^
vs. Foulclaw

Strategy added by Kananga

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Strategy 1 of 5
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Incl. steps:

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ability(#1) [round~1,2]
ability(Decoy:334)
ability(Explode:282)
ability(Ion Cannon:209) [!enemy.aura(Crouch:164).exists]
standby
change(next)
Foulclaw 128008
Special or not:0Special or not:111213877722113870

Skills: 1 1 2
Breed: Any

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
HH 1725 276 244
HP 1546 305 244
PS 1400 305 273
PB 1465 305 257


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:1212338553563380

Skills: 2 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 0:57
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
15479
25508
35535
46558
56578
67594
78607
89617
99624
1010627
1111627
1212624
1313617
1414607
1515594
1616578
1717558
1818535
1919508
2020479
2121446
2222409
2323370
2424327

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
57 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
7
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2018-02-03 10:37:12
The strategy was last updated on this date.
2018-02-03 10:37:12
The strategy was created on this date.
79,448
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Krokuun 51.55 63.75 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Bring in your Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 1
Pass

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Explode
Darkmoon Zeppelin
Missile
Explode
Decoy
Darkmoon Tonk
Charge
Shock and Awe
Ion Cannon
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Darkmoon Tonk
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Darkmoon Tonk
Foulclaw comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Darkmoon Tonk
Wind-Up
Powerball
Explode
Missile
Explode
Decoy
Charge
Shock and Awe
Ion Cannon
Foulclaw

He's also cute and fluffy!




Esmay

wrote on 2024-10-13 22:41:58

Worked great as of patch 11.0.2

McThomas#1207

wrote on 2023-02-05 16:09:34

Still works in DF

Wolfbrother

wrote on 2020-10-23 07:53:11

Still works in SL prepatch. I didn't pass at the end, saw no reason to. Just used a skill to hit it.

Carpo

wrote on 2020-11-05 08:24:58

because of the enemy's crouch, with crouch up it can survive the ion cannon and kills you afterwards

Cicatryx wrote on 2017-09-21 19:49:03

I used Lil' bing make it rain and inflation, iron starlette explode, and mechfrostboar.

Round 1 Make it Rain
Round 2+3+4 Inflation; dies
Round 5 iron starlette
Round 6 Exploded
Round 7 Head Butt
Round 8 Pig Out (Foulclaw should die)
Round 9 Charge if needed

Rounds 7 and 8 cannot have 3 flurry heats each.

Bwonzombie

wrote on 2019-04-21 03:06:45

Great comp. (:
100% recommend.

Elesack wrote on 2017-09-04 21:27:03

Works like a charm, first time. Thanks!

spearmoore wrote on 2018-11-25 16:04:33

ditto

Kathleene wrote on 2017-10-14 23:43:33

Worked perfectly. I did it exactly as detailed, but I'm wondering why the Decoy on Zeppelin and the Charge on Tonk. Those two steps could have been dispensed with and it should work the same.

eta: Okay, I see now. I tried it again, without Decoy and Charge. Those two rounds gave time for Crouch to fade from Foulclaw. When I omitted them, Crouch was still active and Ion Cannon missed him. I lost. Needs to be done as detailed.

Great strategy, Kananga! Thanks!

Prudentius

wrote on 2018-01-06 11:32:08

You can simply pass on the round where your Tonk charges. The animation is pretty quick, but it still takes time to complete and slows down the win.

Prudentius

wrote on 2018-01-06 11:29:45

TD Script

if [ ! self.hp.full ]
ability(Explode:282)
ability(Ion Cannon:209)
endif
ability(Decoy:334)
ability(#1)
change(next)

Danteszas wrote on 2017-11-06 17:21:06

Darkmoon zeppelin 1.2.2
Menangerie Custodian 2.-.2
Race minizep 1.2.2.

Turns:
DZ: Missile x2, Decoy, Explode (dies)
MC: Overtune x4, Ion Cannon (dies)
RM: Overtune, Decoy, Overtune, Missile x2

Done! ;)

Lisma wrote on 2017-10-17 15:10:31

Works very good. Thanks :)

Also can pass on turn 2 on Darkmoon Zeppelin and explode on turn 3. Then Darkmoon Tonk will come into battle exactly when Foulclaw's Crouch will be down.

IllyiaRose wrote on 2017-09-27 16:15:50

Worked, but not quite as expected. Iron-Star's Explode was blocked for me, otherwise, this worked.

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