea if anyone else here has figured it out or not, i'm sure some have, and i've uploaded on suggested teams, but if you have 2 x Stormborne Whelplings, it can be Stormborne Whelpling in slot 1/3 w/ 1/2/2 and a level 1 in slot 2.
Turn 1: Pass (stunned)
Turn: 2 Arcane Storm
Turn 3-5: Mana Surge
Turn 6: Arc Storm (Stormborne usually dies but if not let him die next round and skip to Mana surge on Stormborne in slot 3 after the level pet swap)
Swap to level pet
Turn x: Swap to Stormborne in slot 3
Turn x+1: If weather not Arcane Storm use Arcane storm, if already Arcane Storm use Mana Surge, done


Anonymous wrote on 12/15/2016

Thanks so much for this help. I was struggling here.

Saintgabrial wrote on 11/15/2016

Another way I do this is almost the same strategy but I start with the Clockwork Gnome, use a LEVEL 1 Pet and end with Mechanical Pandaren Dragonling Exploding. Leaving the level pet the only survivor and gets all the EXP.

Saintgabrial responded on 11/24/2016

Your Team
Clockwork Gnome (1-1-1)
Leleling Pet Level 1+
Mechanical Pandaren Dragonling


Turn 1 Pass
Turn 2 Build Turret
Turn 3-5 Repair
Turn 6 Build Turret
Turns 7 Pass
Turn 8 Metal Fist
Turn 9 Build Turret
Turn 10 Metal Fist - Serendipity dies and Grace comes in
Turn 11 Metal Fist - Grace will cast Lightning, sealing its own fate thanks to your turrets ^^
Turn 12 Build Turret
Turn 13 Metal Fist
Turn 14 Metal Fist
Turn 15 No matter what you do Clockwork Gnome will just die
Bring in your Mechanical Pandaren Dragonling
Turn 16 Explode - The END
Your level pet will get all the EXP for being the last pet alive on your team.

Saintgabrial responded on 11/24/2016

Your Team
Clockwork Gnome (1-1-1)
Leleling Pet Level 1+
Mechanical Pandaren Dragonling


Turn 1 Pass
Turn 2 Build Turret
Turn 3-5 Repair
Turn 6 Build Turret
Turns 7 Pass
Turn 8 Metal Fist
Turn 9 Build Turret
Turn 10 Metal Fist - Serendipity dies and Grace comes in
Turn 11 Metal Fist - Grace will cast Lightning, sealing its own fate thanks to your turrets ^^
Turn 12 Build Turret
Turn 13 Metal Fist
Turn 14 Metal Fist
Turn 15 No matter what you do Clockwork Gnome will just die
Bring in your Mechanical Pandaren Dragonling
Turn 16 Explode - The END
Your level pet will get all the EXP for being the last pet alive on your team.

Gimilkhad responded on 12/20/2016

"Your level pet will get all the EXP for being the last pet alive on your team."

I've seen this said in a few different comments and had to chime in to say I haven't noticed pets getting any extra XP for being the last pet alive. Of course, I usually only do the pet battles during the bonus week when XP is tripled, but still. Whether they're the last one alive or not, I see the same numbers. Roughly 11,000 -12,000 per tamer.

Now, I do seem to recall that in the early days of MoP when battles were introduced, there was a thing where XP got split between all pets on the team, even the max level ones. If that were true, I think it got changed years ago so that XP is only split between pets that aren't max level. Since I never put more than one leveling pet on a team, I don't really know.

Aranesh

responded on 12/21/2016

Hey! You're right the amount of EXP is a definite amount for each trainer and level 25 pets do not take it away. The advantage of these "explode" strategies is a different one: you do not need to bring the small pet(s) into the active slot. It's often one or even two rounds saved which saves time, and limits the risk of the level pets taking direct damage, and therefore it's often a superior strategy :-)

Kakjens wrote on 11/15/2016

With above-mentioned strategy I remember the Clockwork Gnome getting interrupted on approximately round 8.
With this slight modification it didn't happen:
Turn 5 Metal Fist
Turn 6 Build Turret
Turn 7-8 Repair
Turn 9 Build Turret

Kakjens responded on 11/15/2016

Oops, different strategies, similar pets.
Nevertheless, Repair is turns 5-7, so further turns have wrong number. Why not Pass in turn 4?

