Snarly (1,1,2) Gulp Froglet (1,1,2) kelp Scuttler (1,2,2)
My gulp was B/B, don't know about others breeds.
1- Snarly Surge
2- Gulp water jet
4- corpse explosion
5- Kelp Scuttler shell shield
7- blood in the water
8- Snarly Blood in the water
Definitely going with the breed matters thing here. used h/h Fen in first slot, p/p fen and p/p zangar crawler in slots 2 and 3. The second and third pet need to have enough power to get him to about 50hp before the h/h is brought back in. =)
I didnt have toothy but had muckbreath.. same skills worked when all other strats didn't. this should be added to the strat guide. Only thing i did different was instead of rip, surge at the end i used surge twice.
I used two pets with the move set rip surge blood in the water. Slot 1 Chuck BB and 2 Snarly HP. The higher health pet in slot 1. Spawn of G.nathus in slot 3.
Chuck Surge - switched out
Snarlt rip, bood, in the water, surge until dead or swapped
S of G, Thunderbolt, dive to bypass the Switch, Swallow you whole until dead
Pet 1 returns surge twice. or rip blood in the water if needed.