Human Resources | Dragons Make Everything Better | Fun With Flying | Not Quite Dead Yet | Critters With Huge Teeth |
Magicians Secret | Element of Success | Beast Mode | ![]() | Machine Learning |
Strategy added by DragonsAfterDark
31
31
Average rating: |
5 |
Ratings: |
36 |
Your vote: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Filter strategies:
![]() |
![]() |
||||||||
1 |
![]()
Script thanks to Schlumpf
|
RNG Script |
2 | 5.0 ![]() |
31 ![]() |
115
![]()
1:55
|
14+ | ![]() |
||
2 |
![]()
Any Level 25+ Aquatic
|
![]()
This strategy only use two pets to finish the fight. :)
Script thanks to dreamgarden |
Script |
2 | 4.2 ![]() |
9 ![]() |
102
![]()
1:42
|
15 | ![]() |
|
3 |
![]()
Similar to the strategy by DragonAfterDark
NabuArat thank you for the TD Script |
Script |
2 | 4.1 ![]() |
1 ![]() |
115
![]()
1:55
|
14+ | ![]() |
||
4 |
![]()
my 'Inland Croaker' level 23., but no problem to play.
|
Breed |
2 | 3.6 ![]() |
3 ![]() |
95
![]()
1:35
|
14+ | ![]() |
||
5 | Breed Script |
2 | 3.7 ![]() |
0 ![]() |
104
![]()
1:44
|
15 | ![]() |
|||
6 |
![]()
Alternative to the various croc/gator strategies if you don't like fishing.
|
Breed RNG |
2 | 3.0 ![]() |
1 ![]() |
118
![]()
1:58
|
18-19 | ![]() |
||
7 | RNG |
2 | 0.0 ![]() |
0 ![]() |
116
![]()
1:56
|
16 | ![]() |
Incl. steps:
Substitutes:
1 / 4
1 / 4
1 / 4
Script thanks to Schlumpf
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Capturing void creatures is fun they said. Nothing can go wrong they said.
1
Poetic
wrote on 2023-10-10 21:42:40
1
thanyou#1591
wrote on 2020-09-24 20:03:45
1
tubedogg#1334
wrote on 2022-01-14 08:08:28
1
Shywillow
wrote on 2021-10-21 06:02:03
1
Tegwyn
wrote on 2020-11-22 05:37:34
-1
Xade wrote on 2020-10-03 11:13:43
4
AllauraRayne
wrote on 2019-01-05 08:24:39
1
hellyessir#1119
wrote on 2019-06-24 03:52:49
1
Prudentius
wrote on 2019-02-14 23:39:50
ability(Rain Dance:1062)
ability(Squeeze:1572)
ability(Surge:509) [ enemy.ability(Counterspell:308).usable ]
ability(Blood in the Water:423) [ enemy.aura(Bleeding:491).exists ]
ability(Rip:803)
ability(Tentacle Slap:1570)
change(next)
Something to note: Rip does more initial damage than Surge.
4
schlumpf#2707
wrote on 2018-12-21 16:51:38
change(next) [ self.dead ]
ability(509) [ enemy.ability(308).usable ]
standby [ enemy.ability(308).usable & self.speed.slow ]
ability(1062)
ability(1572)
ability(1570)
ability(803) [ enemy.aura(491).duration <= 1 & self.speed.slow ]
ability(803) [ enemy.aura(491).duration < 1 & self.speed.fast ]
ability(423) [ enemy.aura(491).exists ]
ability(509)
2
siggy
wrote on 2019-01-04 23:03:28
1
Buxxie wrote on 2019-01-01 20:29:35
1
Pinth wrote on 2018-12-20 14:20:58
1
shalalajda
wrote on 2018-12-21 19:18:33
1
Persefone03
wrote on 2018-12-20 08:33:30
1
ShinRyuuken
wrote on 2018-12-12 18:31:21
1
RameyMJ
wrote on 2018-12-12 12:08:57
1
Caarheim
wrote on 2018-12-12 05:25:01
1
(OP) DragonsAfterDark
wrote on 2018-12-12 05:51:43
0
кирилл wrote on 2019-11-07 05:44:51
New Comment: