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vs. Fight Night: Tiffany Nelson

Strategy added by Shenk

8

Average rating:

5

Ratings:

4

Incl. steps:

Click the button to copy the script into your clipboard:

quit [self(#3).dead]

if [enemy(#1).active]
ability(Decoy:334)
ability(Missile:777) [enemy.hp>553]
change(#2)
ability(Arcane Storm:589) [enemy.hp<127]
ability(Arcane Storm:589) [enemy.hp<188 & self.aura(Dragonkin:245).exists]
ability(Tail Sweep:122)
endif

change(#2) [enemy(#2).active]
change(#1) [self(#2).dead]
standby [enemy(#3).active & self.aura(Speed Reduction:154).exists]
ability(Sear Magic:763) [enemy.ability(Cyclone:190).usable & self(#3).hp<500]
ability(Sear Magic:763) [self.aura(Cyclone:189).exists & self(#3).hp<500]
ability(Explode:282) [enemy.hp<619]
ability(#1)
Fight Night: Tiffany Nelson 97804
Special or not:0Special or not:11223395536755367

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


Special or not:0Special or not:111211656884568845

Skills: 1 1 2
Breed: PP

Nexus Whelpling
This pet can have the following breeds:

Breed Health Speed Power
PP 1400 244 341
PB 1465 257 305
PS 1400 273 305

Breeds marked in red are not suited for this strategy.

2 ZL 1 0

Any Level 1+ Pet

Fight takes in average 14-15 rounds.
There is no limitation to the leveling pet.

High XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
Level 1+
You can use this strategy to carry a level 1 level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Staff Pick
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This strategy has been flagged as problematic and that makes Shenk sad.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 2+
Missile until Jinx has 553 or less health.
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Bring in your Nexus Whelpling
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 1
If Jinx has 126 health or less use Arcane Storm, otherwise Tail Sweep. Jinx dies
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Rocket comes in
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 1
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 2
Tail Sweep until Rocket dies
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Marshmallow comes in
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 1
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Bring in your Darkmoon Zeppelin
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx
Turn 1
Darkmoon Zeppelin
Missile
Explode
Decoy
Nexus Whelpling
Tail Sweep
Sear Magic
Arcane Storm
Any Level 1+ Pet
Pass
Bring in your Darkmoon Zeppelin
Bring in your Nexus Whelpling
Bring in your Level Pet
Swap to your Darkmoon Zeppelin
Swap to your Nexus Whelpling
Swap to your Level Pet
Jinx comes in
Rocket comes in
Marshmallow comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Nexus Whelpling
Level Pet
Missile
Explode
Decoy
Tail Sweep
Sear Magic
Arcane Storm
Marshmallow
Rocket
Jinx

A rather unbalanced cat-and-mouse game.



13 Alternatives

6 Comments (EN)

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Jessail

wrote on 07/23/2019

I dont know if something's changed at some WoW patch, but this strategy is just terrible in terms of leveling. The Nexus Whelpling doesn't do "Sear Magic", and the enemy Cyclone will absolutely go to town on your leveling pet :)
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Quttu wrote on 07/22/2019

Hi thx for the awesome strat, but is it possible to get a TD script where the nexus whelp dont cast Sear Magic, if ur having a lvling pet with 500+ HP its not needed and will cut the fight down 1-2 rounds!
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(OP) Shenk

wrote on 07/22/2019

that is possible, however with 500 hp it's still vunlerable to bad rng from the cyclone. i've put the 500hp in the script for the moment, maybe someone can test it often enough to say if that's fine
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Lazey

wrote on 07/08/2019

I'm using this staff pick for a while now, so thanks. But I think I never had a level 1 aquatic on my list until 8.2 pets were up and now I see them die to Cyclone, so it's not a failproof carry for them.
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Saetharia wrote on 07/07/2019

Great strat, never had an issue using it!
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Kurasu#2861

wrote on 07/07/2019

The occasional crits can ruin a somewhat exact strat, but changing up if that happens can fix the problem. Whether it be using an extra Sear Magic, passing a turn to not accidentally kill Marshmallow, or using an extra Missile before exploding in order to make sure you've got the one hit kill ('Explode' will do 618 damage every time).

I haven't lost once using this set of pets and moves, but I *have* had to make changes from the basic tactics a few times, so I recommend being careful if you use TD Script.
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(OP) Shenk

wrote on 07/07/2019

sear magic should never have to be used a second time, since the moth dies before the second cyclone
also the script won't use explode unless marshmallow has 618 or less hp, otherwise it uses missile
so i have no idea where you got those problems from
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Ebbiemay

wrote on 03/11/2019

My PS Whelp only does 609 damage with the buff so I never have to worry about killing Marshmallow! hehee
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(OP) Shenk

wrote on 03/11/2019

thanks for that info!
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Gráinne

wrote on 03/18/2019

I got 608 on a P/S. It must be more on a P/B. The damage from Arcane Storm will also differ between breeds.
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(OP) Shenk

wrote on 03/18/2019

P/S and P/B have the same power
it just came to my mind i can make the tdscript adapt to the breed concerning the arcane storm, but i'm not at home for some days so that probably has to wait