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Any Level 1+ Pet
|
Time: 1:20-1:30
Malfunctioning Microbot breed recommendation: BB > HB > SB |
Level 1+ Script Staff Pick |
2 | 4.8 | N/A | 45 | 82
1:22
|
10-12 | |
Any Level 1+ Pet
|
Update: TD Script updated on 20th May, 2021. Make sure you have the updated script.
You should never need to use pet bandages when leveling using this team. You may occasionally want to heal your pets, but the revive pets ability, available every 8 minutes, will be more than enough. Using this strategy, you will normally win between 1:15 and 1:25. You may win in as short a time as 1:12. On the other hand, if you get unlucky and miss Stumpers' Cute Face several times in a row, the fight may take much longer. The longest the fight has taken me was 1:55, after I missed Stumpers four times. The TD script works if you're using an Abyssal Eel, which has Acid Rain instead of Cleansing Rain. The fight will take the same amount of time, but without healing your team each fight you may need to use a pet bandage occasionally. |
Level 1+ Script Staff Pick |
2 | 4.8 | N/A | 87 | 85
1:25
|
13-19 | |
Any Level 7+ Pet
|
TMD can* work but please see alt steps.
TMD = Timeless Mechanical Dragonling |
Level 7+ Script |
2 | 4.4 | N/A | 14 | 90
1:30
|
10 | |
Any Level 1+ Pet
|
Fight Time: 1:20 - 1:30 on 13 rounds
1:18 - 1:25 using the TD Script as measured by the Pet Battle Log Keeper add-on. This strategy is built for speed. It is also consistent (though not infallible) and safe for all level 1+ pets (except Dragonkin pets will need 200+ HP to survive a critical hit from Dreadful Breath). PS breed Iron Starlette is required (the one with 273 speed). |
Breed Level 1+ Script Staff Pick |
2 | 5.0 | N/A | 6 | 78
1:18
|
13 | |
Any Level 10+ Pet
|
I used this combo tonight. I level up 35 pets in 3/4 hours.
I prefer not to use pet under level 10 because of the first pet who have an AOE ... |
RNG Level 10+ Script |
2 | 3.9 | N/A | 20 | 135
2:15
|
16+ | |
Any Level 1+ Pet
|
Make sure you are using a P/S Iron Starlette. Your 2nd pet can be anything with Pump as long as it is faster than 260 and has at least 292 power.
Also won't take responsibilities for slippery hands. (:smudge: @Gráinne) I took some advice from the comments and changed the strategy accordingly. It now works 100% reliably and takes 1:25 min. |
Breed Level 1+ Script Staff Pick |
2 | 4.7 | N/A | 10 | 81
1:21
|
13 | |
Any Level 1+ Pet
|
I designed this strategy specifically to allow level 1 and low HP carry pets to survive this encounter. Foof will not get his AOE off during this fight, so you are able to carry any level/hp pet that you want.
DragonsAfterDark: I went through the fight, and these were the steps the tdScript gave me. |
Level 1+ Script |
2 | 4.0 | N/A | 9 | 150
2:30
|
20+ | |
Any Level 10+ Pet
|
Level pet must have over 600 hp to survive three rounds of Dreadful Breath in the back line plus one round of Puppies of the Flame. Critter and beasts pets can have a bit less, mechanical and dragonkin ones need a bit more. For the second boosting pet any pet with Pump will do, as long as the speed is over 260.
|
TCG Level 10+ Script |
2 | 4.4 | N/A | 5 | 65
1:05
|
9+ | |
Any Level 1+ Pet
|
Allows to use any pet for leveling. P/S breed on the Iron Starlette is the only one that will make this possible. If you run one of the other breeds expect the level pet to take 176 damage (266 as a dragon).
Big thanks to Nyari for helping me out with this strategy :) Also please check if you have the newest script before complaining about your old one not working. Both the strategy as well as the script are made specifically for the P/S breed. |
Breed Level 1+ Script |
2 | 3.7 | N/A | 4 | 105
1:45
|
16-17 | |
Any Level 4+ Pet
|
Your level pet will take a base of 286 normal damage.