Argent wrote on 11/08/2016

I've been bring level 1 pets to this fight for ages, but with a slightly different strategy.

Pets: Clockwork Gnome (111), Nexus Whelpling (?22), and any level pet. Though I am pretty sure any pet with Mana Surge will do instead of the Whelpling.

1: Pass
2: Build Turret
3-4: Repair
5+: Build Turret on cooldown, Metal Fist otherwise. Don't Repair.
If your Clockwork Gnome dies to Grace, bring your leveling pet (on the same round), then immediately swap to the Nexus Whelpling. Arcane Storm + Mana Surge should finish the fight.
If your Clockwork Gnome kills Grace, swap to your leveling pet when Atonement comes out (it will cast Nimbus first round, so your pet is safe). Bring your Whelpling next and just Arcane Storm + Mana Surge.

Quasi wrote on 10/13/2016

I use two nexus whelplings and a level pet. Start with the leveling pet, it will get stunned and then switch to one of the nexus whelplings. Do arcane storm then mana surge. First nexus will die, just bring in the second and arcane storm if needed otherwise mana surge.

Evil responded on 11/13/2016

I am doing exactly the same since ages :)

Just pet has to be mech or magical, or with enough HP to survive 1st attack.

Works everytime.

PS: best to have two Nexus Whelps P/S cause then they attack 1st when moths drop below 50% HP.

Amyndrea wrote on 07/24/2016

So I was thinking....why not use darkmoon tonk here instead of the water spirit to "mop up" and explode giving the level pet all the exp?

Aranesh

responded on 08/29/2016

That's actually a really cool idea. I tried, but if you don't start with the level pet and swap, somehow the rotation doesn't work anymore and the Clockwork Gnome can't get his heal through :/ The strat works pretty well like it is so I'm keeping it for now. Thanks though!

Scott Wolf responded on 10/28/2016

The Darkmoon Tonk Dose not have an ability called or one that explodes. So it wouldn't work anyway!

TThe [Mechanical Pandaren Dragonling] and the [Darkmoon Zeppelin] Do have this ability though.

Saryas wrote on 05/12/2016

Today I tried the clock gnome strat but with a lvl 22 arcane eye as a third pet and it worked like a charm so you can basically level 2 pets :P

Saryas responded on 05/18/2016

I can confirm you can use any level 22 pet as the third pet. the clock gnome can almost solo this fight :) today i tried with a lvl 22 flayer youngling

Zaymaa responded on 07/30/2016

No, it doesn't. Just tried it with a 22 Lil Bad Wolf and it killed him AND my level 1. Back to start.

Anonymous responded on 08/24/2016

It is RNG dependent :(

Aranesh

responded on 08/25/2016

Hey! A level 1 pet is not advisable here, it should have at least a few hundred health points. The strategy as it is shown should be 100% reliable though. If you bring a level 22something pet instead of the water spirit - that can work, but it is a bit risky then.

flownzu wrote on 12/15/2015

The best Strategy I found for her was using Chrominius/Nexus Whelpling (has to be P/S Breed otherwise it won't outspeed!). The third can be a level 1 Pet doesn't matter since it doesn't take any damage.

Strategy:
Spam Arcane Explosion with Chrom until he dies, switch to level Pet and immediately switch to Nexus Whelpling. Then use Arcane Storm which knocks all the Moths below 50% making you faster so you can just use Mana Surge and kill all 3 of them.

Worked 100% of the time for me, try it and tell me what you think!

Aranesh

responded on 12/31/2015

Hey Flownzu! Tried it out and it works flawlessly. The only downside really is the specific breed requirement. I usually try to stay away from those. It is a brilliant leveling strategy though and very fast as well, so it deserves a place here :-)

Remte wrote on 11/15/2015

Woo-hoo! Pet Event has encouraged me to find a way to level my carry pet.
It wasn't as easy as a fight without a carry, oh no!
In fact, almost all situations I can find too random because of the moths' abilities themselves.

