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vs. Mar’cuus

Strategy added by Aranesh

8

Average rating:

5

Ratings:

18

Incl. steps:

Mar’cuus 128018
Special or not:0Special or not:11113385535655356

Skills: 1 1 1
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Speed Power
HP 1627 260 273


Special or not:0Special or not:11113395536755367

Skills: 1 1 1
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


Special or not:0Special or not:121113207301173011

Skills: 2 1 1
Breed: Any

Lil' Bling
This pet can have the following breeds:

Breed Health Speed Power
SS 1400 325 260


Turn 1
Pass - your Darkmoon Zeppelin is forced in
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 2
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 3
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 4
Missile - your Lil' Bling is swapped in
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 5
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turns 6-8
Inflation - your Darkmoon Tonk is swapped in
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 9
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus
Turn 10
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Bombing Run
Thunderbolt
Lil' Bling
Inflation
Blingtron Gift Package
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Missile
Shock and Awe
Lock-On
Missile
Bombing Run
Thunderbolt
Inflation
Blingtron Gift Package
Make it Rain
Mar'cuus



2 Alternatives

11 Comments (EN)

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DavidG wrote on 02/27/2018

Trim one round at the end by setting up the Tonk (1,1,2) and then simply finishing with Ion Cannon as soon as the Tonk is swapped in.
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Khes

wrote on 04/12/2018

doesn't have the speed
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Eekwibble

wrote on 05/30/2018

What do you mean "doesn't have the speed"? Why would it require speed? It's simply using a much harder hitting ability in place of Shock and Awe so you don't need turn 10.
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Ruta wrote on 01/26/2018

I slipped up right at the end, round 9, fortunately Lock-On works to! :D
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Prudentius

wrote on 12/22/2017

TD Script

ability(#3) [ ! self(#1).active ]
ability(#2) [ ! self(#3).active ]
ability(#1)
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Inkreadable wrote on 11/27/2017

Iron Starlette (1-2-2)
Blackfuse Bombling (2-1-1) mine was (h/h) but as long as his health is higher than ur 3rd
Dranei Micro Defender( 1-2-2)<--- any1 with ion cannon really

Iron gets swap for Blackfuse Bombling
Bombing run
explode
bring in Draenei Micro Defender (or whoever you decide to make your 3rd)
Draenei gets swaped out with your Iron Starlette
Toxic Smoke
explode
Bring in Draenei Micro Defender
Ion Cannon

For fun I swaped out iron and blackfuse with 2 other guys with explode used a strong beast attack then explode and Ion Cannon still finished him off so..

Any pet with explode and a strong against beast pet
Any pet with explode and a strong against beast pet
any pet with ion cannon so long as its health is lower than the other explode pet for the very first swap

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Mordachai wrote on 09/23/2017

I don't have a Zeppelin, so I used Mechanical Pandaren Dragonling (2,2,2). On turn 2 I used Fly-By and turn 3 I used Thunderbolt. Kept everything else the same and got the win.
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Yewfire wrote on 09/15/2017

Worked first time. Thanks!
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Serafene wrote on 09/17/2017

Same!
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Vij wrote on 09/19/2017

Me too!
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Zmiester#1293

wrote on 03/07/2018

Worked perfecly first time thru for me as well, did not even need last missle, died at Shock & Awe ! Thanks
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EyeSage wrote on 09/12/2017

That's a great strategy. I tried to get it on my own first I put in 3 pets with decoy. Use it before he pounces, so that pounce and the void switch are avoided, otherwise just use the mechanical attacks or whatever it available. I had a sticky grenade and a bombing run and haywire. Type in decoy in the search bar but beware (mechanical axebeak is flying not mechanical). Decoy for me worked the first time I tried it.
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Dakini wrote on 09/11/2017

Perfect!!
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Anonymous wrote on 09/10/2017

Shorten it more by taking Ion Cannon for the Tonk's 3rd ability and using it in Turn 9
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WiredTexan wrote on 09/12/2017

Concur with ... Anon :) Shortens fight by one turn.
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Stefania wrote on 09/06/2017

worked at 1st try, thanks! <3
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Clewara wrote on 09/06/2017

Make it one round shorter by doing a Bombing Run in Round 3. That Missile in Round 4 isn't going to land anyway, and this way the bomb lands nearly on top of Bling's Inflation debuff. Shock & Awe mops up.
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(OP) Aranesh

wrote on 09/06/2017

Good suggestion, added. Thank you :-)
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Quintette wrote on 09/20/2017

Second this suggestion. Missile from Zep didn't land, but the bomb and Shock & Awe were enough.