Dragonkin level pets will take strong damage & Beast pets will take weak damage. This does not include crits, or if Foof gets his beast buff a round earlier. |
Breed Level 4+ Script |
2 | 5.0 | N/A | 3 | 83
1:23
|
11-13 | |
Any Level 9+ Pet
|
Damage is human and allows a crit
|
Level 9+ Script |
2 | 5.0 | N/A | 1 | 89
1:29
|
11 | |
Any Level 3+ Pet
|
In 99% of the fights this strategy works 100% :)
|
Breed Level 3+ |
2 | 0.0 | N/A | 1 | 131
2:11
|
20+ | |
Any Level 4+ Pet
|
Strategy created by Lyseria and tweaked by me. It only works with a P/S breed Starlette,
|
Breed Level 4+ Tricky Script |
2 | 5.0 | N/A | 0 | 115
1:55
|
17 | |
Any Level 7+ Pet
|
354 is non crit human damage.
Thanks to DAD for suggestions :) |
Level 7+ Script |
2 | 5.0 | N/A | 1 | 91
1:31
|
12 | |
Any Level 1+ Pet
|
Dont bring Dragonkin type as leveling pet Dreadful Breath might kill them. And drake needs to be faster than 260 or fight might take ages. Build for fast xp.
|
Breed Level 1+ Script |
2 | 0.0 | N/A | 2 | 195
3:15
|
28+ | |
Any Level 1+ Pet
|
By Aerolite2017
|
Breed Level 1+ Script |
2 | 5.0 | N/A | 0 | 86
1:26
|
10+ | |
Any Level 7+ Pet
|
Untested
|
Level 7+ Script Unobtainable |
2 | 5.0 | N/A | 0 | 68
1:08
|
9-10 | |
Any Level 2+ Pet
|
220 dmge is human, allows 1 crit
|
Breed Level 2+ Script |
2 | 5.0 | N/A | 1 | 85
1:25
|
13 | |
Any Level 1+ Pet
|
Based of Shoff#1714, instead of Ashstone Core, I used Puddle Terror for a much quicker fight.
|
RNG Level 1+ Script |
2 | 4.3 | N/A | 4 | 120
2:00
|
15+ | |
Any Level 1+ Pet
|
Level pet will take a single Dreadful Breath which any level 1 should survive.
The strat is 12-14 turns long (depends on your Level pet's HP) and takes around 1:20-1:30. This comes with the usual disclaimer for this fight that while the success rate is high, it is possible to fail due to bad RNG on the number of Tongue Lash hits/crits or dodges (alleviated by the use of a multi-hitter in Alert! and slightly more durable pets). |
RNG Level 1+ Script |
2 | 4.3 | N/A | 2 | 95
1:35
|
13+ | |
Any Level 1+ Pet
|
Level pet should only take 1 hit of Dreadful Breath.
Expected damage taken: 88 damage (normal hit, not dragonkin or beast) 132 damage (critical hit, not dragonkin or beast) 132 damage (normal hit, dragonkin) 198 damage (critical hit, dragonkin) 58 damage (normal hit, beast) 87 damage (critical hit, beast) Credit to Nyari for encouraging me to re-work my other strategy where I was hitting Foof too hard. There are still small chances for this to fail due to Stumpers' RNG (too many dodges or too many tongue lash hits), but I tried to minimize it as much as possible. |
Breed Level 1+ Script |
2 | 4.2 | N/A | 2 | 110
1:50
|
16+ | |
Any Level 1+ Pet
|
People of accomplishment rarely sat back and let things happen to them. They went out and happened to things.
Repeatable Pet Leveling battles can be found Here. |
Breed Level 1+ Script |
2 | 4.3 | N/A | 1 | 100
1:40
|
12+ | |
Any Level 1+ Pet
|
Level 1+ |
2 | 4.0 | N/A | 2 | 153
2:33
|
22+ | ||
Any Level 1+ Pet
|
RNG Level 1+ Script |
2 | 4.0 | N/A | 2 | 180
3:00
|
14+ | ||
Any Level 1+ Pet
|
This should work with every +1 Level Pet.
|
RNG Level 1+ Script |
2 | 3.5 | N/A | 3 | 135
2:15
|
17 | |
Any Level 2+ Pet
|
17 rounds.
|
Breed Level 2+ Script |
2 | 4.0 | N/A | 0 | 140
2:20
|
17 | |
Any Level 1+ Pet
|
A fast and reliable strategy permitting the use of a level 1 carry pet.