After these dozen or so attempts, this is what I've done it (and boosted my carry from 1 to 17, meheh).
I don't guarantee anything, but I still think that it can, at least, give you a direction. =)

Pets:
Lil' Bling: Inflation, Extra Plating, Launch Rocket
Lil' Tarecgosa: Arcane Blast, Surge of Power, Arcane Storm

1. Passed.
2. Extra Plating
3. Launch Rocket
4-6. Inflation
7. Passed.
8. Launch Rocket – Serendipity died.
9-10. Failsafe triggered, put Inflation again. Of course, Bling was off then.
11. Arcane Storm
12. Arcane Blast – Grace died.
13. That lucky number allowed me to swap to a carry.
14. Swapped back.
15. Arcane Storm
16. Surge of Power – THE. END.

Remte responded on 11/15/2015

These really should be an option to edit comments up to 5-10 minutes after sending them. ^^

Gráinne wrote on 08/15/2015

Two of my comments, including one here, were not shown - I presume because I included a link to source.

The thread from which I took them was on the US Pet Battles forum, Aug 9th, titled "Every Single Draenor Grandmaster". The post was number 8, from Leucen at Thrall. About Taralune he said:

"For Teralune level 4 or 5 should be fine

I use P/P Nexus Whelp and Royal Peachick for Teralune. I hate Teralune. Start with carry, it gets stunned, switch to Nexus. Use Arcane Storm then Mana Surge. Nexus will die to Call Lightning. Use Arcane Storm with Peachick then use Rain Dance to heal. Then spam Quills and use Arcane Storm when you can. Good luck."

I actually used a P/P and P/S Nexus Whelpling without trouble.


Aranesh

responded on 08/23/2015

I tested the Nexus Whelpling + Nether Faerie Dragon and it is very RNG based and only worked a couple of times, so I'm not going to include it here. The Royal Peachick I shamefully have to admit I still need to acquire, then I'm going to test the strategy with it :-)

Aranesh

responded on 11/18/2015

I tested the strategy with the Royal Peachick and it had a rather high risk of failing. The reason is not different breeds. Any Nexus Whelpling will always kill Serendipity. The problem is with Quills and Slicing Wind being very unpredictable, if they hit 1, 2 or 3 times. Combined with the flyer perk at 50%, it is just too unreliable at what point Grace, or the Peachick, will lose the speed advantage.
I’m therefore not including the strat here as it is simply too unreliable.

Gráinne wrote on 08/10/2015

Again from http://us.battle.net/wow/en/forum/topic/18301008958#8 below. I didn't do that, exactly, I used a P/S and a P/P Nexus Whelpling and a level 10 carry (tho I think a level 8 would have survived). Start with Carry. Pass. Swap in the first Whelp and do what you would expect. Swap in the second and repeat.

I use P/P Nexus Whelp and Royal Peachick for Teralune. I hate Teralune. Start with carry, it gets stunned, switch to Nexus. Use Arcane Storm then Mana Surge. Nexus will die to Call Lightning. Use Arcane Storm with Peachick then use Rain Dance to heal. Then spam Quills and use Arcane Storm when you can. Good luck.

Lex wrote on 06/15/2015

Nether Faerie Dragon + Nexus Whelpling

Remte wrote on 05/25/2015

I'm convinced that two Nexus Whelplings can surely deal with both Taralune and Vesharr (in the draenei case, one has to be P/S and used at the end). But I'm not sure yet how to include a leveling pet here.

Gráinne wrote on 05/14/2015

This worked perfectly for me today. And that's more pets-in-a-day than I've done in a long time!

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Alternative 1Alternative 1Alternative 1Pets used in this fight:

1. Any Level 5+ Pet
2. Clockwork Gnome
3. Pandaren Water Spirit

2Alternative 2Alternative 2Pets used in this fight:

1. Clockwork Gnome
2. Any Level 1+ Pet
3. Mechanical Pandaren Dragonling

You can use a level 1+ leveling pet. Your level pet will get all the EXP for being the last pet alive on your team. Strategy by Saintgabrial
3Alternative 3Alternative 3Pets used in this fight:

1. Chrominius
2. Any Level 1+ Pet
3. Nether Faerie Dragon

4Alternative 4Alternative 4Pets used in this fight:

1. Any Level 5+ Pet
2. Lil' Bling
3. Lil' Tarecgosa

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