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vs. Prototype Annoy-O-Tron

Strategy added by DragonAfterDark

67

Average rating:

4.8

Ratings:

49

Incl. steps:

Prototype Annoy-O-Tron 146001
Special or not:0Special or not:322213497374173741

Skills: 2 2 2
Breed: Any

Rotten Little Helper
This pet can have the following breeds:

Breed Health Speed Power
PP 1359 260 333


Special or not:0Special or not:32111191569815698

Skills: 2 1 1
Breed: Any

Father Winter's Helper
This pet can have the following breeds:

Breed Health Speed Power
BB 1481 276 276


1 ZR0 1

Any Level 25+ Pet

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

1

Whatever pet you have in the third slot should only need to be there to soak backline damage, so make sure it's one you won't be using later on.

Script provided by Freaky

TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Turn 1
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 2
Pass
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 3
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 4
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 5
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 6
Pass
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 7
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 8
Pass
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 1
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 2
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 3
Pass
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 4
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 5
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron
Turn 6+
Ice Lance until Annoy-O-Tron dies
Rotten Little Helper
Ice Lance
Ice Tomb
Call Blizzard
Father Winter's Helper
Ice Lance
Call Blizzard
Ice Tomb
Any Level 25+ Pet
Pass
Bring in your Rotten Little Helper
Bring in your Father Winter's Helper
Swap to your Rotten Little Helper
Swap to your Father Winter's Helper
Prototype Annoy-O-Tron comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Rotten Little Helper
Father Winter's Helper
Any Pet
Ice Lance
Ice Tomb
Call Blizzard
Ice Lance
Call Blizzard
Ice Tomb
Prototype Annoy-O-Tron



10 Alternatives

9 Comments (EN)

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freaky

wrote on 01/14/2019

I edited Schulmps script, just changed moves 11 and 12 to pass then Ice tomb. tested 3 times no fails.

change(next) [ self.dead ]
standby [ round~2,6,8,11 ]
ability(624) [ round~1,7,12 ]
ability(206) [ round~3,9 ]
ability(413)
ability(#1)
ability(#2)
ability(#3)
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MolsonofAle wrote on 01/01/2019

Don't know if something has changed with this or not but this failed really bad twice. His shield was active to block too many attacks. Ended up finally completing it with Transmutant with life exchange as Lilianne mentioned, an Aldrusian Sproutling 2,1,2 and Azeriti 1,2,2,.
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(OP) DragonAfterDark

wrote on 01/01/2019

I doubt anything has changed, since I used this strat this week to complete Gnomer myself. Perhaps you missed a turn somewhere? That's why the passes are listed where they are, I would wager. (I don't have every fight's moves memorized exactly)
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Lolfix wrote on 01/03/2019

The strategy was edited it seems since first release, which i think caused confusion in week2 for people, but if you follow the steps it works. The passes are there for when Divine Shield is up or 1st pet dies anyway (a pass has faster animation than attack so to speak).

Really the fight just comes down to using Ice Tomb as first priority, during first round of Divine Shield so you dont waste a turn and it can land safely. Call Blizzard over Ice Lance. Pass during 2nd turn of Divine Shield. In with 2nd pet when first one dies. Thats it. Without RNG crit against yourself, 2nd pet should survive with 1 round to spare in terms of life.
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Geki wrote on 01/05/2019

I tried it a couple times. Robot always survived with 19 health, which wastes the last listed ice tomb, and he kills me a round before I can down him.
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(OP) DragonAfterDark

wrote on 01/10/2019

Just did it again, and the turns went as indicated above.
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Serre#1135

wrote on 01/01/2019

you can also use 3 inland croakers as well if you haven't bothered to level your helpers. They catch at like level 23 so easy to get them a couple levels. they have the same 3 moves you use for this strat. :)
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Prudentius

wrote on 12/26/2018

TD Script

ability(Ice Tomb:624) [ ! enemy.aura(Ice Tomb:623).exists & ! enemy.aura(Stunned:927).exists & enemy.aura(Resilient:924).duration < 2 ]
standby [ enemy.aura(Annoying Shield:2226).exists ]
ability(Call Blizzard:206)
standby [ enemy.ability(Annoying Shield:2225).usable ]
ability(#1)
change(next)

Ice Tomb needs to hit the round after Resilient fades or it won't stun and your Helpers die early. You also don't want your second helper to cast Ice Tomb because it will reset the aura's round counter.
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(OP) DragonAfterDark

wrote on 01/10/2019

Turn 4 for Father Winter's Helper needs to be Ice Tomb, but the script runs it as a pass. Using Ice Tomb on Turn 4 doesn't reset anything, because that's the round Resilient drops to 1, and Ice Tomb is at 2 Rounds. I've run it once using my turns as indicated above, and it went off without a hitch. Using your script, the Winter's Helper dies before it can kill the Annoy-O-Tron
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Lilianne wrote on 12/17/2018

A transmutant is very handy as the first pet. Use Life Exchange when you are around 500 xp.
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Lilianne wrote on 03/06/2019