This is derived from the strategies provided by Shenk and Threewolves11663. I took my favorite parts of each and added some refinements. The result seems to be as fast and more reliable than the 2 original strategies. I've tested it in 30+ pet battles with no losses - even when the enemy pets got multiple crits. |
Breed Level 1+ Script |
2 | 3.5 | N/A | 1 | 132
2:12
|
18 | |
Any Level 1+ Pet
|
Based off Mutanis Strategy
Trying to farm Malfunctioning Bot is somewhat frustrating. Darkmoon Zeppelin and Thunderscale Whelpling are both buyable at the AH. |
RNG Level 1+ Script |
2 | 3.5 | N/A | 0 | 84
1:24
|
10+ | |
Any Level 1+ Pet
|
RNG Level 1+ Script |
2 | 3.0 | N/A | 0 | 127
2:07
|
17+ | ||
Any Level 6+ Pet
|
|
DragonsAfterDark: Updated from the Darkmoon Tonk / Teroclaw Hatchling strategy. Same concept, just different pets that mitigate most of the RNG.
Ratings have been reset, and tdScript has been added. |
Level 6+ Script |
2 | 0.0 | N/A | 0 | 118
1:58
|
17+ |
Any Level 3+ Pet
|
Level 3+ |
2 | 0.0 | N/A | 0 | 123
2:03
|
17 | ||
Any Level 2+ Pet
|
I have a P/P and P/S Starlette which worked for this strategy. I'm not sure how the other breeds will work...
|
RNG Level 2+ |
2 | 0.0 | N/A | 0 | 142
2:22
|
19 | |
Any Level 1+ Pet
|
I wanted to see if I could come up with an almost no heal strategy like Berendain's here, and though I wasn't able to come up with one as fast, this is another option.
There were ways to make it shorter, but this is the most stable variation given the variance in power in the two breeds and potential crits (yours). Video for Fight |
Breed Level 1+ Tricky Script |
2 | 0.0 | N/A | 0 | 167
2:47
|
26+ | |
Any Level 1+ Pet
|
This strategy takes 15-17 rounds and you can do it twice without healing (with some luck) and it's completely safe for level 1 pets :).
|
Breed RNG Level 1+ |
2 | 1.5 | N/A | 0 | 117
1:57
|
15-17 |
Incl. steps:
Any Level 6+ Pet
Substitutes:
1 / 2
DragonsAfterDark: Updated from the Darkmoon Tonk / Teroclaw Hatchling strategy. Same concept, just different pets that mitigate most of the RNG.
Ratings have been reset, and tdScript has been added.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
For the best display of your strategy, please follow these guidelines:
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Corgis, am I right?
4
You must be logged in to vote on commentsLyseria
wrote on 2018-03-01 16:41:07
Iron Starlette 1/1/1 (I use H/P breed. I don't own the other breed types, so I can't guarantee this will work with them)
Pandaren Water Spirit 1/2/1
Any lvl5+ pet
vs Foof
Turn 1 - Wind-up
Turn 2 - Supercharge
Turn 3 - Wind-up (Foof dies)
Stumpers
Turn 1 - Powerball
Turn 2 - Powerball
Turn 3 - Powerball
Turn 4 - Wind-up
Turn 5 - Supercharge
Turn 6 - Wind-up (Stumpers dies)
Lil Sizzle
> Powerball til Iron Starlette dies.
> Swap to level pet
> Swap to Pandaren Water Spirit
Turn 1 -
*Is Puppies of the Flame still active?
Yes => Whirlpool
No => Dive
Turn 2
If you used Whirlpool last turn => use Dive. (Lil Sizzle dies here, if not, just Water Jet)
If you used Dive last turn => use Whirlpool.
Turn 3 - Water Jet (Leveling pet gets forced in)
Turn 4 - Switch back to Pandaren Water Spirit (Lil Sizzle dies here, if not, just Water Jet)
2
You must be logged in to vote on commentstexan78
wrote on 2018-03-30 17:03:01
0
You must be logged in to vote on commentsDavidG wrote on 2018-03-31 00:13:54
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-31 02:54:23
I swapped turns 1 & 4 on Stumpers so the Powerballs benefit from the Wind-Up buff.
I did all my testing with a P/S Starlette but, having crunched the numbers, I'm sure this strat is possible with all 5 breeds.
There are a few variations on Stumpers depending on how many times you land a hit with Powerball, and also a couple more iterations for 'Lil Sizzle depending on when your IS dies, but, I think I've got them all covered.
The carry pet needs 133hp if using P/S breed IS, 267hp for the other 4 breeds. This is accounting for crits from Dreadful Breath (hits harder on Dragonkin, softer on Beasts).
Foof: as above
Stumpers comes in
1. Wind-Up
2-4. Powerball
5. If Powerball has missed every turn up to now, or if using H/H breed and it's only hit once; Supercharge, otherwise; Powerball (the idea with the change here is to give your IS as much chance as possible to land a Powerball crit or 2 and push Stumpers' hp low enough that 1 more Powerball will kill it and you'll have Wind-Up ready for Sizzle)
6. If Powerball will kill Stumpers; use it, otherwise; Wind-Up
Stumpers dies
'Lil Sizzle comes in
1. If Wind-Up is charged; use it, otherwise; Powerball
2+. Pass until Starlette dies
Bring in carry pet
Swap to PWS
Then: If Infernal Herding is usable (turns 4 & 7); Dive, otherwise; Whirlpool > Water Jet until Sizzle dies
If your carry pet gets swapped in; swap it straight back out and continue.
2
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-31 03:03:11
If you want to change it for the other 2 breeds; for both you will need to change the '269' on line 3 to 1 number higher than Powerball normally hits for (that's the only change for P/P), and for H/H change line 4 to 'ability(208) [ enemy.round=5 ]'.
standby [ self(#1).active & enemy.aura(1358).exists ]
if [ enemy(#2).active ]
ability(566) [ enemy.hp<269 ]
ability(208) [ enemy.round=5 & enemy.hp=full ]
ability(459) [ enemy.round~1,6 ]
ability(566)
endif
if [ enemy(#3).active ]
ability(459) [ self.aura(458).exists ]
ability(566)
endif
ability(208) [ round=2 ]
ability(459)
ability(564) [ enemy.ability(1687).usable ]
ability(513)
ability(118)
change(#2) [ !self(#2).played ]
change(#3)
2
You must be logged in to vote on commentsLyseria
wrote on 2018-04-04 08:27:08
@DavidG Were you using an H/P breed? This strat has not personally failed me yet, but I guess it is possible if Stumpers gets lucky crits and too much extra hits.
@Eekwibble Please do, I don't mind! I'm actually aware that my use of Iron Starlette is very inefficient. The steps I posted was merely the most 'foolproof' I could do without keeping track of too much factors.
1
You must be logged in to vote on commentsPrudentius
wrote on 2018-07-23 16:12:55
change(#2) [ self(#3).active ]
standby [ enemy.aura(Unattackable:1358).exists & self(#1).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists & enemy.hp > 1090 ]
ability(Powerball:566) [ ! enemy(#1).active & enemy.speed.fast ]
ability(Wind-Up:459) [ ! enemy(#3).active & enemy.hp > 222 ]
ability(Powerball:566)
ability(Dive:564) [ enemy.ability(Inferno Herding:1687).usable & self(#3).played ]
ability(Whirlpool:513)
ability(Water Jet:118)
change(next)
When writing a script its best to have the conditional(s) on the ability be adaptive unless the attack round is 100% static and even then there's usually other, better options.
The pet order is assuming Starlette/PWS/Leveler. I also found it better to use the round after your Iron Starlette dies to cast Whirlpool and let Lil' Sizzle swap in the Leveling Pet for you.
The enemy health values are based on the weakest iron starlette breed (H/H).
2
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-24 10:23:50
Looking at your script, I think you've mixed up the assumed order on your 2nd paragraph. If it's IS/PWS/carry, there's no conditional for the carry pet to be swapped in. It's either baseline Powerball or baseline Water Jet.
Your script is good for IS/carry/PWS, though.
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-24 10:24:19
When IS dies and carry pet has been swapped in;
Swap to ARC
Is PotF still active?
Yes - Pass
No - Is Inferno Herding usable?
- Yes - Clobber > Takedown > Water Jet until Sizzle dies
- No - Water Jet until Sizzle dies
1
You must be logged in to vote on commentsRockstarSuicide
wrote on 2020-09-04 11:48:28
2
You must be logged in to vote on commentsIuris
wrote on 2020-01-27 20:53:21
1) after Tonk gets killed, swap to level and swap to TH (there will be time to cast dodge)...