This has still never failed for me and RNG has no ill-effect. (2 passes, 2 transmutes, and 1 Life exchange).
Switch to second pet, Tinytron, with Lightning and Fire shields to cast while Annoy is blocked.
Third pet mops up.
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Nivmizzet wrote on 12/14/2018

For anyone looking to see if it is worth it to bring a level pet on Prototype Annoy-O-Tron my level 23 carry pet received 246 experience with a Safari Hat and no other buffs. The backline creatures take a lot of incidental damage in this fight.
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Blocky

wrote on 12/14/2018

This is my first tdBattlePetScript - I have tested and this worked perfectly 3 times in a row, killing Prototype Annoy-O-Tron on the 14th round:

ability(Ice Tomb) [ round~1,7,11 ]
standby [ round~2,6,8,12 ]
ability(Call Blizzard) [ round~3,9 ]
ability(Ice Lance)
change(Father Winter's Helper)
ability(Ice Lance)
if [ self(#2).dead ]
change(#3)
ability(#1)
ability(#2)
ability(#3)
endif

The third pet is not needed. EDIT: I changed the OP's strategy slightly, instead casting Ice Tomb on round 11. This causes Ice Tomb to drop on Round 13, dealing 333 dmg when he resurrects. Ice Lance then finishes him off easily on Round 14.
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schlumpf#2707

wrote on 12/14/2018

Nice! Thanks for joining the script writing community! :)

Not having tested the script, but just general feedback:

- try not making scripts specific to a language by using IDs (which are automatically inserted I you use the ingame editor with tab completion btw) instead of ability or pet names
- try not making scripts specific to one set of pet: xufu automatically suggests alternatives, so people may not use the exact pets in the strategy. prefer changing to a slot instead of a pet
- instead of hardcoding rounds, try encoding the semantics of why a move is done: you are trying to counter specific enemy spells or refresh weather, so the condition may be `[ enemy.ability(xxx).usable |` or `[ !weather(xxx) ]` or `[ self.aura(xxx).duration < 2 ]`. This might seem irrelevant when transcribing a strategy with specific rounds, but can help a lot when pets die early/late due to breeds and thus putting the schedule slightly off, but the script still reacts properly.
- you seem to have `ice lance > swap helper > ice lance` which makes no sense without conditions. this should probably only be `ice lance > swap helper`
- unless that pet swap is required at a specific round rather than when dead (which is unlikely since all abilities are listed before), you can just put `change(next) [ self.dead ]` on top to swap to the next pet when one dies
- the abilities for the filler pet do not need to be conditional: it doesn't meet anything above anyway.

change(next) [ self.dead ]
standby [ round~2,6,8,12 ]
ability(IceTombID) [ round~1,7,11 ]
ability(CallBlizzardID) [ round~3,9 ]
ability(IceLanceID)
ability(#1)
ability(#2)
ability(#3)

does the condition-folding and internationalization (assuming you insert the IDs). I am not ingame and don't have the pets so can't test what the semantic conditions are, so I left those as an exercise to the reader ;)
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Firecrest

wrote on 12/15/2018

schlump#2707's script did not work for me. RLH just spams Ice Lance and passes.
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schlumpf#2707

wrote on 12/16/2018

Sorry for misleading you there, that’s not a readymade script, the “IceLanceID” parts have to be replaced with the actual IDs. I was mostly trying to give feedback to Blocky.
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fr0z3night

wrote on 12/17/2018

He means like this

ability(624) [ round~1,7,11 ]
standby [ round~2,6,8,12 ]
ability(206) [ round~3,9 ]
ability(413)
change(#2)
ability(413)
if [ self(#2).dead ]
change(#3)
ability(#1)
ability(#2)
ability(#3)
endif
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schlumpf#2707

wrote on 12/18/2018

@fr0z3night: I like how you inserted the conditional again ;) But yes, this with the IDs replaced the above is

change(next) [ self.dead ]
standby [ round~2,6,8,12 ]
ability(624) [ round~1,7,11 ]
ability(206) [ round~3,9 ]
ability(413)
ability(#1)
ability(#2)
ability(#3)
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Sefer

wrote on 12/23/2018

Thanks schlumpf, working great!
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Blocky

wrote on 01/09/2019

Ah yeah, first ever script so I assumed spell names would be fine, but appreciate that they're different across language IDs. Since then I've wrote many more scripts and use the IDs as per above. Glad the script was of use and thanks for the advice, sorry for late reply! Cheers
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sistercoyote

wrote on 12/13/2018

I don't (yet) have Rotten Little Helper or Winter's Helper; could a variant of this with Mr. Bigglesworth work, do you think?
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(OP) DragonAfterDark

wrote on 12/14/2018

I can't go in to check, but if Mr. Bigglesworth is faster than the enemy, it might work with Ice Tomb > Frost Nova > Pounce + and cycle through everything on CD. The mech pets take extra damage from elemental attacks, so that's really what you're looking for here. :)
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Nivmizzet wrote on 12/16/2018

Yes, Mr. Bigglesworth is a fine substitute here. An even more common pet you can use is Inland Croaker, found all around Tiragarde Sound.
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Buxxom wrote on 12/12/2018

worked beautifully.. thank you so much