2) give the last hit on Tonkers with Ravage, to heal 309 and start with the second Ravage+Minefield on Lil Sizzle...
Just leveled 10 pets, all using this strat, 100% successful.
2
You must be logged in to vote on commentsToenail
wrote on 2018-11-18 13:19:43
I basically started out using the original script but kept doing damage with the Tonk instead of passing. At the end i used Dodge on CD and just kept swapping Teroclaw back in after the forced swaps
1
You must be logged in to vote on commentsToenail
wrote on 2019-06-25 03:05:54
3
You must be logged in to vote on commentsJestersTear
wrote on 2018-12-23 18:02:18
2
You must be logged in to vote on commentsAmber1019
wrote on 2018-09-24 19:33:49
I don't know anything about TD Scripts, I just use them.
The script NEEDS to be edited to reflect this! The Teroclaw ends up dodging and the Inferno Herding ability misses, so the level pet never gets swapped in!
Also, it would be great if the Teroclaw used Ravage on Lil' Sizzle at the end when appropriate. It never gets used. :(
3
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-24 11:43:13
Rematch string:
Amalia:38V1:11181BB:ZL:21191H3:P:265:1:1::::N:This string is for PS Starlette. Untick 'Or any Magic & Mech' for slower breeds
TDScript:
standby [ self(#2).active & enemy.ability(#3).duration=6 ]
change(#3) [ self(#2).played ]
standby [ enemy.aura(1358).exists ]
ability(208) [ self.aura(1725).exists ]
ability(208) [ enemy(#2).active & enemy.hp>864 & round=8 ]
ability(459) [ enemy.hp>243 & round=9 ]
ability(566) [ enemy(#2).active & enemy.round!=1 ]
ability(566) [ enemy(#3).active & !self.aura(458).exists ]
ability(459)
change(#2) [ !self(#2).played ]
ability(#3) [ enemy.ability(#2).usable ]
ability(#2) [ enemy.aura(927).exists ]
ability(#1)
0
You must be logged in to vote on commentsme wrote on 2018-07-24 20:10:31
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-07-25 04:58:03
0
You must be logged in to vote on commentsDweomer wrote on 2018-08-11 11:37:29
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-08-11 18:03:30
Lyseria's post clearly says lvl5+ for the carry pet. If you use the Rematch string above the script I posted, you will find that I refined that to a minimum 265hp with the incoming damage being humanoid and it also being good for any magic or mech pet unless the Starlette is not P/S.
2
You must be logged in to vote on commentsGamingSnob#1482
wrote on 2018-08-11 14:30:44
4
You must be logged in to vote on commentsTormentia
wrote on 2018-07-24 19:05:29
2
You must be logged in to vote on commentsAusare
wrote on 2018-07-26 16:42:31
Rematch:
Amalia:38V1:1220AI:ZL:11201H0:P:::::6::
TDScript:
if [enemy(#1).active]
ability(634)
ability(209) [enemy.hp<=1098]
ability(777)
endif
if [enemy(#2).active]
ability(634)
standby [self(#1).active]
change(#3) [self(#1).dead]
ability(564) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(118)
endif
if [enemy(#3).active]
change(#3) [self(#2).active]
standby [enemy.round=4]
ability(564)
ability(574) [!self.aura(820).exists]
ability(118)
endif
0
You must be logged in to vote on commentsAusare
wrote on 2018-07-26 18:01:55
if [enemy(#1).active]
ability(209) [enemy.hp<=1098]
ability(634)
ability(777)
endif
if [enemy(#2).active]
ability(634)
ability(777)
change(#3) [self(#1).dead]
ability(564) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(118)
endif
if [enemy(#3).active]
standby [self(#1).active]
change(#3)
change(#3) [self(#2).active]
ability(118) [enemy.round=4]
ability(564) [enemy.round=6]
ability(574) [!self.aura(820).exists]
ability(118)
endif
1
You must be logged in to vote on commentsSeira
wrote on 2018-07-30 20:41:54
3
You must be logged in to vote on commentsMouseD#1748
wrote on 2018-07-18 08:45:16
1
You must be logged in to vote on commentsiphegenia#1809
wrote on 2018-07-23 21:42:23
1
You must be logged in to vote on commentsogedeboe wrote on 2018-07-18 00:31:52
0
You must be logged in to vote on commentsIlyssa
wrote on 2018-01-06 12:15:59
change(#3) [self(#2).active]
ability(#2)
ability(Ion Cannon:209) [enemy(Foof:1905).hp<1098]
ability(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists]
ability(Nature's Ward:574) [enemy.aura(Puppies of the Flame:1355).exists]
standby [self.aura(Mechanical:244).exists]
ability(#1)
change(#3)
1
You must be logged in to vote on commentsBargainer
wrote on 2018-01-21 13:05:03
1
You must be logged in to vote on commentsIlyssa
wrote on 2018-04-15 08:08:15
1
You must be logged in to vote on commentsInvincible#1811
wrote on 2018-04-30 09:26:57
1
You must be logged in to vote on commentsIlyssa
wrote on 2018-05-01 10:10:41
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-03-02 00:40:18
if [enemy(#1).active]
ability(634)
ability(209) [enemy.hp<=1098]
ability(777)
endif
if [enemy(#2).active]
ability(634)
standby [self(#1).active]
change(#3) [self(#1).dead]
ability(312) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(504)
endif
if [enemy(#3).active]
change(#3) [self(#2).active & enemy(#3).aura(Unattackable:1358).duration=1]
change(#2) [enemy.aura(Unattackable:1358).exists]
standby [enemy.aura(Unattackable:1358).exists]
ability(312)
ability(574) [!self.aura(820).exists]
ability(504)
endif
tdBattlePetScript: https://www.curseforge.com/wow/addons/tdbattlepetscript
Rematch linkup: https://www.curseforge.com/wow/addons/tdbattlepetscript-rematch
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-03-02 01:45:59
if [enemy(#3).active]
change(#2) [!self(#2).played & enemy.aura(Unattackable:1358).exists]
standby [self(#2).active]
ability(312)
ability(574) [!self.aura(820).exists]
ability(504)
endif
1
You must be logged in to vote on commentsfr0z3night
wrote on 2018-03-02 02:44:18
change(#3) [!enemy.ability(Inferno Herding:1687).usable]
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You must be logged in to vote on commentsVifor wrote on 2017-07-28 12:28:00
Landro's Lil' XT with Zap, Heartbroken and Tympanic Tantrum.
Any pet you want to level up that have at least 500 hp (at least 650 if your pet is mechanical or dragonkin).
Any pet with Pump and speed greater then 260.
Start with Heartbroken then use Tympanic Tantrum. Foof will die. Stumpers comes in, Zap it.
Lil' Sizzle comes in, swap in the pet you want to level up, then swap in the pet with Pump. Use Pump twice, game over.
If you don't have Landro's Lil' XT (or Lil' XT from shop) it might work as well with Personal World Destroyer or Pocket Reaver with Supercharge, Quake and Metal Fist. I haven't tried yet.
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You must be logged in to vote on commentsPhux wrote on 2017-07-28 17:01:31
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You must be logged in to vote on commentsAnonymous wrote on 2017-07-28 23:44:54
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You must be logged in to vote on commentsLenoria wrote on 2017-09-20 19:38:22
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You must be logged in to vote on commentsZodiux wrote on 2017-09-21 00:46:53
0
You must be logged in to vote on commentsLeAnne wrote on 2018-02-05 12:56:02
1
You must be logged in to vote on commentsBargainer
wrote on 2018-01-28 12:01:31
change(#2) [self(#1).dead & !self(#2).played]
0
You must be logged in to vote on commentsQuintette wrote on 2018-01-28 09:50:04
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You must be logged in to vote on commentsGrokie wrote on 2017-12-06 00:00:56
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You must be logged in to vote on commentsMolsonofAle wrote on 2017-12-03 22:46:08
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You must be logged in to vote on commentsKathleene wrote on 2017-10-06 19:47:25
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You must be logged in to vote on commentsKathleene wrote on 2017-10-08 13:48:10
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You must be logged in to vote on commentsMolsonofAle wrote on 2017-09-20 12:45:00
Little sizzle did get to go all multi personality a 2nd time but just did the dodge, nature's ward, alpha strike again. Might not have gotten that far but his hp was pretty high when level pet was swapped in so I didn't risk it.
Did this 3 times today. Level pet from 18 to 25 with lesser pet treat.
On last one I had switched tonks and forgot to change to minefield.
Tonk took out first two pets. Then just followed Teroclaw/lvl pet strat.
Guess you can mess up and it still works.
Thanks again :-)
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You must be logged in to vote on commentsEekwibble wrote on 2017-08-29 13:14:20
Mining Monkey 2-1-/
Bloodbeak 2-1-2 (I used a P/P breed but any should do, also, Junglebeak & Axebeak Hatchling have exactly the same breeds and movesets)
Lvl6+ Leveling Pet
Turn 1+. Demolish until Foof dies
Stumpers comes in
1. Going Bonkers!
2+. Demolish until; a) Stumpers is dead; b) at low hp, or; c) Mining Monkey is dead
I'll split the strat a little here and rejoin it on turn 2 against Lil' Sizzle
a)
Lil' Sizzle comes in
1. Swap to Bloodbeak
b)
Pass until Mining Monkey is dead then follow c)
c)
Bring in Bloodbeak
1+. Peck until Stumpers dies
Lil' Sizzle comes in
1. Peck
2-4. Pass
5. Swap to Leveling Pet
6. Rain Dance
7. Nocturnal Strike
8+. Peck until Lil' Sizzle dies
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You must be logged in to vote on commentsEekwibble wrote on 2017-09-13 09:11:02
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You must be logged in to vote on commentsRiàs wrote on 2017-08-30 05:18:49
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You must be logged in to vote on commentsKalaida wrote on 2017-06-01 06:04:30
When Lil' Sizzle comes in:
He is hit by the Minefield ~330 dmg.
Lil' Sizzle casts Puppies of the Flame
Teroclaw Hatchling - Dodge
Teroclaw Hatchling - Alpha Strike (this will always miss)
Teroclaw Hatcling - Nature's Ward
Lil' Sizzle - Inferno Herding (lvl pet is switched in)
Lil' Sizzle will at this point be at ~1100 health, far too much to be taken out by a single spell by almost any pet especially one at below level 25.
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You must be logged in to vote on commentsDaxiok wrote on 2017-08-19 12:46:50
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You must be logged in to vote on commentsTyrsa wrote on 2017-02-22 12:07:21
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You must be logged in to vote on commentsTyrsa wrote on 2017-05-01 17:57:34
Minefield>Missile until Foof is dead.
Minefield>Missile until Stumpers is dead.
Ion Cannon, Tonk will soak at least one round if not all of the puppies before dying. Switch to Teroclaw and start the Dodge>Ward>Strike rotation. Switch back to Teroclaw when the level pet is pulled in (sometimes he is swapped in when Tonk dies, just swap right back out to Teroclaw). I had one attempt where Sizzle was going to die if I did another Alpha Strike, I swapped in the level pet and Sizzle swapped him back out for me to finish the fight. So yes there's a little variance in this but my Teroclaw was never lower than 1k hp and I felt like the Tonk got more mileage.
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You must be logged in to vote on commentsAnonymous wrote on 2017-05-12 11:56:36
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You must be logged in to vote on commentsRawr wrote on 2017-05-02 10:04:22
"If it is strong enough, kill Lil' Sizzle with one spell"
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You must be logged in to vote on commentsKalaida wrote on 2017-05-12 04:40:32
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You must be logged in to vote on commentsSarth wrote on 2017-05-01 12:22:53
For the 3rd pet I used a Pandaren Water Spirit and brought it in when the elemental corgi had 2 round on the imunity puppies and used Whirlpool+Dive to finish it off.
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You must be logged in to vote on commentsSarth wrote on 2017-05-01 13:23:21
Start by throwing the minefield, then missile the first pet to death.
Second pet comes in, minefield and missile to death.
Lil'Sizzel comes in, swap to level pet, then to PWS.
Whirlpool then Dive. Done.
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You must be logged in to vote on commentsAnonymous wrote on 2017-04-10 12:31:02
0
You must be logged in to vote on commentsFragie wrote on 2017-03-24 16:11:01
0
You must be logged in to vote on commentsHobbyhorse wrote on 2017-02-06 04:06:56
0
You must be logged in to vote on commentsAnonymous wrote on 2017-03-08 00:19:03
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You must be logged in to vote on commentsBrawler wrote on 2017-02-07 02:21:18
Lil XT (1/2/2)
Hydraling (1/1/1)
Round 1: any attack
Round2: swap to XT
Round3: heartbroken
Round4-6: tantrum
Round7: zap til stumpers dies
Round8: swap to hydraling
Round9: shell armor
Round10: deep bite
Round11: deep bite
Round12: deep bite
Round13: deep bite
Done
Edit: sorry for the double post
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You must be logged in to vote on commentslyta wrote on 2017-02-11 16:52:23
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You must be logged in to vote on commentsLyta wrote on 2017-02-11 18:32:47
0
You must be logged in to vote on commentsfloydfan3 wrote on 2017-02-06 23:48:03
0
You must be logged in to vote on commentsAranesh
wrote on 2017-02-07 15:38:07
0
You must be logged in to vote on commentsAnonymous wrote on 2017-02-07 09:21:54
0
You must be logged in to vote on commentsRemte
wrote on 2017-02-07 02:23:41
Woof!
0
You must be logged in to vote on commentsBaconpotato wrote on 2017-02-06 21:12:33
0
You must be logged in to vote on commentsKalaida wrote on 2017-02-05 12:01:51
0
You must be logged in to vote on commentsKalaida wrote on 2017-02-06 05:13:52
0
You must be logged in to vote on commentsAnonymous wrote on 2016-12-17 20:00:04
0
You must be logged in to vote on commentsYakk wrote on 2016-12-12 09:31:34
0
You must be logged in to vote on commentsAranesh
wrote on 2016-12-17 04:33:57
0
You must be logged in to vote on commentsTobberd wrote on 2016-12-12 08:55:07
0
You must be logged in to vote on commentsEvilry wrote on 2016-11-29 20:27:45
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You must be logged in to vote on commentsBez wrote on 2016-10-15 06:10:22
Minefield
Missile
Missile
Ion Cannon
Missile
Minefield
Missile
Missile
something like that. I 1 shot stumpers with a missile, o.O. Tonk was almost on his first death, but survived.
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You must be logged in to vote on commentsKiralu
wrote on 2019-02-14 04:41:35
TD Skript
change(Terokrallenjungtier:1416) [self(Dunkelmond-Panzer:338).dead]
use(Ionenkanone:209) [enemy.hp<=1098]
use(Minenfeld:634) [!enemy.aura(Minenfeld:635).exists]
use(Rakete:777)
use(Verheeren:802) [enemy.hp<618]
use(Ausweichen:312) [!self.aura(Ausweichen:311).exists]
standby [enemy.aura(Welpen der Flamme:1355).exists]
change(#2) [!enemy.ability(Welpen der Flamme:1354).usable & enemy.ability(Aufscheuchen:1687).usable]
change(Terokrallenjungtier:1416) [self(#2).active]
use(Alphastoß:504) [!self.aura(820).exists]
-1
You must be logged in to vote on commentsGerd wrote on 2019-02-02 01:48:02
2
You must be logged in to vote on commentsKzinreth
wrote on 2018-07-23 14:23:41
2
You must be logged in to vote on commentsOmoc wrote on 2017-10-08 05:40:10
2
You must be logged in to vote on commentsBierchen
wrote on 2018-03-30 12:16:32
0
You must be logged in to vote on commentsSturmbotin wrote on 2017-10-27 04:40:38
-2
You must be logged in to vote on commentsAnonymous wrote on 2017-08-29 16:35:00
3
You must be logged in to vote on commentsAnonymous wrote on 2017-09-13 14:12:45
0
You must be logged in to vote on commentsBierchen wrote on 2017-02-22 12:51:12
Mein Terokrallenjungtier hatte am Ende noch 1200 Leben; aber ich habe auch keinen Cast an die 25% Ausweichen-Chance abgeben müssen.
0
You must be logged in to vote on commentsRamshi wrote on 2017-02-05 05:40:17
-1
You must be logged in to vote on commentsAnonymous wrote on 2017-01-10 16:39:48
-1
You must be logged in to vote on commentsAnonymous wrote on 2016-12-17 10:50:04
2
You must be logged in to vote on commentsExcelence#2928
wrote on 2018-07-18 02:48:23
New Comment: